Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-05-13 | Add newly discovered HE demos. | Eugene Sandulenko | |
svn-id: r22455 | |||
2006-05-13 | Add code for get current directory | Travis Howell | |
svn-id: r22437 | |||
2006-05-13 | Get current directory via a path of '.' | Travis Howell | |
svn-id: r22435 | |||
2006-05-13 | Add newline to end of file | Travis Howell | |
svn-id: r22434 | |||
2006-05-13 | extract GameDescriptions to separate files (this will help compress_saga ↵ | Andrew Kurushin | |
tool to detect sound resource) svn-id: r22433 | |||
2006-05-13 | fix VS2005 compilation warnings | Andrew Kurushin | |
svn-id: r22431 | |||
2006-05-13 | Remove _rejectCount and cleanup | Travis Howell | |
svn-id: r22430 | |||
2006-05-13 | Split VGA resource management back into FF and Simon 1/2 versions | Travis Howell | |
svn-id: r22427 | |||
2006-05-13 | If there is no "browser_lastpath" setting, create a FilesystemNode to "." | Torbjörn Andersson | |
instead of a completely blank one. This should fix the failed assertion when trying to add a new game that was reported on the forum. svn-id: r22426 | |||
2006-05-12 | - little cleanups | Johannes Schickel | |
- adds kyra3 dummies svn-id: r22425 | |||
2006-05-12 | Added the new AbstractFilesystemNode::getCurrentDirectory() method. Also ↵ | Max Horn | |
changed the semantics of the FilesystemNode constructors (see also the relevant doxygen comments for explanations). This also fixes bug #1485941. svn-id: r22424 | |||
2006-05-12 | Updated some comments | Max Horn | |
svn-id: r22422 | |||
2006-05-12 | Fixed memory leak in PSPFilesystemNode | Max Horn | |
svn-id: r22421 | |||
2006-05-12 | Make some tweaks to the GP32 and PSP FS code (trying to at least partially ↵ | Max Horn | |
bring them up to speed with the FS code changes). Note: If those files were inside backends/fs/, they wouldn't be overlooked as easily when making FS changes... svn-id: r22420 | |||
2006-05-12 | Updated WinCE backend to the new form of FilesystemNode::listDir | Max Horn | |
svn-id: r22419 | |||
2006-05-12 | Fixed two regressions in the o1_specialFade() opcode: The wrong colours were | Torbjörn Andersson | |
faded, and they weren't faded enough. Don't you just love opcodes that are only ever used at the very end of the game? svn-id: r22418 | |||
2006-05-12 | Removing some unused code from INSANE | Max Horn | |
svn-id: r22417 | |||
2006-05-12 | Crediting Patrick Combet (aka Dorian Gray) for the Gobliiins ADL player | Sven Hesse | |
svn-id: r22414 | |||
2006-05-12 | Whitespace changes. (Oh dear, now *I'm* forcing myself to large re-compiles.) | Torbjörn Andersson | |
svn-id: r22413 | |||
2006-05-12 | In Simon 1, when returning to normal size, the MIDI music contains "All | Torbjörn Andersson | |
Controllers Off" messages. This should, among other things, reset the channel volume to 100. Until now, however, we did not re-adjust the volume by the master volume (like we do for ordinary volume control changes), so all of a sudden there would be channels playing at the wrong volume. This was particularly noticeable if you first turned down the music volume to really low. svn-id: r22412 | |||
2006-05-12 | Whitespace changes. | Torbjörn Andersson | |
svn-id: r22411 | |||
2006-05-11 | - Sound! Still a bit glitchy, though: | Sven Hesse | |
- Negative frequences?!? Maybe "SFX"? - No sound for a small part of the intro (there aren't any sndKeys covering that part either) - A rythm-instrument (hi-hat?) in the titlemusic isn't played as one - More differences in the drawing functions fleshed out - Some of the goblin handling functions written - More unnamed functions and variables, wheeee... svn-id: r22410 | |||
2006-05-11 | This could be completely wrong, but I don't think Hotspot::stopWalking() is | Torbjörn Andersson | |
supposed to call setCurrentAction() in Resources, because then ScummVM will crash in getCurrentActionStr() whenever we try to interact with any object. Since Hotspot::walkTo() calls setCurrentAction() in Hotspot, it seems like a reasonable guess that this is the setCurrentAction() that stopWalking() should call as well. svn-id: r22409 | |||
2006-05-11 | Changed "it's" to "its" in a few comments. | Torbjörn Andersson | |
svn-id: r22408 | |||
2006-05-11 | Whitespace changes. | Torbjörn Andersson | |
svn-id: r22407 | |||
2006-05-11 | Added proper labels in some of the existing disassembled methods | Paul Gilbert | |
svn-id: r22406 | |||
2006-05-10 | Removed hack that was used to limit the mouse cursor to (at most) 80x80 pixels. | Torbjörn Andersson | |
That limit has been lifted from the SDL backend. NOTE: This may cause problems in other backends! svn-id: r22405 | |||
2006-05-10 | Adds clipping to the workaround in "preserveOrRestoreBackground", so it does ↵ | Johannes Schickel | |
not overwrite the interface. svn-id: r22404 | |||
2006-05-10 | Adds workaround for bug # 1477364 ("KYRA1: Water dripping freezes") until a ↵ | Johannes Schickel | |
proper solution is found. svn-id: r22403 | |||
2006-05-10 | Enables OSystem::kFeatureAutoComputeDirtyRects until proper dirty rect ↵ | Johannes Schickel | |
managment is implemented. svn-id: r22402 | |||
2006-05-10 | Decrease delay to make it less likely that the Simon 1 (and other?) save/load | Torbjörn Andersson | |
dialog misses keystrokes. svn-id: r22401 | |||
2006-05-09 | Fix mingw compile | Travis Howell | |
svn-id: r22400 | |||
2006-05-09 | Attempted fix for bug #1484881 | Max Horn | |
svn-id: r22398 | |||
2006-05-09 | - Updated MSVC8 project files | Eugene Sandulenko | |
- Renamed base/options.cpp to base/commandLine.cpp because of conflict with gui/options.cpp which sit in same directory in MSVC builds - Moved AudioCDManager singleton declaration outside of Audio namespace - Fixed numerous MSVC warning of potentially uninitialized variables and int <-> bool conversions. svn-id: r22397 | |||
2006-05-08 | Avoid closing a video file in HE games twice | Travis Howell | |
svn-id: r22396 | |||
2006-05-08 | Implemented FW inventory. This is basically a copy of makeMenuChoice(), minus | Torbjörn Andersson | |
the ability to select menu items. There will be cleanups later, but for now we try to match the original. svn-id: r22395 | |||
2006-05-08 | Added delay() to delayWithTicks() as well. This function is quite similar to | Torbjörn Andersson | |
some of the custom delay loops in script_v1.cpp. Could it be used there? svn-id: r22394 | |||
2006-05-08 | Replaced a bunch of delay loops with a new delayUntil() function. Now all of | Torbjörn Andersson | |
them will at least sleep if the remaining delay is at least 10 ms. (Personally, I don't like the idea of busy-waiting even 9 ms, but now that it's in its own function, it becomes much easier if we want to change that behaviour. There are still plenty of custom delay loops left, though.) svn-id: r22393 | |||
2006-05-08 | Added comment about switch case fallthrough. I assume this one is deliberate, | Torbjörn Andersson | |
but they're easy to miss at a casual glance. svn-id: r22392 | |||
2006-05-08 | As LordHoto pointed out, placeItem is already initialised to false, so we only | Torbjörn Andersson | |
need to set it to true. svn-id: r22391 | |||
2006-05-08 | Small cleanup. It's not that I mind fallthroughs - as long as they are clearly | Torbjörn Andersson | |
labelled as being intentional - but to save just one line of code? That hardly seems worth it. svn-id: r22390 | |||
2006-05-08 | Changed abs() to ABS() | Torbjörn Andersson | |
svn-id: r22389 | |||
2006-05-08 | Fix regression in lost, the middle directories were removed | Travis Howell | |
svn-id: r22388 | |||
2006-05-08 | Fix off by one in rect when capturing image | Travis Howell | |
svn-id: r22387 | |||
2006-05-08 | Init. videoParams vars for HE90+ | Travis Howell | |
svn-id: r22386 | |||
2006-05-08 | Missed a couple of switch cleanups. | Torbjörn Andersson | |
svn-id: r22385 | |||
2006-05-08 | Add initial DXA support for HE games | Travis Howell | |
svn-id: r22384 | |||
2006-05-08 | Cleanup: Use ScummVM indentation style for switch() cases. In some cases, I | Torbjörn Andersson | |
have added or removed "break"s, but not in any way which should change the program's behaviour. I.e. I've added "break" to the final case, and after calling quitGame(), and I've removed "break" after "return". svn-id: r22383 | |||
2006-05-08 | Fixed bug #1483450. Apparently, S_ISDIR() is undefined if stat() fails. The | Torbjörn Andersson | |
change to the POSIXFilesystemNode constructor is the one that matters to this bug. The changes to listDir() are made from paranoia. svn-id: r22382 | |||
2006-05-08 | Add missing file details for HE games | Travis Howell | |
svn-id: r22381 |