Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-01-23 | SUPERNOVA: Improve save state handling | Thierry Crozat | |
The saved game files now start with a header and version which allows to do some sanity check and will allow to change the format in the future if needed. Also the MetaEngine can now be queried for the meta infos of a save state. | |||
2018-01-23 | SUPERNOVA: Fix exiting intro cutscene using Escape | Thierry Crozat | |
2018-01-23 | SUPERNOVA: Restores brightness when leaving the cave | Joseph-Eugene Winzer | |
2018-01-23 | SUPERNOVA: Implements screen shake | Joseph-Eugene Winzer | |
2018-01-23 | SUPERNOVA: Restores brightness if power on | Joseph-Eugene Winzer | |
2018-01-23 | SUPERNOVA: Fixes rendering and logic for cable | Joseph-Eugene Winzer | |
2018-01-23 | SUPERNOVA: Adds current room to save file | Joseph-Eugene Winzer | |
and restores player location to it on load. | |||
2018-01-23 | SUPERNOVA: Implements inventory arrows | Joseph-Eugene Winzer | |
2018-01-23 | SUPERNOVA: Scrolls inventory when taking an object | Joseph-Eugene Winzer | |
Signed-off-by: Joseph-Eugene Winzer <joewinzer@googlemail.com> | |||
2018-01-23 | SUPERNOVA: Limits inventory scroll | Joseph-Eugene Winzer | |
2018-01-23 | SUPERNOVA: Removes saveload.h | Joseph-Eugene Winzer | |
This header file contained info on the data structres of the original game. The engine reimplementation is too different now to easily provide compatibility for the original save files though. | |||
2018-01-23 | SUPERNOVA: Fix missing return value for cmdGiveAll debug command | Thierry Crozat | |
2018-01-23 | SUPERNOVA: Allows saving by default | Joseph-Eugene Winzer | |
When saving is not apropriate, for example during cutscenes, explicitly disable it. | |||
2018-01-23 | SUPERNOVA: Fixes playing vinyl in CabinL3 | Joseph-Eugene Winzer | |
2018-01-23 | SUPERNOVA: Fixes save/load dialog | Joseph-Eugene Winzer | |
2018-01-23 | SUPERNOVA: Fixes de-/serialization of game state | Joseph-Eugene Winzer | |
2018-01-23 | SUPERNOVA: Adds Outro initialization | Joseph-Eugene Winzer | |
2018-01-23 | SUPERNOVA: Assigns room id of ShipOuterSpace | Joseph-Eugene Winzer | |
2018-01-23 | SUPERNOVA: Fixes number of rooms | Joseph-Eugene Winzer | |
2018-01-23 | SUPERNOVA: Remvomes manual assigning of current room | Joseph-Eugene Winzer | |
2018-01-23 | SUPERNOVA: Adds Intro before starting room | Joseph-Eugene Winzer | |
2018-01-23 | SUPERNOVA: Alters wait function to stall at least _delay ms | Joseph-Eugene Winzer | |
wait2() is used for updating events all over the code with a parameter of 1, so to be sure there's at least one update it is wrapped in a do-while now. | |||
2018-01-23 | SUPERNOVA: Adds key input check function | Joseph-Eugene Winzer | |
This is temporary. Input is all over the place right now I feel, so it will be reworked 'soon'. | |||
2018-01-23 | SUPERNOVA: Fixes returned constant on load fail | Joseph-Eugene Winzer | |
2018-01-23 | SUPERNOVA: Raises save game limit to 99 | Joseph-Eugene Winzer | |
2018-01-23 | SUPERNOVA: Changes increment size for fade in/out | Joseph-Eugene Winzer | |
2018-01-23 | SUPERNOVA: Fixes mouse events during intro | Joseph-Eugene Winzer | |
2018-01-23 | SUPERNOVA: Adds text speed variable | Joseph-Eugene Winzer | |
2018-01-23 | SUPERNOVA: Adds constants | Joseph-Eugene Winzer | |
2018-01-23 | SUPERNOVA: Removes comments | Joseph-Eugene Winzer | |
2018-01-23 | SUPERNOVA: Adds message prompt on exit | Joseph-Eugene Winzer | |
2018-01-23 | SUPERNOVA: Simplifies timing code | Joseph-Eugene Winzer | |
Removing remnants of the original code like _timeAlarmSystem. | |||
2018-01-23 | SUPERNOVA: Implements de-/serialization | Joseph-Eugene Winzer | |
WIP. It is currently broken. | |||
2018-01-23 | SUPERNOVA: Adds engine pause | Joseph-Eugene Winzer | |
2018-01-23 | SUPERNOVA: Adds room id to objects | Joseph-Eugene Winzer | |
This commit helps especially during serialization of the inventory to determine which room the object belongs to. | |||
2018-01-23 | SUPERNOVA: Extends MetaEngine for load/save support | Joseph-Eugene Winzer | |
2018-01-23 | SUPERNOVA: Formatting | Joseph-Eugene Winzer | |
2018-01-23 | SUPERNOVA: Adds RoomID to Rooms | Joseph-Eugene Winzer | |
GameManager::airless() determined if the space suit could be taken off by comparing the current room pointer to the allocated room objects. This led to indeterministic behavior as sometimes airless() would falsely return true as the dynamic allocation of the Room objects cannot be expected to be in a certain order. Implementing the corresponing RoomID to a Room objects solves this problem. | |||
2018-01-23 | SUPERNOVA: Ignores mouse clicks while sound is playing | Joseph-Eugene Winzer | |
2018-01-23 | SUPERNOVA: Implements Return To Launcher | Joseph-Eugene Winzer | |
2018-01-23 | SUPERNOVA: Adds structs for loading original save files | Joseph-Eugene Winzer | |
2018-01-23 | SUPERNOVA: Removes color macros | Joseph-Eugene Winzer | |
2018-01-23 | SUPERNOVA: Fixes umlaut in object description | Joseph-Eugene Winzer | |
2018-01-23 | SUPERNOVA: Adds explicitly invalid state for Objects | Joseph-Eugene Winzer | |
2018-01-23 | SUPERNOVA: Substitutes static variables with privates | Joseph-Eugene Winzer | |
2018-01-23 | SUPERNOVA: Fixes dimming when ship energy low | Joseph-Eugene Winzer | |
roomBrightness() saw the greatest change by ripping out dimColors(). I compared the result with the original game and I cannot see any difference by just reducing the palette brightness to 60%. | |||
2018-01-23 | SUPERNOVA: Fixes cockpit display | Joseph-Eugene Winzer | |
Cruising speed and distance were inaccurate. | |||
2018-01-23 | SUPERNOVA: Refactoring | Joseph-Eugene Winzer | |
2018-01-23 | SUPERNOVA: Adds console command 'giveall' | Joseph-Eugene Winzer | |
Adds crucial items to the inventory. It eases debugging while loading of savestates is not possible. | |||
2018-01-23 | SUPERNOVA: Refactoring | Joseph-Eugene Winzer | |
Renaming variables of GameState to avoid ambiguity. |