Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-07-25 | SDL: Disable keycode remapping when building for WinCE | Bastien Bouclet | |
WinCE does not have MapVirtualKey. | |||
2016-07-25 | FULLPIPE: Added temp trace output | Eugene Sandulenko | |
2016-07-25 | FULLPIPE: Fix in MGM::recalcOffsets corner case check | Eugene Sandulenko | |
2016-07-25 | FULLPIPE: Fix subItems addressing in MGM | Eugene Sandulenko | |
2016-07-25 | FULLPIPE: Fix MGM array allocation | Eugene Sandulenko | |
2016-07-25 | FULLPIPE: Streamlined double binary numbers loading | Eugene Sandulenko | |
2016-07-25 | VIDEO: Hid verbose debug output deeper | Eugene Sandulenko | |
2016-07-25 | Merge pull request #782 from bgK/sdl-win32-keycode | Filippos Karapetis | |
SDL: Fix Windows SDL1 keycodes to use the active keyboard layout | |||
2016-07-25 | Merge pull request #789 from OmerMor/hoyle5 | Martin Kiewitz | |
Add detection to the Hoyle 5 family of games | |||
2016-07-25 | SCI: Add detection to the Hoyle 5 family of games | Omer Mor | |
Added games are: Hoyle Classic Games Hoyle Bridge Hoyle Children's Collection Hoyle Solitaire (CD and Hard Drive versions) Additionaly, kGetConfig was modified to support two settings used by these games: "laptop" and "jumpto". | |||
2016-07-25 | SDL: Fix Windows SDL1 keycodes to use the active keyboard layout | Bastien Bouclet | |
2016-07-25 | FULLPIPE: Renames in MovGraph class | Eugene Sandulenko | |
2016-07-24 | FULLPIPE: Clarified MovGraph::calcDistance() implementation | Eugene Sandulenko | |
2016-07-24 | WINTERMUTE: Another fix for c++11 compilation | Eugene Sandulenko | |
2016-07-24 | WINTERMUTE: Fix compilation | Eugene Sandulenko | |
2016-07-24 | Merge pull request #687 from tobiatesan/wme_debugger_rewrite | Eugene Sandulenko | |
WME: Debugger for WME, 2016 rewrite | |||
2016-07-24 | I18N: Update Hungarian translation (patch #1652) | Thierry Crozat | |
2016-07-24 | SCI32: Fix Video32 breaking when quitting during video playback | Colin Snover | |
2016-07-24 | SCI32: Fix bad VMD palettes in GK2 | Colin Snover | |
2016-07-24 | SCI: Fix memory leaks in ResourceManager | Colin Snover | |
2016-07-24 | SCI32: Improve behaviour of screen transitions | Colin Snover | |
1. Use the same throttling speed as normal frameouts. The old throttling speed seemed a bit too slow. 2. Exit the event loop immediately if the engine is supposed to quit, instead of forcing the user to wait until the transition has finished before quitting. | |||
2016-07-24 | SCI32: Fix KQ7 uninitialized read | Colin Snover | |
2016-07-24 | CREATE_PROJECT: Fix MSVC compilation | Bastien Bouclet | |
Fixes #7173. | |||
2016-07-24 | MOHAWK: Make sure the cursor is visible after loading in Myst | Bastien Bouclet | |
Fixes #7164. | |||
2016-07-24 | CREATE_PROJECT: Fix MSVC project files | Eugene Sandulenko | |
2016-07-24 | CREATE_PROJECT: Hopewfully fix MSVC compilation | Eugene Sandulenko | |
2016-07-23 | FULLPIPE: Renames in MovGraph | Eugene Sandulenko | |
2016-07-22 | FULLPIPE: Renames in Behavior code | Eugene Sandulenko | |
2016-07-22 | GUI: Fix regression in multicolumn PopUp widget | Eugene Sandulenko | |
2016-07-22 | NEWS: Mention BASS fixes for the Officer Blunt bug | Lothar Serra Mari | |
2016-07-21 | Verified the sky.cpt file that digitall provided in ↵ | lavosspawn | |
https://sourceforge.net/p/scummvm/bugs/2687/ The contained data corresponds to Revolution's original assembly sources, scummvm's initial file contained one incorrect reference. This will stop Officer Blunt from swimming in the lake without any further sideeffects. | |||
2016-07-21 | Modified compact implementation to work around bug | lavosspawn | |
https://sourceforge.net/p/scummvm/bugs/2687/ when playing Beneath a Steel Sky with our (slightly broken) sky.cpt | |||
2016-07-21 | Fix for bug #2687: BASS: Officer blunt wrong animation | lavosspawn | |
This is the corresponding source change to create a fixed sky.cpt binary. The binary is exactly the same as the manually patched one attached to the bug ticket. In order to fix the bug while beint least invasive, I suggest replacing the binaries (the one from the ticket should be the new, official binary) and we will put a workaround in the code anyways to deal correctly with potentially outdated binaries floating around the web and linux distributions. The error was initially introduced with the long term conversion of Revolution's assembly sources to C++ sources, then to textual resource data and then a precompiled binary. | |||
2016-07-21 | NEWS: Mention GOB1EGA fixes by DrMcCoy | Lothar Serra Mari | |
2016-07-20 | MADS: Fix incorrect indentation | Paul Gilbert | |
2016-07-20 | JANITORIAL: Indentation fixes | Eugene Sandulenko | |
2016-07-20 | JANITORIAL: Fix indentation | Eugene Sandulenko | |
2016-07-20 | GOB: Work around broken resource sizes in Gobliiins EGA | Sven Hesse | |
The EGA version of Gobliiins, similar to Little Red Riding Hood, claims a few resources are larger than they actually are. The original happily reads past the resource structure, but we'll instead fix the size of the resource after loading. This fixes bug #7162. | |||
2016-07-20 | FULLPIPE: Some renames in MovGraphLink | Eugene Sandulenko | |
2016-07-20 | DRASCULA: Fix slight delay when interrupting intro animation | Thierry Crozat | |
The delay occurred when trying to interrupt the animation while at the start of the first scene with Igor. After the interruption (skipping the intro, return to launcher or quitting ScummVM) it would continue to play the animation for a bit longer than necessary. | |||
2016-07-20 | CREDITS: Add myself as developer for the drascula engine | Thierry Crozat | |
I forgot to do it when I rewrote big chunks of the engine code three months ago. | |||
2016-07-20 | AGOS: Fix wrongly indented debugC() statement | Sven Hesse | |
GCC 6's -Wmisleading-indentation warns about the debugC() statement being wrongly indented, as if belonging into the else's branch, which it clearly doesn't. | |||
2016-07-20 | NEWS: Add MM V0 improvements by segrax | Lothar Serra Mari | |
2016-07-19 | SCUMM: Use more portable rounding function | Eugene Sandulenko | |
2016-07-19 | Merge pull request #785 from segrax/master | Eugene Sandulenko | |
SCUMM: Maniac V0: Walkbox / Timing improvements | |||
2016-07-19 | SCUMM: Maniac V0: Implement 'simulator' for CPU lag (as the original engine ↵ | Robert Crossfield | |
occasionally ran at less than 60Hz). Fix call to 'getClosestPtOnBox', whcih was being passed X * V12_X_MULTIPLIER and Y * V12_Y_MULTIPLIER, but the box coordinates, where not | |||
2016-07-19 | NEWS: Mention the changes introduced since the last NEWS update | Lothar Serra Mari | |
I tried to cover most of the things that seem to be interesting for the end user. I excluded the SCI32 stuff because a) it's not officially supported and b) I don't have the slightest clue what most of the changes to the SCI32 engine do. :) Please excuse if you made a noteworthy contribution I missed to mention in this NEWS update. It was not on purpose. | |||
2016-07-19 | SCUMM: Maniac V0: Implement original walkbox queue, Cleanup actor walk code | Robert Crossfield | |
2016-07-19 | I18N: Update revision date in de_DE.po | Lothar Serra Mari | |
2016-07-19 | I18N: Regenerate translations data file | Lothar Serra Mari | |