Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-03-04 | BLADERUNNER: Add Zuben's death rattle | Thanasis Antoniou | |
Other actors are missing their death rattle's (original bug). Will be fixed at later patch on case by case basis. | |||
2019-03-04 | BLADERUNNER: Fix Zuben not flinching when shot at | Thanasis Antoniou | |
2019-03-03 | ACCESS: AMAZON: Fix crash due to Common::Language change | Paul Gilbert | |
Thanks to eriktorbjorn for noticing a new addition to the Common::Language enum was breaking the game | |||
2019-03-03 | GLK: Revert to passing ascii characters rather than scancodes to the sub-engines | Paul Gilbert | |
2019-03-03 | SCI: Fix sync36 patch files not being loaded | sluicebox | |
Fixes GK1 bug #10788 | |||
2019-03-03 | COMMON: Allow '\#' to match '#' in matchString | sluicebox | |
matchString patterns couldn't be used to find files with the # character as it was only treated as a digit wildcard. SCI expected that to work as it looks for files that start with the # character. | |||
2019-03-03 | TITANIC: Fix crash asking Parrot who sabotaged the ship | Paul Gilbert | |
2019-03-03 | GLK: FROTZ: Fix clashes with game Ids | Paul Gilbert | |
2019-03-03 | ALL: Bump copyright year to 2019 | Lothar Serra Mari | |
2019-03-03 | GRAPHICS: Fix dstFormat check in Surface::convertTo | Cameron Cawley | |
2019-03-03 | SDL: Add a function to convert from SDL_PixelFormat to Graphics::PixelFormat | Cameron Cawley | |
2019-03-02 | GLK: FROTZ: Implement os_beep method | Paul Gilbert | |
I instantiate a PCSpeaker instance in the main engine just for beeps, because I don't know any simpler way. But hey, it works. | |||
2019-03-02 | GLK: Switch focus window immediately after requesting lines or chars | Paul Gilbert | |
2019-03-02 | GLK: Add support for input cursors in text grid windows | Paul Gilbert | |
This is initially primarily for Bureaucracy.. the starting form is drawn in the text grid window, and visible cursor is needed so you can tell which line you're filling in | |||
2019-03-02 | GLK: Move input caret drawing into base FontInfo class | Paul Gilbert | |
2019-03-03 | RISCOS: Don't expand system variables passed via the command line | Cameron Cawley | |
2019-03-02 | GLK: Don't treat Caps, Num and Scroll Lock as standard keypresses | Torbjörn Andersson | |
Technically, they're lock keys rather than modifier keys, but we may as well treat them as the same thing here. My keyboard doesn't have an F-lock key, and I can't find any key code for it, so I don't know if that one has to be excluded too. | |||
2019-03-02 | SCI32: Fix QFG4 peering at absent bats | Vhati | |
Fixes castle doors when all bats have been killed, bug #10789 | |||
2019-03-02 | WIN32: Fix embedding disabled engine files | sluicebox | |
Fix Windows builds (msvc and mingw) including data files from disabled engines as embedded resources in executable. Bug #10878 | |||
2019-03-02 | IMAGE: Fix taking screenshots on big endian systems | Cameron Cawley | |
2019-03-02 | IMAGE: Move bitmap writing code out of OpenGLGraphicsManager | Cameron Cawley | |
2019-03-02 | GRAPHICS: Support converting to 3Bpp surfaces | Cameron Cawley | |
2019-03-02 | COMMON: Add WRITE_UINT24 | Cameron Cawley | |
2019-03-01 | GLK: Don't ignore Alt key combinations | Paul Gilbert | |
I'm told that on some foreign keyboards, combinations of Alt & Fn keys are used to produce standard characters. So I can't just ignore Alt combinations because of this | |||
2019-03-01 | GLK: Don't treat modifier keys as standard keypresses | Paul Gilbert | |
2019-03-01 | SCI: Add QFG1VGA Mac workaround for Yorick | sluicebox | |
2019-03-01 | GLK: FROTZ: Fix confusing indentation | Torbjörn Andersson | |
2019-03-01 | SCI: Fix QFG1VGA Yorick door lockup, bug #6410 | sluicebox | |
2019-03-01 | BLADERUNNER: Sadik dead end fix (BB09 kill) | Thanasis Antoniou | |
Also fixed an flag constistency for kFlagZubenBountyPaid It is no longer possible to kill Sadik at BB09, but shooting him will lower his health (from initial to a fixed HP), and if McCoy also shoots him at UG18 his health will be further lowered (again to a fixed HP). | |||
2019-03-01 | SCI: Fix ECO1 empty apartment messages, bug #10903 | sluicebox | |
2019-02-28 | README: Convert README.md to use Unix-style line endings | Cameron Cawley | |
2019-02-28 | GLK: Use delete[] instead of free() to free _lineTerminators | Torbjörn Andersson | |
2019-02-28 | BLADERUNNER: Improvement on overrideSceneObjectInfo | Thanasis Antoniou | |
No longer need to have sceneId as an argument. Restored original signature of Set::addObjectsToScene() | |||
2019-02-28 | BLADERUNNER: A better fix for Sebastian's doll | Thanasis Antoniou | |
Use just the existing box 31. Implement a way to override object placement. Remove the item 77 (Holden's badge) completely. | |||
2019-02-27 | GLK: FROTZ: Move window clearing to a Window method | Paul Gilbert | |
2019-02-27 | GLK: FROTZ: Move current window into _wp | Paul Gilbert | |
2019-02-27 | GLK: FROTZ: Improved palette reading | Paul Gilbert | |
2019-02-28 | BLADERUNNER: Debugger command overlay | Thanasis Antoniou | |
List and or play overlay loops that have been loaded for the scene | |||
2019-02-28 | SCI: Fix ECO1 Spanish pump test code, bug #10900 | sluicebox | |
2019-02-26 | GLK: FROTZ: Fix getting cursor position for non V6 games | Paul Gilbert | |
2019-02-26 | SHERLOCK: 3DO: Draw copyright string in intro in correct position | Torbjörn Andersson | |
After discussion with dreammaster. Apparently the 3DO version uses a resolution of 640x400 pixels internally, not 320x200. Doubling the X and Y coordinates from what they were seems to match what I have seen in YouTube videos of the original game. | |||
2019-02-25 | SHERLOCK: 3DO: Fix display of map screen | Paul Gilbert | |
2019-02-25 | SHERLOCK: 3DO: Fix transparency for characters, and speech dialogs | Paul Gilbert | |
2019-02-26 | BLADERUNNER: Fix for Sebastian's doll in BB06 | Thanasis Antoniou | |
Targeting clicking bounding box fixed. Animation weirdness minimized. Also restored explosion animation. | |||
2019-02-25 | BLADERUNNER: Avoid using global objects in subtitle code | Eugene Sandulenko | |
2019-02-25 | Revert "BLADERUNNER: Possible fix for broken build" | Eugene Sandulenko | |
This reverts commit 727e583b94b80e299a2b6c52e67a7b99ec3558b8. Revert "BLADERUNNER: Possible fix for clang warning for subtitles" This reverts commit 78b14649beb833ecbc9c573e04078b626558ddc1. | |||
2019-02-25 | SCI: Fix ECO1CD missing ocean cliffs, bug #10893 | sluicebox | |
Fixes graphics not being drawn in the CD version | |||
2019-02-25 | SCI: Fix LB2 disappearing desk items, bug #10894 | sluicebox | |
Fixes bug in original that doesn't redraw objects | |||
2019-02-25 | SCI: Fix LB2 armor exhibit messages, bug #10895 | sluicebox | |
Fixes script bugs in the original that prevent messages. Replaces a script patch that fixed one of the symptoms. | |||
2019-02-25 | SCI: Fix LONGBOW Day 8 archer pathfinding | sluicebox | |
Work around a lockup that occurs due to our pathfinding, bug #10896 |