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2012-06-02GOB: Correctly name the Penetration script variablesSven Hesse
2012-06-02SCI32: Implement GetConfig("language")Lars Skovlund
2012-06-02DREAMWEB: Cleanup of debugging code and formatting in sound code.D G Turner
This commit removes various temporary debugging output, cleans up some points of formatting and replaces some hexadecimal sizes and offsets with decimal for readability.
2012-06-01SCUMM: Add debugInput opcode difference in Backyard Basketball.Travis Howell
2012-05-31Merge pull request #241 from fingolfin/osx-spellingJohannes Schickel
ALL: Correct spelling of "Mac OS X" in various places
2012-05-31SCUMM: Change the nest.number default to zero in stopScript and ↵Travis Howell
stopObjectScript too.
2012-05-31ALL: Correct spelling of "Mac OS X" in various placesMax Horn
2012-05-31DREAMWEB: Remove irrelevant additions in SFX id 62 usage.D G Turner
2012-05-31DREAMWEB: Objectify Sound functions & data into DreamWebSound class.D G Turner
This change should have no functional change, but makes the sound code more decoupled, modular and readable, prior to attempting a fix for bug #3528164 - "DREAMWEB: missing sound effects/music cues during main title".
2012-05-30NEWS: Backyard Baseball 2003 is now supportedMatthew Hoops
2012-05-31SCUMM: Backyard Baseball 2003 uses a unique variable for the subtitle ↵Travis Howell
setting, fixes changing subtitles via ScummVM.
2012-05-31COMMON: Fix comment typo in coroutine commentsPaul Gilbert
2012-05-30SCI32: Case-insensitive configuration gettersLars Skovlund
2012-05-31SCUMM: Fix global script 255 never been resumed by runScriptNested. Thanks ↵Travis Howell
to clone2727 for tracking down the problem in baseball2003.
2012-05-30DREAMWEB: Replaced vsync() function with waitForVSync().D G Turner
As a call to waitForVSync() was the only contents of vsync(), there should be no functional change.
2012-05-30DREAMWEB: Removal of dead code and cleanup in sound code.D G Turner
The removed blocks in the playChannel<n> functions referencing index are non-functional leftovers from more complex logic in the original code structure, and thus can be safely removed.
2012-05-29GOB: Fix v7 cursors drawn by the scriptsSven Hesse
When the cursor name is "", then that cursor is drawn by the scripts instead of loaded from cursor32.dll. That cursor does not have its own palette then. Fixes the cursors in the "paint" game in Adibou2.
2012-05-29GOB: Hook up the PE cursors to v7 loadCursorSven Hesse
Addy Junior / Adibou2 now shows proper cursors. Thanks to clone2727 for the constant nagging. :P
2012-05-29COMMON: Copied coroutine doxygen method descriptions to the header filePaul Gilbert
2012-05-29COMMON: Fixed CORO_ADDR parameter names in Doxygen commentsPaul Gilbert
2012-05-29SCUMM: Add Macintosh UK version of Freddi Fish 4.Travis Howell
2012-05-28SCUMM: Fix error in spyfox iOS creditsMatthew Hoops
2012-05-28SCUMM: Add support for Spy Fox iOSMatthew Hoops
2012-05-28MOHAWK: Use video volume control in RivenMatthew Hoops
2012-05-28VIDEO: Add volume/balance control to VideoDecoderMatthew Hoops
2012-05-27I18N: Regenerate translation data fileThierry Crozat
2012-05-27I18N: Update Czech translation from patch #3528907Thierry Crozat
2012-05-26SCI: Add a TODO in kFileIOReadRawFilippos Karapetis
2012-05-26SCI: Map another missing kFileIO callFilippos Karapetis
This is used to change directories in the save/load dialog (unused by us)
2012-05-26SCI: Implement kGetConfig and kGetSierraProfileIntFilippos Karapetis
This fixes the sluggish game speed in Phantasmagoria (DOS/Windows)
2012-05-26SCI: Add some missing game-specific optionsFilippos Karapetis
2012-05-26SCI: Bugfix for kFileIOReadRawFilippos Karapetis
Avoid overwriting the target buffer with junk when no data has been read
2012-05-25COMMON: Cleaned up coroutine commentsPaul Gilbert
2012-05-25COMMON: Fix method error messagesPaul Gilbert
2012-05-25COMMON: Fix comparison operation on coroutine wait methodsPaul Gilbert
2012-05-24SCI: Map the rarely used VibrateMouse kernel function to be an empty callFilippos Karapetis
This is a function used to implement vibration in the floppy version of QFG4 for exotic force feedback mice, such as the Logitech Cyberman
2012-05-22DREAMWEB: Increased debugging output from sound related code.D G Turner
This code is intended as temporary debugging code to aid investigation of bug #3528164 - "DREAMWEB: missing sound effects/music cues during main title" and can be removed once this bug is fixed.
2012-05-22SCI: Fix the detection of the NRS patch for QFG3Filippos Karapetis
2012-05-22SCI: Add a workaround for a hack used in the NRS script patches for QFG3Filippos Karapetis
The patched script 33 in the NRS patch attempts to perform kAbs() on an object. Return a dummy value instead. Fixes bugs #3528416 and #3528542
2012-05-21AUDIO: Fix seeking to the end of a QuickTime audio trackMatthew Hoops
2012-05-21COMMON: Skip junk found at the end of QuickTime filesMatthew Hoops
Can occur in files and is ignored by QuickTime
2012-05-21DREAMWEB: Fix bug #3528160 - "DREAMWEB: graphical glitch on UKV CD version ↵Filippos Karapetis
loading screen"
2012-05-21SCI: Silence unused variable warningsMatthew Hoops
2012-05-21SCI: Properly alphabetize the SCI32 objectsMatthew Hoops
2012-05-21SCI: Added two new debug commands, plane_list and plane_itemsFilippos Karapetis
These can be used to debug drawn items in SCI32
2012-05-20I18N: Update translations file from source codeThierry Crozat
2012-05-20SCI: Fix case of the SciOpcodes enumFilippos Karapetis
2012-05-20CREATE_PROJECT: Disable edit and continue in the scummvm projectFilippos Karapetis
Edit and continue is not compatible with the coroutine code. Previously, it was disabled in the tinsel project only, but now that the coroutine code has been moved into common, we need to disable edit and continue in the scummvm project instead
2012-05-20SCI: Remove the hackish (and wrong) SCI32 fade codeFilippos Karapetis
2012-05-20SAGA: Fix bug #3528338 - "ITE: Subtitles always shown in introduction"Filippos Karapetis