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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2016-09-21
FULLPIPE: Added more debug output to scene09. Clarified pixel data type.
Eugene Sandulenko
2016-09-21
FULLPIPE: Added more debug to scene09
Eugene Sandulenko
2016-09-21
XEEN: Further work on Darkside intro
Paul Gilbert
2016-09-21
XEEN: Give Cutscenes a virtual destructor
Paul Gilbert
2016-09-21
XEEN: Refactored doScroll to have it available to cutscenes
Paul Gilbert
2016-09-21
ANDROIDSDL: fixed switching to capital letter
lubomyr
2016-09-21
FULLPIPE: Furhter simplification of loading code
Eugene Sandulenko
2016-09-21
FULLPIPE: Fix alpha data type
Eugene Sandulenko
2016-09-21
FULLPIPE: Remove obsolete warning
Eugene Sandulenko
2016-09-21
FULLPIPE: Fix inventory transparency
Eugene Sandulenko
2016-09-21
FULLPIPE: Optimize savegame loading
Eugene Sandulenko
2016-09-21
DM: Fix GCC warnings reported by eriktorbjorn
Strangerke
2016-09-21
DM: Rename GraphicIndice members
Strangerke
2016-09-20
XEEN: In progress Clouds intro, subtitles cleanup
Paul Gilbert
2016-09-20
XEEN: Fix vertical gfx merging
Paul Gilbert
2016-09-20
XEEN: Added Clouds of Xeen title screen
Paul Gilbert
2016-09-21
FULLPIPE: Throttle animation playback to 30fps
Eugene Sandulenko
2016-09-20
DM: Fix two memory leaks
Strangerke
2016-09-20
DM: Initialize some variables
Strangerke
2016-09-20
FULLPIPE: Simplified Debug scene logic
Eugene Sandulenko
2016-09-20
FULLPIPE: Fix Debug screen functionality
Eugene Sandulenko
2016-09-20
FULLPIPE: Fix debug menu cheat
Eugene Sandulenko
2016-09-20
DM: Janitorial - remove trailing spaces
Strangerke
2016-09-20
DM: Make use of TimeLineEventType
Strangerke
2016-09-20
DM: Rename TimelineEventType members
Strangerke
2016-09-20
FULLPIPE: Correctly fill out dummy header on reading failure
Eugene Sandulenko
2016-09-20
FULLPIPE: Save ScummVM-specific header with the saves
Eugene Sandulenko
2016-09-20
FULLPIPE: Move more stuff to stateloader.cpp
Eugene Sandulenko
2016-09-20
FULLPIPE: Read playtime and save date from save headers
Eugene Sandulenko
2016-09-20
FULLPIPE: Read ScummVM savegame header from end of the file
Eugene Sandulenko
This will let us maintain backward compatibility with original saves
2016-09-20
FULLPIPE: Fix inventory not being cleared on game load
Eugene Sandulenko
2016-09-20
SDL: mapKey changed as virtual function
lubomyr
2016-09-19
XEEN: Added Pharaoh endgame score screen
Paul Gilbert
2016-09-19
XEEN: Change Window _vm field to be static
Paul Gilbert
2016-09-19
XEEN: Added remainder of Darkside ending
Paul Gilbert
2016-09-19
XEEN: Fix compiler warning
Paul Gilbert
2016-09-19
DM: Fix 2 GCC warnings, some renaming
Strangerke
2016-09-19
FULLPIPE: Fix game save/load
Eugene Sandulenko
2016-09-19
FULLPIPE: Fix saving object to savegames
Eugene Sandulenko
2016-09-19
FULLPIPE: Added debug info to saveload code
Eugene Sandulenko
2016-09-19
FULLPIPE: Correct slot number on loading
Eugene Sandulenko
2016-09-19
FULLPIPE: Fix crash at load dialog initialization
Eugene Sandulenko
2016-09-19
Merge pull request #833 from h3xx/sci-checksums-lsl3-amiga
Filippos Karapetis
SCI: Add lsl3 amiga detection checksums
2016-09-19
DM: Some more renaming
Strangerke
2016-09-19
IMAGE: Change PNGDecoder to never delete the input stream
Bastien Bouclet
The stream is owned by the caller. Fixes CID 1362842.
2016-09-19
FULLPIPE: Remove obsolete TODO comment
Torbjörn Andersson
2016-09-19
AUDIO: Keep packetized MP3 stream from ending prematurely
Torbjörn Andersson
This fixes the audio in the intro AVI movie for German Fullpipe.
2016-09-19
DM: Change the definition of setMapAndTime, move SoundIndex enum to SoundMan
Strangerke
2016-09-19
XEEN: More of Darkside endgame sequence
Paul Gilbert
2016-09-18
XEEN: Fix merging graphic pages to screen
Paul Gilbert
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