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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2006-12-20
Mention gob2 support
Eugene Sandulenko
2006-12-20
workaround a scripting bug (see tracker item #1618700) and renamed an opcode
Gregory Montoir
2006-12-20
Stripped some more real_ prefixes from function names; also added a new FIXME...
Max Horn
2006-12-19
Changed Engine_KYRA_detectGames to use ADVANCED_DETECTOR_DETECT_GAMES_FUNCTIO...
Max Horn
2006-12-19
Properly walk through lists of (extended) ADGameDescriptions -- we previously...
Max Horn
2006-12-19
Renamed real_ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION to ADVANCED_DETECTOR_DET...
Max Horn
2006-12-19
Further AdvancedDetector cleanup (in particular, renamed ADGameDescription::n...
Max Horn
2006-12-19
* Simplified code in AdvancedDetector::detectGame
Max Horn
2006-12-19
* Change the GameList typedef to a proper class with an additional
Max Horn
2006-12-19
Added a comment to ScummEngine_v5::saveVars (we need to implement it for IQ s...
Max Horn
2006-12-19
fixed bug #1618695
Gregory Montoir
2006-12-19
Merged SagaEngine::postInitGame() into SagaEngine::initGame()
Max Horn
2006-12-19
Fix warning about a const cast
Max Horn
2006-12-19
Fix compiler warning (in general, NULL is deprecated in C++ -- just use 0 ins...
Max Horn
2006-12-19
Stomped the well/diving-bug
Sven Hesse
2006-12-19
Fixed backspace and delete in the note-pad
Sven Hesse
2006-12-19
Get rif od ARRAYSIZE in ADGameDescription
Eugene Sandulenko
2006-12-19
Got rid of ARRAYSIZE in advanceDetector calls
Eugene Sandulenko
2006-12-19
Changed game id's back to agi. Added some KQ2 entries
Stuart George
2006-12-19
oops
Eugene Sandulenko
2006-12-19
Update makefile
Eugene Sandulenko
2006-12-19
Added AdvancedDetection to AGI engine. Only added KQ1 for testing
Stuart George
2006-12-19
Added Apple IIgs as machine type for AGI engine
Stuart George
2006-12-18
Fixed the note-pad, font changing and date/time-display
Sven Hesse
2006-12-18
Added a waitRetrace in Game_v2::CheckCollisions() and rearranged the delay in...
Sven Hesse
2006-12-18
The MPEG player no longer handles frame syncing/dropping, so this comment is
Torbjörn Andersson
2006-12-18
Change position of scale code, Scale code shouldn't have been FRAM specific
Travis Howell
2006-12-18
Check _scaleMode when decoding a NULL frame. Otherwise we will draw the
Torbjörn Andersson
2006-12-17
Fixed a walking animations related mistake
Sven Hesse
2006-12-17
Added a range check in Draw_v2::printText(), fixing invalid reads. It *should...
Sven Hesse
2006-12-17
replace ensureCapacity(_len-1) by ensureCapacity(_len) (fixes bug #1617410)
Willem Jan Palenstijn
2006-12-17
sync OFFS define in tests with scumm/saveload.h (64 bit fix for make test)
Willem Jan Palenstijn
2006-12-17
Update known issues
Travis Howell
2006-12-17
Add cyx's patch for horizontal and vertical flipping of wiz images type 1, in...
Travis Howell
2006-12-15
Add code for stopping video playback in HE100 games
Travis Howell
2006-12-15
added basic handlers for SFXB and SNDE tags in .CUP player
Gregory Montoir
2006-12-15
Fix regression. It crashed with orignial DXA files.
Eugene Sandulenko
2006-12-15
GF_DEMO is only required by the PC version of Broken Sword 1 demo
Travis Howell
2006-12-14
Add proper detection of BS1 Mac demo. Game crashes at attempt to play speech.
Eugene Sandulenko
2006-12-14
Smashed the wizard's house bug
Sven Hesse
2006-12-14
added details for demo version of touche
Gregory Montoir
2006-12-14
Only allocate _scaleBuffer when required.
Travis Howell
2006-12-14
When drawing an interlaced frame, only clear every other line instead of the
Torbjörn Andersson
2006-12-11
Add cyx's patch for endian issues in DXA player
Travis Howell
2006-12-11
Whitespace changes
Travis Howell
2006-12-11
Adjust DXA scaling code for Broken Sword 1
Travis Howell
2006-12-11
Fix typo in initial _scaleBuffer check
Travis Howell
2006-12-11
Add patch #1611503 - DXA: Improved encoder (filesize and speed)
Travis Howell
2006-12-11
Disable saving game in original load/save screen of maniac/zak, since it does...
Travis Howell
2006-12-11
Allow load of saved game from original COMI load/save screens
Travis Howell
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