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2005-08-15Fixed warning.Torbjörn Andersson
svn-id: r18693
2005-08-15Added note about fixing the off-by-one bug in BS2 sound, because people mayTorbjörn Andersson
want to re-compress their sound files. svn-id: r18692
2005-08-15Fixed long-standing bug with sound decompression that would cause a slightTorbjörn Andersson
pop at the end of some sounds because it was trying to decode one sample too many. svn-id: r18691
2005-08-15Switch to debug, since an actor name isn't always set.Travis Howell
ie actor 14 in The Dig svn-id: r18690
2005-08-15Apply bug/patch #1258912 "GUI: SDL mouse dirty rects too big"Eugene Sandulenko
svn-id: r18689
2005-08-15Fix bug #1258479 "ITE: Graphical glitches in wildcat tribe"Eugene Sandulenko
svn-id: r18688
2005-08-14If I understand cyx correctly, this is the proper fix for bug #1253171,Torbjörn Andersson
even though I thought it looked a bit hackish when I proposed it. svn-id: r18687
2005-08-14Remove an obsolete TODO; use stronger wording to tell people they should ↵Max Horn
*ask* us before implementing something (native speakers, feel free to correct my english :-) svn-id: r18686
2005-08-14Run the detectors on one directory at a time, rather than one file at a time.Marcus Comstedt
svn-id: r18685
2005-08-14Force a single PHDR.Marcus Comstedt
svn-id: r18684
2005-08-14Fixed new plugin search code to work with Dreamcast:Marcus Comstedt
* Code does case-sensitive comparison with PLUGIN_SUFFIX, so put it in uppercase (as filenames in ISO9660 are required to be uppercase). * There is an assert somewhere which prevents the use of "" as a directory. Use "/" instead... svn-id: r18683
2005-08-14Replace warnings with debug, errors or printfs:Travis Howell
-To catch any missing cases/functions used. -To prevent users reporting warnings as bugs svn-id: r18682
2005-08-14Replace warnings with debug, errors or printfs:Travis Howell
-To catch any missing cases/functions used. -To prevent users reporting warnings as bugs svn-id: r18681
2005-08-14Remove leftover.Travis Howell
svn-id: r18680
2005-08-14Add a few more HE games.Travis Howell
svn-id: r18679
2005-08-14Fix regression in fbpackTravis Howell
svn-id: r18678
2005-08-13Fix bug #1258537 "ITE: Introduction text is black"Eugene Sandulenko
svn-id: r18677
2005-08-13Make IHNM demo go little further (still crashes at initialization). AddEugene Sandulenko
spanish version of IHNM. svn-id: r18676
2005-08-13fix bug #1254000 ITE: Actors duplicated at chasm sceneAndrew Kurushin
svn-id: r18675
2005-08-13Fix bug #1257542 "ITE: Sounds do not stop after quitting scene". ThoughEugene Sandulenko
There is a big problem in sound code. It is written with only one SFX and only one Voice playing at the same time in mind which is not the case. This should be rewritten so there are more than 2 sound handles. svn-id: r18674
2005-08-13Fixe bug #1257869 "ITE: Crash when viewing the map"Eugene Sandulenko
svn-id: r18673
2005-08-12Fix bug #1257530 "ITE: Mouse pointer visible during cutscenes"Eugene Sandulenko
svn-id: r18672
2005-08-12Fix bug #1257459 "ITE: Game crashes at airport"Eugene Sandulenko
svn-id: r18671
2005-08-12updated PalmOS source files for the 'u circonflex' thing I committed yesterdayGregory Montoir
svn-id: r18670
2005-08-12Fix bug #1257309 "ITE: Invalid read during startup"Eugene Sandulenko
svn-id: r18669
2005-08-11Fix bug #1257033 "ITE: Map music briefly plays when loading game at sanctuary"Eugene Sandulenko
svn-id: r18668
2005-08-11Fix bug #1257016 "ITE: crashes in dogs castle labyrinth"Eugene Sandulenko
svn-id: r18667
2005-08-11Clarify message about unknown MD5 and don't make false alarms.Eugene Sandulenko
svn-id: r18666
2005-08-11Fix bug #1256368 "ITE: Black pixels drawn as white at sanctuary gate"Eugene Sandulenko
svn-id: r18665
2005-08-11rename some actor struct fieldsGregory Montoir
svn-id: r18664
2005-08-11get rid of game_thread_procGregory Montoir
svn-id: r18663
2005-08-11minor cleanupGregory Montoir
svn-id: r18662
2005-08-11get rid of an old hack for the 'u circonflex' letter in the french versionGregory Montoir
svn-id: r18661
2005-08-11Fix bugs #1256398 "ITE: Clicking doesn't skip dialogue"Eugene Sandulenko
svn-id: r18660
2005-08-11Translate excuse messages and make them work on floppy versions. EarlierEugene Sandulenko
it just crashed there. svn-id: r18659
2005-08-11Fix bug #1256701 "ITE: Crashes during conversations"Eugene Sandulenko
svn-id: r18658
2005-08-11Fix bug #1256704 "ITE: Wrong text display in German version"Eugene Sandulenko
svn-id: r18657
2005-08-11More debug output for IHNMEugene Sandulenko
svn-id: r18656
2005-08-10clip the 'top' argument in Gdi::resetBackground (as we do for bottom), this ↵Gregory Montoir
is safer and should prevent crashes when loading savegames with 'invalid' coordinates for the actors. See also bug #1252714. svn-id: r18655
2005-08-10More IHNM fixes. Now it tries to start Ellen part but crashes at invalidEugene Sandulenko
opcode because it tries to execute string data. svn-id: r18654
2005-08-10committed patch #1255847, thanks Simon Sawatzki.Gregory Montoir
svn-id: r18653
2005-08-10fixed iso convertion Rif positionAndrew Kurushin
add some IHNM panels svn-id: r18652
2005-08-10Improved debug output on stub script functions.Eugene Sandulenko
Impelmented sfSetSpeechBox, though it is not yet functional. svn-id: r18651
2005-08-10Moved Goblins item to the Wiki.Torbjörn Andersson
svn-id: r18650
2005-08-10Made Gobliiins less of a CPU hog by adding some strategic delays andTorbjörn Andersson
turning on the screen auto-dirtying - some as Simon uses. It's not perfect by any means, but it may be good enough for 0.8.0 at least. svn-id: r18649
2005-08-10Added Goblins item.Torbjörn Andersson
svn-id: r18648
2005-08-10Rename event types to comply with our standards.Eugene Sandulenko
svn-id: r18647
2005-08-10Reanme more minor struct to comply with our naiming standards.Eugene Sandulenko
svn-id: r18646
2005-08-10Rename Actor class members to _members.Eugene Sandulenko
svn-id: r18645
2005-08-10EVENT -> EventEugene Sandulenko
svn-id: r18644