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2019-09-03HDB: Refactor getPicGfx(), getTileGfx() and fix...Nipun Garg
... memory leaks
2019-09-03HDB: Add _animTiles to fix memory leaksNipun Garg
2019-09-03HDB: Fix delete command for _dirNipun Garg
2019-09-03HDB: Delete Cached gfx data in one placeNipun Garg
2019-09-03HDB: Fix more memory leaksNipun Garg
2019-09-03HDB: Fix memory leaks when stream is returned NULLNipun Garg
2019-09-03HDB: Fix memory leak due to removed animTargetsNipun Garg
2019-09-03HDB: Delete Player Graphics in destructorNipun Garg
2019-09-03HDB: Fix memory leaks due to findFirstData()Nipun Garg
2019-09-03HDB: Fix double free() and meaningless 'new' allocationsEugene Sandulenko
2019-09-03HDB: NULL each tile after calling destructorNipun Garg
2019-09-03HDB: Convert _surface from struct to pointerNipun Garg
2019-09-03HDB: Fix memory leaks in AI listsNipun Garg
2019-09-03HDB: Fix memory leaks with FileMan::findFiles()Nipun Garg
2019-09-03HDB: Remove redundant FileMan functionNipun Garg
2019-09-03HDB: Remove redundant custom free() functionNipun Garg
2019-09-03HDB: Fix memset()Nipun Garg
2019-09-03HDB: Fix memory leaksNipun Garg
2019-09-03HDB: More var initialisationEugene Sandulenko
2019-09-03HDB: Fix memory leak in Player GraphicsNipun Garg
2019-09-03HDB: Fix uninitialised variablesEugene Sandulenko
2019-09-03HDB: Fix GfxCache memory leakNipun Garg
2019-09-03HDB: Fix _fontSurfaces memory leakNipun Garg
2019-09-03HDB: Fix warningNipun Garg
2019-09-03HDB: Fix delete mismatchEugene Sandulenko
2019-09-03HDB: Fix uninitalised readsEugene Sandulenko
2019-09-03HDB: Fix flag checking across the engienEugene Sandulenko
2019-09-03HDB: Fix switchesEugene Sandulenko
2019-09-03HDB: Add destructor to AIEntity and AnimTargetNipun Garg
2019-09-03HDB: Rename saves as in the originalEugene Sandulenko
2019-09-03HDB: Move save filename generation to genSaveFileName()Eugene Sandulenko
2019-09-03HDB: Fix Lua execution at game restoreEugene Sandulenko
2019-09-03HDB: Filter out more Lua globals from the saveEugene Sandulenko
2019-09-03HDB: Normalised usage of _systemInit for LuaEugene Sandulenko
2019-09-03HDB: Added (commented out) debug case for _use functionsEugene Sandulenko
2019-09-03HDB: Added more stuff to cheat for MAP00Eugene Sandulenko
2019-09-03HDB: Added more debug output to script compilationEugene Sandulenko
2019-09-03COMMON: Restored functionaluty of Lua printEugene Sandulenko
2019-09-03HDB: Fix warningEugene Sandulenko
2019-09-03HDB: Fix warningEugene Sandulenko
2019-09-03HDB: Fix data types in AIEntityEugene Sandulenko
2019-09-03HDB: Fix data typeEugene Sandulenko
2019-09-03HDB: Fix warningEugene Sandulenko
2019-09-03HDB: Fix warningsEugene Sandulenko
2019-09-03HDB: Fix warningEugene Sandulenko
2019-09-03JANITORIAL: Fix code formattingEugene Sandulenko
2019-09-03HDB: Fix warningEugene Sandulenko
2019-09-03HDB: Fix warningEugene Sandulenko
2019-09-03HDB: Fix bug from the originalEugene Sandulenko
2019-09-03HDB: Fix copy-paste error in AI::legalMove()Eugene Sandulenko
This led to inability to move over entities on level2 while they're on level1