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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2019-09-03
HDB: Refactor getPicGfx(), getTileGfx() and fix...
Nipun Garg
... memory leaks
2019-09-03
HDB: Add _animTiles to fix memory leaks
Nipun Garg
2019-09-03
HDB: Fix delete command for _dir
Nipun Garg
2019-09-03
HDB: Delete Cached gfx data in one place
Nipun Garg
2019-09-03
HDB: Fix more memory leaks
Nipun Garg
2019-09-03
HDB: Fix memory leaks when stream is returned NULL
Nipun Garg
2019-09-03
HDB: Fix memory leak due to removed animTargets
Nipun Garg
2019-09-03
HDB: Delete Player Graphics in destructor
Nipun Garg
2019-09-03
HDB: Fix memory leaks due to findFirstData()
Nipun Garg
2019-09-03
HDB: Fix double free() and meaningless 'new' allocations
Eugene Sandulenko
2019-09-03
HDB: NULL each tile after calling destructor
Nipun Garg
2019-09-03
HDB: Convert _surface from struct to pointer
Nipun Garg
2019-09-03
HDB: Fix memory leaks in AI lists
Nipun Garg
2019-09-03
HDB: Fix memory leaks with FileMan::findFiles()
Nipun Garg
2019-09-03
HDB: Remove redundant FileMan function
Nipun Garg
2019-09-03
HDB: Remove redundant custom free() function
Nipun Garg
2019-09-03
HDB: Fix memset()
Nipun Garg
2019-09-03
HDB: Fix memory leaks
Nipun Garg
2019-09-03
HDB: More var initialisation
Eugene Sandulenko
2019-09-03
HDB: Fix memory leak in Player Graphics
Nipun Garg
2019-09-03
HDB: Fix uninitialised variables
Eugene Sandulenko
2019-09-03
HDB: Fix GfxCache memory leak
Nipun Garg
2019-09-03
HDB: Fix _fontSurfaces memory leak
Nipun Garg
2019-09-03
HDB: Fix warning
Nipun Garg
2019-09-03
HDB: Fix delete mismatch
Eugene Sandulenko
2019-09-03
HDB: Fix uninitalised reads
Eugene Sandulenko
2019-09-03
HDB: Fix flag checking across the engien
Eugene Sandulenko
2019-09-03
HDB: Fix switches
Eugene Sandulenko
2019-09-03
HDB: Add destructor to AIEntity and AnimTarget
Nipun Garg
2019-09-03
HDB: Rename saves as in the original
Eugene Sandulenko
2019-09-03
HDB: Move save filename generation to genSaveFileName()
Eugene Sandulenko
2019-09-03
HDB: Fix Lua execution at game restore
Eugene Sandulenko
2019-09-03
HDB: Filter out more Lua globals from the save
Eugene Sandulenko
2019-09-03
HDB: Normalised usage of _systemInit for Lua
Eugene Sandulenko
2019-09-03
HDB: Added (commented out) debug case for _use functions
Eugene Sandulenko
2019-09-03
HDB: Added more stuff to cheat for MAP00
Eugene Sandulenko
2019-09-03
HDB: Added more debug output to script compilation
Eugene Sandulenko
2019-09-03
COMMON: Restored functionaluty of Lua print
Eugene Sandulenko
2019-09-03
HDB: Fix warning
Eugene Sandulenko
2019-09-03
HDB: Fix warning
Eugene Sandulenko
2019-09-03
HDB: Fix data types in AIEntity
Eugene Sandulenko
2019-09-03
HDB: Fix data type
Eugene Sandulenko
2019-09-03
HDB: Fix warning
Eugene Sandulenko
2019-09-03
HDB: Fix warnings
Eugene Sandulenko
2019-09-03
HDB: Fix warning
Eugene Sandulenko
2019-09-03
JANITORIAL: Fix code formatting
Eugene Sandulenko
2019-09-03
HDB: Fix warning
Eugene Sandulenko
2019-09-03
HDB: Fix warning
Eugene Sandulenko
2019-09-03
HDB: Fix bug from the original
Eugene Sandulenko
2019-09-03
HDB: Fix copy-paste error in AI::legalMove()
Eugene Sandulenko
This led to inability to move over entities on level2 while they're on level1
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