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AgeCommit message (Expand)Author
2008-05-30Big simplification and cleanup to the animation codeFilippos Karapetis
2008-05-30Fix compilationEugene Sandulenko
2008-05-30Wrap up talk_taber2()Eugene Sandulenko
2008-05-30Wrap up talk_taber2()Eugene Sandulenko
2008-05-30Wrap up rest of talk() callsEugene Sandulenko
2008-05-30Remove obsolete commentEugene Sandulenko
2008-05-30cara -> faceFilippos Karapetis
2008-05-30diferencia -> differenceFilippos Karapetis
2008-05-30Untangling spaghetti code: removed several goto statementsFilippos Karapetis
2008-05-30Some cleanup, translated an error messageFilippos Karapetis
2008-05-30anima -> animateFilippos Karapetis
2008-05-30rompo -> doBreakFilippos Karapetis
2008-05-30Changed color defines to more meaningful names in an enumFilippos Karapetis
2008-05-30dir_dibujo -> drawSurfaceFilippos Karapetis
2008-05-30Fix regression introduced by last cleanupEugene Sandulenko
2008-05-29Loads of Spanish translations with the help of timofonic (thanks!).Filippos Karapetis
2008-05-29Added check in modifyObjectParam's start (Verified with FW & OS PC versions' ...Kari Salminen
2008-05-29CleanupFilippos Karapetis
2008-05-29Rewrote dimPalette() so that the dimming is now a "filter" between the ScreenTorbjörn Andersson
2008-05-29ancho -> widthFilippos Karapetis
2008-05-29More talk related simplificationsFilippos Karapetis
2008-05-29Fixed a crash that occurs when OS startsFilippos Karapetis
2008-05-29Numbers are mapped in a different order in the game's fontsFilippos Karapetis
2008-05-29Fixed regressionFilippos Karapetis
2008-05-29MirarRaton -> updateEventsFilippos Karapetis
2008-05-29puertas_cerradas -> updateDoorFilippos Karapetis
2008-05-29- Implemented opcodes: sfHomeText, sfDrawAnimPicBenjamin Haisch
2008-05-29Verified most parts of opcode 0x01 (o1_modifyObjectParam) against Future Wars...Kari Salminen
2008-05-29Simplified calls to talk_igor_dch, talk_dr_izq and talk_dr_dchFilippos Karapetis
2008-05-29Tiny comment update (Echec in French means failure).Kari Salminen
2008-05-28Implemented visual effects 11 and 13 (inverse of 10 and 12)Filippos Karapetis
2008-05-28Silenced a signed/unsigned comparison warningSven Hesse
2008-05-28Fixed premature stopping of sounds/voices.Benjamin Haisch
2008-05-28Updated the MSVC project files of the gob engine for commit #32352Filippos Karapetis
2008-05-28Script variables are now always stored in the game version's native endianess.Sven Hesse
2008-05-28Added a note about the MSVC quirk with the spaces around ENABLE_##IDFilippos Karapetis
2008-05-28Split Object/GameDatabase into engine version specific classesBenjamin Haisch
2008-05-28Fixed a crash in LGOP2 when attempting to get a sprite item from an empty array.Benjamin Haisch
2008-05-28Removed an MSVC specific hack, after discussing with jvprat. It seems that MS...Filippos Karapetis
2008-05-28Reverted commit #32344, apparently those defines are needed for the SCUMM eng...Filippos Karapetis
2008-05-28Added ENABLE directives for all ScummVM enginesFilippos Karapetis
2008-05-28Remove the ENABLE_SCUMM_7_8 and ENABLE_HE directives from the SCUMM engine MS...Filippos Karapetis
2008-05-28Decrement _nele when erasing an element from hashmap, and add a test-case for...Willem Jan Palenstijn
2008-05-28Remove debug left over.Travis Howell
2008-05-28The hard coded string translations for The Dig only apply to subtitles, and n...Travis Howell
2008-05-28Implemented opcode 0x9A (o2_wasZoneChecked).Kari Salminen
2008-05-28Fix Operation Stealth's opcode 0x82's parameter list (Verified with DOS versi...Kari Salminen
2008-05-28Update the hard coded string translations in The Dig.Travis Howell
2008-05-27Fixed choppy sound on my Vista box. (after talking with Fingolfin about it)Johannes Schickel
2008-05-27Fixed KyraEngine_v1::snd_stopVoice and KyraEngine_v1::snd_voiceIsPlaying impl...Johannes Schickel