Age | Commit message (Expand) | Author |
2006-12-20 | workaround a scripting bug (see tracker item #1618700) and renamed an opcode | Gregory Montoir |
2006-12-20 | Stripped some more real_ prefixes from function names; also added a new FIXME... | Max Horn |
2006-12-19 | Changed Engine_KYRA_detectGames to use ADVANCED_DETECTOR_DETECT_GAMES_FUNCTIO... | Max Horn |
2006-12-19 | Properly walk through lists of (extended) ADGameDescriptions -- we previously... | Max Horn |
2006-12-19 | Renamed real_ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION to ADVANCED_DETECTOR_DET... | Max Horn |
2006-12-19 | Further AdvancedDetector cleanup (in particular, renamed ADGameDescription::n... | Max Horn |
2006-12-19 | * Simplified code in AdvancedDetector::detectGame | Max Horn |
2006-12-19 | * Change the GameList typedef to a proper class with an additional | Max Horn |
2006-12-19 | Added a comment to ScummEngine_v5::saveVars (we need to implement it for IQ s... | Max Horn |
2006-12-19 | fixed bug #1618695 | Gregory Montoir |
2006-12-19 | Merged SagaEngine::postInitGame() into SagaEngine::initGame() | Max Horn |
2006-12-19 | Fix warning about a const cast | Max Horn |
2006-12-19 | Fix compiler warning (in general, NULL is deprecated in C++ -- just use 0 ins... | Max Horn |
2006-12-19 | Stomped the well/diving-bug | Sven Hesse |
2006-12-19 | Fixed backspace and delete in the note-pad | Sven Hesse |
2006-12-19 | Get rif od ARRAYSIZE in ADGameDescription | Eugene Sandulenko |
2006-12-19 | Got rid of ARRAYSIZE in advanceDetector calls | Eugene Sandulenko |
2006-12-19 | Changed game id's back to agi. Added some KQ2 entries | Stuart George |
2006-12-19 | oops | Eugene Sandulenko |
2006-12-19 | Update makefile | Eugene Sandulenko |
2006-12-19 | Added AdvancedDetection to AGI engine. Only added KQ1 for testing | Stuart George |
2006-12-19 | Added Apple IIgs as machine type for AGI engine | Stuart George |
2006-12-18 | Fixed the note-pad, font changing and date/time-display | Sven Hesse |
2006-12-18 | Added a waitRetrace in Game_v2::CheckCollisions() and rearranged the delay in... | Sven Hesse |
2006-12-18 | The MPEG player no longer handles frame syncing/dropping, so this comment is | Torbjörn Andersson |
2006-12-18 | Change position of scale code, Scale code shouldn't have been FRAM specific | Travis Howell |
2006-12-18 | Check _scaleMode when decoding a NULL frame. Otherwise we will draw the | Torbjörn Andersson |
2006-12-17 | Fixed a walking animations related mistake | Sven Hesse |
2006-12-17 | Added a range check in Draw_v2::printText(), fixing invalid reads. It *should... | Sven Hesse |
2006-12-17 | replace ensureCapacity(_len-1) by ensureCapacity(_len) (fixes bug #1617410) | Willem Jan Palenstijn |
2006-12-17 | sync OFFS define in tests with scumm/saveload.h (64 bit fix for make test) | Willem Jan Palenstijn |
2006-12-17 | Update known issues | Travis Howell |
2006-12-17 | Add cyx's patch for horizontal and vertical flipping of wiz images type 1, in... | Travis Howell |
2006-12-15 | Add code for stopping video playback in HE100 games | Travis Howell |
2006-12-15 | added basic handlers for SFXB and SNDE tags in .CUP player | Gregory Montoir |
2006-12-15 | Fix regression. It crashed with orignial DXA files. | Eugene Sandulenko |
2006-12-15 | GF_DEMO is only required by the PC version of Broken Sword 1 demo | Travis Howell |
2006-12-14 | Add proper detection of BS1 Mac demo. Game crashes at attempt to play speech. | Eugene Sandulenko |
2006-12-14 | Smashed the wizard's house bug | Sven Hesse |
2006-12-14 | added details for demo version of touche | Gregory Montoir |
2006-12-14 | Only allocate _scaleBuffer when required. | Travis Howell |
2006-12-14 | When drawing an interlaced frame, only clear every other line instead of the | Torbjörn Andersson |
2006-12-11 | Add cyx's patch for endian issues in DXA player | Travis Howell |
2006-12-11 | Whitespace changes | Travis Howell |
2006-12-11 | Adjust DXA scaling code for Broken Sword 1 | Travis Howell |
2006-12-11 | Fix typo in initial _scaleBuffer check | Travis Howell |
2006-12-11 | Add patch #1611503 - DXA: Improved encoder (filesize and speed) | Travis Howell |
2006-12-11 | Disable saving game in original load/save screen of maniac/zak, since it does... | Travis Howell |
2006-12-11 | Allow load of saved game from original COMI load/save screens | Travis Howell |
2006-12-11 | Use VAR_GAME_LOADED values from original COMI, when loading or saving tempora... | Travis Howell |