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2018-08-09STARTREK: Most of LOVE2 doneMatthew Stewart
2018-08-09STARTREK: Remove optional parameters from methodsMatthew Stewart
2018-08-09STARTREK: LOVE1Matthew Stewart
2018-08-09STARTREK: Fix some problems on old compilersMatthew Stewart
2018-08-09STARTREK: LOVE0 (start of 3rd mission)Matthew Stewart
2018-08-09STARTREK: TUG3 (mission 2 finished)Matthew Stewart
2018-08-09STARTREK: Initialize strings in actor objectsMatthew Stewart
2018-08-09STARTREK: Fix animations underneath textboxesMatthew Stewart
2018-08-09STARTREK: Change spawn room back to room 0Matthew Stewart
2018-08-09STARTREK: Fix some uninitialized variablesMatthew Stewart
2018-08-09STARTREK: TUG2Matthew Stewart
2018-08-09STARTREK: Default text for undefined actionsMatthew Stewart
2018-08-09STARTREK: TUG1Matthew Stewart
2018-08-09STARTREK: TUG0 (first room of mission 2)Matthew Stewart
2018-08-09STARTREK: Make "missionScore" mission-specificMatthew Stewart
2018-08-09STARTREK: Preliminary saving/loadingMatthew Stewart
2018-08-09STARTREK: Loop audioMatthew Stewart
2018-08-09STARTREK: Mission 1 finishedMatthew Stewart
2018-08-09STARTREK: Demon6, including the special case menuMatthew Stewart
2018-08-09STARTREK: Demon5Matthew Stewart
2018-08-09STARTREK: Sort text alphabetically by IDMatthew Stewart
2018-08-09STARTREK: Begin with Demon4Matthew Stewart
2018-08-09STARTREK: Talk to miner action in Demon3Matthew Stewart
2018-08-09STARTREK: Refactor text using integer constantsMatthew Stewart
2018-08-09STARTREK: Finish demon3Matthew Stewart
2018-08-09STARTREK: Demon2, half of Demon3 doneMatthew Stewart
2018-08-09STARTREK: DEMON1 done (klingon attack)Matthew Stewart
2018-08-09STARTREK: Finish implementing first roomMatthew Stewart
Doors now work, and the system of "walking, then performing an action afterward" is implemented.
2018-08-09STARTREK: Begin on room-specific code for room 1Matthew Stewart
2018-08-09STARTREK: Cleanup some text codeMatthew Stewart
2018-08-09STARTREK: Default behaviour for look actionMatthew Stewart
2018-08-09STARTREK: Rename objects to actorsMatthew Stewart
2018-08-09STARTREK: Don't memset sprites, add Fixed16 typeMatthew Stewart
2018-08-09STARTREK: Inventory menu and hotspotsMatthew Stewart
Action buttons now react when hovering over hotspots.
2018-08-09STARTREK: Buffer all changes to the mouse bitmapMatthew Stewart
2018-08-09STARTREK: Tweak events to update mouse more oftenMatthew Stewart
2018-08-09STARTREK: Fix draw priority of menusMatthew Stewart
2018-08-09STARTREK: Action menuMatthew Stewart
2018-08-09STARTREK: Refactor text and menusMatthew Stewart
Moved them out of the Graphics class and into their own files.
2018-08-09STARTREK: Warps between roomsMatthew Stewart
2018-08-09STARTREK: PathfindingMatthew Stewart
2018-08-09STARTREK: Sprite layeringMatthew Stewart
2018-08-09STARTREK: Basic walkingMatthew Stewart
2018-08-09STARTREK: Initialization of away mission.Matthew Stewart
Crew successfully beams in and does their idle animation.
2018-08-09STARTREK: Palette fadingMatthew Stewart
2018-08-09STARTREK: Bitmap scalingMatthew Stewart
2018-08-09STARTREK: Implement "xor'd" animations for crewmenMatthew Stewart
2018-08-09STARTREK: Get animation timing working properlyMatthew Stewart
2018-08-09STARTREK: Objects and animations.Matthew Stewart
Testing them with the transporter room.
2018-08-09STARTREK: setVisibleMenuButtons functionMatthew Stewart