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2006-12-20workaround a scripting bug (see tracker item #1618700) and renamed an opcodeGregory Montoir
2006-12-20Stripped some more real_ prefixes from function names; also added a new FIXME...Max Horn
2006-12-19Changed Engine_KYRA_detectGames to use ADVANCED_DETECTOR_DETECT_GAMES_FUNCTIO...Max Horn
2006-12-19Properly walk through lists of (extended) ADGameDescriptions -- we previously...Max Horn
2006-12-19Renamed real_ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION to ADVANCED_DETECTOR_DET...Max Horn
2006-12-19Further AdvancedDetector cleanup (in particular, renamed ADGameDescription::n...Max Horn
2006-12-19* Simplified code in AdvancedDetector::detectGameMax Horn
2006-12-19* Change the GameList typedef to a proper class with an additionalMax Horn
2006-12-19Added a comment to ScummEngine_v5::saveVars (we need to implement it for IQ s...Max Horn
2006-12-19fixed bug #1618695Gregory Montoir
2006-12-19Merged SagaEngine::postInitGame() into SagaEngine::initGame()Max Horn
2006-12-19Fix warning about a const castMax Horn
2006-12-19Fix compiler warning (in general, NULL is deprecated in C++ -- just use 0 ins...Max Horn
2006-12-19Stomped the well/diving-bugSven Hesse
2006-12-19Fixed backspace and delete in the note-padSven Hesse
2006-12-19Get rif od ARRAYSIZE in ADGameDescriptionEugene Sandulenko
2006-12-19Got rid of ARRAYSIZE in advanceDetector callsEugene Sandulenko
2006-12-19Changed game id's back to agi. Added some KQ2 entriesStuart George
2006-12-19oopsEugene Sandulenko
2006-12-19Update makefileEugene Sandulenko
2006-12-19Added AdvancedDetection to AGI engine. Only added KQ1 for testingStuart George
2006-12-19Added Apple IIgs as machine type for AGI engineStuart George
2006-12-18Fixed the note-pad, font changing and date/time-displaySven Hesse
2006-12-18Added a waitRetrace in Game_v2::CheckCollisions() and rearranged the delay in...Sven Hesse
2006-12-18The MPEG player no longer handles frame syncing/dropping, so this comment isTorbjörn Andersson
2006-12-18Change position of scale code, Scale code shouldn't have been FRAM specificTravis Howell
2006-12-18Check _scaleMode when decoding a NULL frame. Otherwise we will draw theTorbjörn Andersson
2006-12-17Fixed a walking animations related mistakeSven Hesse
2006-12-17Added a range check in Draw_v2::printText(), fixing invalid reads. It *should...Sven Hesse
2006-12-17replace ensureCapacity(_len-1) by ensureCapacity(_len) (fixes bug #1617410)Willem Jan Palenstijn
2006-12-17sync OFFS define in tests with scumm/saveload.h (64 bit fix for make test)Willem Jan Palenstijn
2006-12-17Update known issuesTravis Howell
2006-12-17Add cyx's patch for horizontal and vertical flipping of wiz images type 1, in...Travis Howell
2006-12-15Add code for stopping video playback in HE100 gamesTravis Howell
2006-12-15added basic handlers for SFXB and SNDE tags in .CUP playerGregory Montoir
2006-12-15Fix regression. It crashed with orignial DXA files.Eugene Sandulenko
2006-12-15GF_DEMO is only required by the PC version of Broken Sword 1 demoTravis Howell
2006-12-14Add proper detection of BS1 Mac demo. Game crashes at attempt to play speech.Eugene Sandulenko
2006-12-14Smashed the wizard's house bugSven Hesse
2006-12-14added details for demo version of toucheGregory Montoir
2006-12-14Only allocate _scaleBuffer when required.Travis Howell
2006-12-14When drawing an interlaced frame, only clear every other line instead of theTorbjörn Andersson
2006-12-11Add cyx's patch for endian issues in DXA playerTravis Howell
2006-12-11Whitespace changesTravis Howell
2006-12-11Adjust DXA scaling code for Broken Sword 1Travis Howell
2006-12-11Fix typo in initial _scaleBuffer checkTravis Howell
2006-12-11Add patch #1611503 - DXA: Improved encoder (filesize and speed)Travis Howell
2006-12-11Disable saving game in original load/save screen of maniac/zak, since it does...Travis Howell
2006-12-11Allow load of saved game from original COMI load/save screensTravis Howell
2006-12-11Use VAR_GAME_LOADED values from original COMI, when loading or saving tempora...Travis Howell