Age | Commit message (Collapse) | Author |
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* for floor/ceil output in transform_tools.cpp
* for projX/Y in transparent_surface.cpp
* in transpaprent_surface.cpp
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transform_struct.h
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engines/wintermute/base/gfx/osystem/base_render_osystem.h
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Introduced in 37b1ff3, broke fade-in/fade-outs
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engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp
This fixes the "TV static" bug in J.U.L.I.A.
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This fixes the issues in J.U.L.I.A.
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Still weird with rotated + mirrored + scaled sprites. Offset.
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Add actual rotation code, make ticket-system transformStruct-aware
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Refactor scale(), factor out actual mapping algorithm, add bilinear
scaling
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WINTERMUTE: Remove fixedPath snippet
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This should have no effect on common/math.h as scummsys is included at
the top anyway, but this will fix compilation on some toolchains when
strict ANSI language compliance is enabled i.e. -std=c++11, rather than
-std=gnu11.
This causes an issue as a side effect is to set a guard which disables
various non-standard defines in the system headers i.e. the M_PI and
M_SQRT1_2 constant definitions in the MinGW x86_64 toolchain on
buildbot.
By moving this into scummsys.h after the point of system math.h
inclusion, we can ensure that M_PI etc. are always present.
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