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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2016-07-27
SCI32: Give default skip color a name
Colin Snover
2016-07-27
SCI32: Remove dead placeholder rendering code
Colin Snover
2016-07-27
SCI32: Fix kShowMovie calls crashing SCI32
Colin Snover
2016-07-27
SCI32: Re-enable the high resolution mode option for GK1
Colin Snover
2016-07-27
SCI32: Use extern instead of #include frameout.h for splitRects
Colin Snover
2016-07-27
SCI32: Fix backwards kFrameOut throttle timings
Colin Snover
2016-07-27
SCI32: Handle remap data outside the game's remap range
Colin Snover
2016-07-26
FULLPIPE: Few fixes to the pathfinding code
Eugene Sandulenko
2016-07-25
SDL: Disable keycode remapping when building for WinCE
Bastien Bouclet
2016-07-25
FULLPIPE: Added temp trace output
Eugene Sandulenko
2016-07-25
FULLPIPE: Fix in MGM::recalcOffsets corner case check
Eugene Sandulenko
2016-07-25
FULLPIPE: Fix subItems addressing in MGM
Eugene Sandulenko
2016-07-25
FULLPIPE: Fix MGM array allocation
Eugene Sandulenko
2016-07-25
FULLPIPE: Streamlined double binary numbers loading
Eugene Sandulenko
2016-07-25
VIDEO: Hid verbose debug output deeper
Eugene Sandulenko
2016-07-25
Merge pull request #782 from bgK/sdl-win32-keycode
Filippos Karapetis
2016-07-25
Merge pull request #789 from OmerMor/hoyle5
Martin Kiewitz
2016-07-25
SCI: Add detection to the Hoyle 5 family of games
Omer Mor
2016-07-25
SDL: Fix Windows SDL1 keycodes to use the active keyboard layout
Bastien Bouclet
2016-07-25
FULLPIPE: Renames in MovGraph class
Eugene Sandulenko
2016-07-24
FULLPIPE: Clarified MovGraph::calcDistance() implementation
Eugene Sandulenko
2016-07-24
WINTERMUTE: Another fix for c++11 compilation
Eugene Sandulenko
2016-07-24
WINTERMUTE: Fix compilation
Eugene Sandulenko
2016-07-24
Merge pull request #687 from tobiatesan/wme_debugger_rewrite
Eugene Sandulenko
2016-07-24
I18N: Update Hungarian translation (patch #1652)
Thierry Crozat
2016-07-24
SCI32: Fix Video32 breaking when quitting during video playback
Colin Snover
2016-07-24
SCI32: Fix bad VMD palettes in GK2
Colin Snover
2016-07-24
SCI: Fix memory leaks in ResourceManager
Colin Snover
2016-07-24
SCI32: Improve behaviour of screen transitions
Colin Snover
2016-07-24
SCI32: Fix KQ7 uninitialized read
Colin Snover
2016-07-24
CREATE_PROJECT: Fix MSVC compilation
Bastien Bouclet
2016-07-24
MOHAWK: Make sure the cursor is visible after loading in Myst
Bastien Bouclet
2016-07-24
CREATE_PROJECT: Fix MSVC project files
Eugene Sandulenko
2016-07-24
CREATE_PROJECT: Hopewfully fix MSVC compilation
Eugene Sandulenko
2016-07-23
FULLPIPE: Renames in MovGraph
Eugene Sandulenko
2016-07-22
FULLPIPE: Renames in Behavior code
Eugene Sandulenko
2016-07-22
GUI: Fix regression in multicolumn PopUp widget
Eugene Sandulenko
2016-07-22
NEWS: Mention BASS fixes for the Officer Blunt bug
Lothar Serra Mari
2016-07-21
Verified the sky.cpt file that digitall provided in https://sourceforge.net/p...
lavosspawn
2016-07-21
Modified compact implementation to work around bug
lavosspawn
2016-07-21
Fix for bug #2687: BASS: Officer blunt wrong animation
lavosspawn
2016-07-21
NEWS: Mention GOB1EGA fixes by DrMcCoy
Lothar Serra Mari
2016-07-20
MADS: Fix incorrect indentation
Paul Gilbert
2016-07-20
JANITORIAL: Indentation fixes
Eugene Sandulenko
2016-07-20
JANITORIAL: Fix indentation
Eugene Sandulenko
2016-07-20
GOB: Work around broken resource sizes in Gobliiins EGA
Sven Hesse
2016-07-20
FULLPIPE: Some renames in MovGraphLink
Eugene Sandulenko
2016-07-20
DRASCULA: Fix slight delay when interrupting intro animation
Thierry Crozat
2016-07-20
CREDITS: Add myself as developer for the drascula engine
Thierry Crozat
2016-07-20
AGOS: Fix wrongly indented debugC() statement
Sven Hesse
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