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2010-02-23Update Common::KeyState commentsMax Horn
svn-id: r48120
2010-02-23SCI: Turn kernel_sleep() into SciEvent::sleep()Max Horn
svn-id: r48119
2010-02-23SCI: Move SciGui::wait to EngineState::waitMax Horn
svn-id: r48118
2010-02-23SCI: Stop storing EngineState in SciGui32Max Horn
svn-id: r48117
2010-02-23configure: Remove angstrom-* from the ARM compiler check as angstrom can be ↵John Willis
built for ARM and many other architectures. arm*-linux-gnueabi will pick up Angstrom toolchains anyway. svn-id: r48116
2010-02-23SCI: add Gabriel Knight 1 French DOS CD detection entryFabio Battaglia
svn-id: r48115
2010-02-22SPY Fox 3: Operation Ozone is supported too.Travis Howell
svn-id: r48112
2010-02-22SCI: moving scitraceMartin Kiewitz
svn-id: r48111
2010-02-21N64: force screen update after hiding overlayFabio Battaglia
svn-id: r48108
2010-02-21N64: some input related cleanupFabio Battaglia
svn-id: r48106
2010-02-21N64: send ascii code for numpad keysFabio Battaglia
svn-id: r48105
2010-02-21N64: Simulate numpad using C-Buttons on the gamepadFabio Battaglia
svn-id: r48104
2010-02-21SCI: added warning when getting invalid rect in kCan(t)BeHereMartin Kiewitz
svn-id: r48102
2010-02-21Patch for bug 2943361 by littleboy, adding full kb modifier support to all ↵Yotam Barnoy
engines + GUI and proper keypad handling svn-id: r48101
2010-02-21Added comments on the SCI0-SCI1.1 kernel function table differences Filippos Karapetis
svn-id: r48100
2010-02-21Implemented some of the sprite animations loading logic for the first scene ↵Paul Gilbert
(no display yet) svn-id: r48099
2010-02-21Handle invalid rects in kCanBeHere(). Fixes some odd crashes in IcemanFilippos Karapetis
svn-id: r48098
2010-02-20Removed dead codeFilippos Karapetis
svn-id: r48097
2010-02-20Added comment to explain pointer comparison. See r48092 and r48904.Nicola Mettifogo
svn-id: r48096
2010-02-20Put in a warning in case there is ever too long a background resource name ↵Paul Gilbert
when saving a game svn-id: r48095
2010-02-20Reverted commit 48092 - The comparison is explicitly intended to detect if ↵Paul Gilbert
the background table field was passed to the method, so it won't try to do a redundant copy to itself svn-id: r48094
2010-02-20strncpy does not always add a terminating zero, thus we need to do that on ↵Johannes Schickel
our own. svn-id: r48093
2010-02-20"const char *" strings should be compared via strcmp and not via !=/==.Johannes Schickel
svn-id: r48092
2010-02-19Increased the amount of space for storing background filenames to fix memory ↵Paul Gilbert
overflow svn-id: r48091
2010-02-19Fix for bug #2954286 "Gob: ScummVM quits on pause".Johannes Schickel
svn-id: r48090
2010-02-19Fix for bug #2954279 "KYRA: Error when loading non-existent savegame".Johannes Schickel
svn-id: r48089
2010-02-19tinsel: Add detection for Discworld 1 floppy EUR versionFabio Battaglia
svn-id: r48088
2010-02-18Mohawk : Update with work on Myst EXIT opcodes to work out purpose.David Turner
svn-id: r48087
2010-02-17SCI: Reduce header interdependenciesMax Horn
svn-id: r48086
2010-02-17SCI: Rename some members of class ResourceMax Horn
svn-id: r48085
2010-02-17SCI: Cleanup resource.hMax Horn
svn-id: r48084
2010-02-17SCI: Remove hack in convertSierraGameId which caused a memory leakMax Horn
svn-id: r48083
2010-02-17Implement stopMovie() for Riven. Fixes some dome related videos.Matthew Hoops
svn-id: r48082
2010-02-17fixed "Cannot use rake on grass - ID: 2953464"Vladimir Menshakov
svn-id: r48081
2010-02-17Mohawk : Adding resource cache class and integrating into Myst engine.David Turner
The resource caching trades increased memory usage against disk access. This functionality can be disabled and enabled by the console "cache" command. svn-id: r48080
2010-02-17Use Common::KEYCODE_* instead of ASCII values for keycode comparison.Johannes Schickel
svn-id: r48079
2010-02-17Use Common::KeyCode instead of int as key type for KeyMap.Johannes Schickel
svn-id: r48078
2010-02-17Fix gcc warning.Johannes Schickel
svn-id: r48077
2010-02-17Implemented player sprite loading portion of scene enter codePaul Gilbert
svn-id: r48076
2010-02-17Cleanup handling of the telescope cover combination; matches the original ↵Matthew Hoops
algorithm much better. svn-id: r48075
2010-02-16Fascination - Fix syntax (clone2727)Arnaud Boutonné
svn-id: r48074
2010-02-16Implement xgwatch so you can now find out the combination to free Catherine.Matthew Hoops
svn-id: r48073
2010-02-16Implement xpisland990_elevcombo which allows you to free Catherine.Matthew Hoops
svn-id: r48072
2010-02-16Fix typo in the ospit->tspit linking book RMAP code.Matthew Hoops
svn-id: r48071
2010-02-16Move Riven variable randomization to initVars() and implement randomization ↵Matthew Hoops
for the dome and prison combinations. svn-id: r48070
2010-02-16Add a workaround for two 'spare' variables that can exist in some save files.Matthew Hoops
svn-id: r48069
2010-02-16Correct a rogue typo.Matthew Hoops
svn-id: r48068
2010-02-15Playtoons - "Fascination" workaround for text is also required for Playtoons.Arnaud Boutonné
svn-id: r48067
2010-02-15SCI32 reorders the REF* subops in kMessage; fixes GK1 conversations.Matthew Hoops
svn-id: r48066
2010-02-15TINSEL: Cleanup the 'script workaround' code a bit.Max Horn
* Rewrap comments to 72 columns * Add some references to relevant bug tracker items * Use sizeof instead of handcoding array lengths, which is error prone and tedious * Move definition of WorkaroundEntry from pcode.h to pcode.cpp * Define FRAGMENT_WORD to make fragment code a bit more readable, and also encoding of 16 bit words into it less error prone * Make all code fragments static svn-id: r48065