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2015-10-22MADS: Dragon: Add generic scene for group 1Strangerke
2015-10-22MADS: Phantom: Some renaming in scene 113Strangerke
2015-10-22MADS: Phantom: Implement scene 201Strangerke
2015-10-22MADS: Phantom: Add Scene Group 2 generic functionsStrangerke
2015-10-22Merge pull request #621 from eriktorbjorn/neverhood-carFilippos Karapetis
NEVERHOOD: Possible fix for bad car behaviour
2015-10-22Merge pull request #620 from salty-horse/neverhood_saveFilippos Karapetis
NEVERHOOD: Don't crash when loading savegames with a high slot ID
2015-10-22Merge pull request #616 from eriktorbjorn/fw-splashFilippos Karapetis
CINE: Show splash screen in CD version of Future Wars
2015-10-22MADS: Dragon: Better checking for scene codesFilippos Karapetis
2015-10-22MADS: Phantom: Better checking for scene codesFilippos Karapetis
This allows scene 150 to start
2015-10-22MADS: Phantom: Implement deleteSequence()Filippos Karapetis
I've left in a CHECKME for the part of the code I'm not 100% sure. Unfortunately, this can't really be tested yet until animations work properly
2015-10-22MADS: Fix typoFilippos Karapetis
2015-10-22MADS: Phantom: Expand the existing camera adjustment logic for V2 gamesFilippos Karapetis
This fixes all of the scenes that expand over the screen (e.g. 101, 104, 109 in Phantom, as well as the several scenes in the Dragonsphere intro). Also added a new debugger command, "set_camera", which sets the scene camera to specific coordinates
2015-10-22MADS: Phantom: Initial work on hotspots with dynamic animationsFilippos Karapetis
2015-10-21MADS: Phantom: Implement resetFacing()Filippos Karapetis
2015-10-21MADS: Phantom: Fix loadAnimation and silence warning in animations_tickFilippos Karapetis
2015-10-21MADS: Phantom: Increase maximum dynamic hotspots to 10, up from 8Filippos Karapetis
Scene 105 in Phantom uses 9 dynamic hotspots
2015-10-21MADS: Get rid of SequenceList::setRange, use SequenceList::setAnimRange insteadStrangerke
2015-10-21MADS: Phantom: Implement loadSpeech() and playSpeech()Filippos Karapetis
2015-10-21MADS: Phantom: Implement SequenceList::addStampCycle()Strangerke
2015-10-21MADS: Phantom: Add scene 150Strangerke
2015-10-20MADS: Phantom: Implement scene 114Strangerke
2015-10-20SDL/DISPMANX Make additional notes on README.RASPBERRYPI telling users to ↵vanfanel
manually disable some features that are sub-optimal on the Pi when they don't pass a host parameter
2015-10-20I18N: Update translations data fileThierry Crozat
2015-10-20I18N: updating German language filerootfather
This updates the German language file to address the changes introduced in commit 19db601
2015-10-20MADS: Phantom: Move Exit and Climb to verbs. Review calls to isAction, use ↵Strangerke
isObject instead when needed
2015-10-20MADS: Phantom: Some refactoring and renamingStrangerke
2015-10-20MADS: Phantom: Fix calls to setDynamicAnim in Scene 101Strangerke
2015-10-20MADS: Phantom: Implement scene 113, some renamingStrangerke
2015-10-20MADS: Phantom: Implement scene 112Strangerke
2015-10-19MADS: Phantom: Implement scene 111. Remove dead 'breaks'.Strangerke
2015-10-19MADS: Phantom: Move "lock" to the list of verbsStrangerke
2015-10-19MADS: Phantom: Implement scene 110Strangerke
2015-10-19SDL/DISPMANX Fixed dispmanx activation parameter on README.RASPBERRYPIvanfanel
2015-10-19MADS: Phantom: Implement scene 109Strangerke
2015-10-18SHERLOCK: RT: Fix color of darts game power barPaul Gilbert
2015-10-19SHERLOCK: RT: add Spanish text fixes bug #6936Martin Kiewitz
Previously created Spanish saved games are broken though, need to restart the game
2015-10-19MADS: Phantom: Some renaming in scene 108Strangerke
2015-10-18MADS: Phantom: Fix some hotspot rects in scene 103, implement scene 108Strangerke
2015-10-18MADS: Phantom: Add logic for scene 107Strangerke
2015-10-18SDL/DISPMANX Renamed the RASBERRYPI define to the less confusing name of ↵vanfanel
DISPMANX because it controls whether dispmanx rendering backend is enabled or not on the Raspberry Pi.
2015-10-18SDL/DISPMANX Removed a redundant and unused configure parameter info related ↵vanfanel
to dispmanx.
2015-10-18MADS: Phantom: Implement scene 106Strangerke
2015-10-18SDL/DISPMANX Corrected configure script so Scummvm cross-compiles with ↵vanfanel
modern Raspbian that uses multiarch.
2015-10-18NEVERHOOD: Pass NPoint as position instead of X in two more casesTorbjörn Andersson
According to johndoe it's correct to pass the entire coordinate, rather than just X, to the car in these cases as well. I can't tell any difference at all in the behavior, but I guess it doesn't hurt either. After all, we can easily zero the Y coordinate, if we ever want to.
2015-10-18MADS: Phantom: Fix code formattingStrangerke
2015-10-18MADS: Phantom: Fix hotspot rects, remove some dead codeStrangerke
2015-10-18MADS: Phantom: Fix several calls to startPingPongCycle, addSpriteCycle and ↵Strangerke
addReverseSpriteCycle
2015-10-18MADS: Phantom: Add logic for scene 105Strangerke
Use an enum in various calls of _scene->_dynamicHotspots.add()
2015-10-17SHERLOCK: RT: Fix Diogenes fire music slightly too long in introPaul Gilbert
2015-10-17SHERLOCK: RT: Fix incorrect music file after intro endsPaul Gilbert