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2003-09-09HACK: Display instructions during the cutscenes, so that the user won'tTorbjörn Andersson
think ScummVM has hung or something. svn-id: r10138
2003-09-09Reworked the last commit a bit, so that PlaySmacker() doesn't need to knowTorbjörn Andersson
as much about the text handling functions. svn-id: r10137
2003-09-09In PlaySmacker(), make sure there really is a text sprite to draw.Torbjörn Andersson
svn-id: r10136
2003-09-09Missed config optionTravis Howell
svn-id: r10135
2003-09-09Has not been Amiga AGA port for long long time.Travis Howell
svn-id: r10134
2003-09-09Add indexed readme from 0.5.0 branch with updates.Travis Howell
svn-id: r10133
2003-09-09added some comments to a FIXMEMax Horn
svn-id: r10132
2003-09-09Up debug level of this warning, since it floods output in loomTravis Howell
svn-id: r10131
2003-09-09Our ServiceWindows() never returns RDERR_APPCLOSED, and we always behave asTorbjörn Andersson
if we have the focus, so there's no need to check. svn-id: r10130
2003-09-09map 0xA5 to 11025 Hz, tooMax Horn
svn-id: r10129
2003-09-09map 0xD3 in VOC headers to 22050 Hz, tooMax Horn
svn-id: r10128
2003-09-09Added a WaitForFade() function, to replace numerous while-loops scatteredTorbjörn Andersson
througout the code. svn-id: r10127
2003-09-09CleanupTorbjörn Andersson
svn-id: r10126
2003-09-09Resampling is no longer required.Travis Howell
svn-id: r10125
2003-09-09updated vc7 filePaweł Kołodziejski
svn-id: r10124
2003-09-09Clarified some comments in PlaySmacker(). At this point it should be fairlyTorbjörn Andersson
trivial to actually play the Smacker voice-overs, but I think the sound code needs a bit more cleaning up first. (I'm pretty sure it isn't alignment-safe, and it might not be endian-safe either.) svn-id: r10123
2003-09-09Read Smacker voice-overs from the correct file, same way as speech.cpp doesTorbjörn Andersson
svn-id: r10122
2003-09-09Simplified the code to decide whether to use speech1.clu or speech2.cluTorbjörn Andersson
since res_man.WhichCd() appears to be working now. svn-id: r10121
2003-09-09fix sfx routineRobert Göffringmann
svn-id: r10120
2003-09-09some initial work on Mac0 support. Everybody feel free to pick up here and ↵Max Horn
implement the rest <g> svn-id: r10119
2003-09-09cleanupMax Horn
svn-id: r10118
2003-09-09added convertMac0Resource (which doesn't do anything yet, but is the place ↵Max Horn
we can add Mac0 support in later); factored out some common code in convertADResource; fixed memory leak when convertADResource was called; misc cleanup svn-id: r10117
2003-09-08mention some GM instrument numbersMax Horn
svn-id: r10116
2003-09-08added comment describing Mac0 formatMax Horn
svn-id: r10115
2003-09-08while 'more logical' the current link order doesn't work if all plugins are ↵Max Horn
disabled. 'sound' has to come before 'backends' or MidiDriver_MPU401 won't get pulled in svn-id: r10114
2003-09-08added a TODOMax Horn
svn-id: r10113
2003-09-08fixed yet another bug in redraw logic (which was hidden so far and revealed ↵Max Horn
by my previous fix) svn-id: r10112
2003-09-08moving stuff aroundMax Horn
svn-id: r10111
2003-09-08actually USAGE_BIT_RESTORED must be cleared, tooMax Horn
svn-id: r10110
2003-09-08turns out that in the GFX usage bit conversion process, we accidentally left ↵Max Horn
out this code. This should fix bug #744794 and potentially others svn-id: r10109
2003-09-08minor TODOMax Horn
svn-id: r10108
2003-09-08added About dialog to launcherMax Horn
svn-id: r10107
2003-09-08more logical link orderMax Horn
svn-id: r10106
2003-09-08fixed circular dependency; moved version string to main.cpp (seems more ↵Max Horn
logical to me, too) svn-id: r10105
2003-09-08Cleanup.Torbjörn Andersson
svn-id: r10104
2003-09-08changes to get a better link order, and to allow building a 'bare bone' ↵Max Horn
scummvm executable svn-id: r10103
2003-09-08fixed disabling of modulesMax Horn
svn-id: r10102
2003-09-08got rid of version_settingsMax Horn
svn-id: r10101
2003-09-08Updated comment.Torbjörn Andersson
svn-id: r10100
2003-09-08Added some code to display the subtitles for the Smacker movies, whenTorbjörn Andersson
available, since they are separate from the Smacker files themselves. Next step will be to play the voice-over sounds as well, and to make sure subtitles settings etc. are taken into account (if they aren't already). svn-id: r10099
2003-09-08more plugin related workMax Horn
svn-id: r10098
2003-09-08make even more use of Scumm::_musicEngine; added MusicEngine::setMasterVolumeMax Horn
svn-id: r10097
2003-09-08overlooked one 'new Player_V2'Max Horn
svn-id: r10096
2003-09-08fix an overflowMax Horn
svn-id: r10095
2003-09-08set _musicEngine for V1/V2 games, tooMax Horn
svn-id: r10094
2003-09-08added a FIXME commentMax Horn
svn-id: r10093
2003-09-08renamed VersionSettings -> TargetSettings and also renamed some of its ↵Max Horn
members; added GameDetector::findTarget; made launcher use that new method; some initial preparations for Plugin code svn-id: r10092
2003-09-08put back my previous changes which Kirben reverted (correctly: I had ↵Max Horn
forgotten to commit the updated Makefile.common) svn-id: r10091
2003-09-08adding some comments, reordering some stuffMax Horn
svn-id: r10090
2003-09-08start to use code from the original resample codebase, since it uses fixed ↵Max Horn
point math instead of float; however, the code is not at all complete right now, I just commit this to get it off my HD (neither the old nor the new code in resample.cpp work anyway) svn-id: r10089