Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-09-09 | HACK: Display instructions during the cutscenes, so that the user won't | Torbjörn Andersson | |
think ScummVM has hung or something. svn-id: r10138 | |||
2003-09-09 | Reworked the last commit a bit, so that PlaySmacker() doesn't need to know | Torbjörn Andersson | |
as much about the text handling functions. svn-id: r10137 | |||
2003-09-09 | In PlaySmacker(), make sure there really is a text sprite to draw. | Torbjörn Andersson | |
svn-id: r10136 | |||
2003-09-09 | Missed config option | Travis Howell | |
svn-id: r10135 | |||
2003-09-09 | Has not been Amiga AGA port for long long time. | Travis Howell | |
svn-id: r10134 | |||
2003-09-09 | Add indexed readme from 0.5.0 branch with updates. | Travis Howell | |
svn-id: r10133 | |||
2003-09-09 | added some comments to a FIXME | Max Horn | |
svn-id: r10132 | |||
2003-09-09 | Up debug level of this warning, since it floods output in loom | Travis Howell | |
svn-id: r10131 | |||
2003-09-09 | Our ServiceWindows() never returns RDERR_APPCLOSED, and we always behave as | Torbjörn Andersson | |
if we have the focus, so there's no need to check. svn-id: r10130 | |||
2003-09-09 | map 0xA5 to 11025 Hz, too | Max Horn | |
svn-id: r10129 | |||
2003-09-09 | map 0xD3 in VOC headers to 22050 Hz, too | Max Horn | |
svn-id: r10128 | |||
2003-09-09 | Added a WaitForFade() function, to replace numerous while-loops scattered | Torbjörn Andersson | |
througout the code. svn-id: r10127 | |||
2003-09-09 | Cleanup | Torbjörn Andersson | |
svn-id: r10126 | |||
2003-09-09 | Resampling is no longer required. | Travis Howell | |
svn-id: r10125 | |||
2003-09-09 | updated vc7 file | Paweł Kołodziejski | |
svn-id: r10124 | |||
2003-09-09 | Clarified some comments in PlaySmacker(). At this point it should be fairly | Torbjörn Andersson | |
trivial to actually play the Smacker voice-overs, but I think the sound code needs a bit more cleaning up first. (I'm pretty sure it isn't alignment-safe, and it might not be endian-safe either.) svn-id: r10123 | |||
2003-09-09 | Read Smacker voice-overs from the correct file, same way as speech.cpp does | Torbjörn Andersson | |
svn-id: r10122 | |||
2003-09-09 | Simplified the code to decide whether to use speech1.clu or speech2.clu | Torbjörn Andersson | |
since res_man.WhichCd() appears to be working now. svn-id: r10121 | |||
2003-09-09 | fix sfx routine | Robert Göffringmann | |
svn-id: r10120 | |||
2003-09-09 | some initial work on Mac0 support. Everybody feel free to pick up here and ↵ | Max Horn | |
implement the rest <g> svn-id: r10119 | |||
2003-09-09 | cleanup | Max Horn | |
svn-id: r10118 | |||
2003-09-09 | added convertMac0Resource (which doesn't do anything yet, but is the place ↵ | Max Horn | |
we can add Mac0 support in later); factored out some common code in convertADResource; fixed memory leak when convertADResource was called; misc cleanup svn-id: r10117 | |||
2003-09-08 | mention some GM instrument numbers | Max Horn | |
svn-id: r10116 | |||
2003-09-08 | added comment describing Mac0 format | Max Horn | |
svn-id: r10115 | |||
2003-09-08 | while 'more logical' the current link order doesn't work if all plugins are ↵ | Max Horn | |
disabled. 'sound' has to come before 'backends' or MidiDriver_MPU401 won't get pulled in svn-id: r10114 | |||
2003-09-08 | added a TODO | Max Horn | |
svn-id: r10113 | |||
2003-09-08 | fixed yet another bug in redraw logic (which was hidden so far and revealed ↵ | Max Horn | |
by my previous fix) svn-id: r10112 | |||
2003-09-08 | moving stuff around | Max Horn | |
svn-id: r10111 | |||
2003-09-08 | actually USAGE_BIT_RESTORED must be cleared, too | Max Horn | |
svn-id: r10110 | |||
2003-09-08 | turns out that in the GFX usage bit conversion process, we accidentally left ↵ | Max Horn | |
out this code. This should fix bug #744794 and potentially others svn-id: r10109 | |||
2003-09-08 | minor TODO | Max Horn | |
svn-id: r10108 | |||
2003-09-08 | added About dialog to launcher | Max Horn | |
svn-id: r10107 | |||
2003-09-08 | more logical link order | Max Horn | |
svn-id: r10106 | |||
2003-09-08 | fixed circular dependency; moved version string to main.cpp (seems more ↵ | Max Horn | |
logical to me, too) svn-id: r10105 | |||
2003-09-08 | Cleanup. | Torbjörn Andersson | |
svn-id: r10104 | |||
2003-09-08 | changes to get a better link order, and to allow building a 'bare bone' ↵ | Max Horn | |
scummvm executable svn-id: r10103 | |||
2003-09-08 | fixed disabling of modules | Max Horn | |
svn-id: r10102 | |||
2003-09-08 | got rid of version_settings | Max Horn | |
svn-id: r10101 | |||
2003-09-08 | Updated comment. | Torbjörn Andersson | |
svn-id: r10100 | |||
2003-09-08 | Added some code to display the subtitles for the Smacker movies, when | Torbjörn Andersson | |
available, since they are separate from the Smacker files themselves. Next step will be to play the voice-over sounds as well, and to make sure subtitles settings etc. are taken into account (if they aren't already). svn-id: r10099 | |||
2003-09-08 | more plugin related work | Max Horn | |
svn-id: r10098 | |||
2003-09-08 | make even more use of Scumm::_musicEngine; added MusicEngine::setMasterVolume | Max Horn | |
svn-id: r10097 | |||
2003-09-08 | overlooked one 'new Player_V2' | Max Horn | |
svn-id: r10096 | |||
2003-09-08 | fix an overflow | Max Horn | |
svn-id: r10095 | |||
2003-09-08 | set _musicEngine for V1/V2 games, too | Max Horn | |
svn-id: r10094 | |||
2003-09-08 | added a FIXME comment | Max Horn | |
svn-id: r10093 | |||
2003-09-08 | renamed VersionSettings -> TargetSettings and also renamed some of its ↵ | Max Horn | |
members; added GameDetector::findTarget; made launcher use that new method; some initial preparations for Plugin code svn-id: r10092 | |||
2003-09-08 | put back my previous changes which Kirben reverted (correctly: I had ↵ | Max Horn | |
forgotten to commit the updated Makefile.common) svn-id: r10091 | |||
2003-09-08 | adding some comments, reordering some stuff | Max Horn | |
svn-id: r10090 | |||
2003-09-08 | start to use code from the original resample codebase, since it uses fixed ↵ | Max Horn | |
point math instead of float; however, the code is not at all complete right now, I just commit this to get it off my HD (neither the old nor the new code in resample.cpp work anyway) svn-id: r10089 |