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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2008-05-30
Big simplification and cleanup to the animation code
Filippos Karapetis
2008-05-30
Fix compilation
Eugene Sandulenko
2008-05-30
Wrap up talk_taber2()
Eugene Sandulenko
2008-05-30
Wrap up talk_taber2()
Eugene Sandulenko
2008-05-30
Wrap up rest of talk() calls
Eugene Sandulenko
2008-05-30
Remove obsolete comment
Eugene Sandulenko
2008-05-30
cara -> face
Filippos Karapetis
2008-05-30
diferencia -> difference
Filippos Karapetis
2008-05-30
Untangling spaghetti code: removed several goto statements
Filippos Karapetis
2008-05-30
Some cleanup, translated an error message
Filippos Karapetis
2008-05-30
anima -> animate
Filippos Karapetis
2008-05-30
rompo -> doBreak
Filippos Karapetis
2008-05-30
Changed color defines to more meaningful names in an enum
Filippos Karapetis
2008-05-30
dir_dibujo -> drawSurface
Filippos Karapetis
2008-05-30
Fix regression introduced by last cleanup
Eugene Sandulenko
2008-05-29
Loads of Spanish translations with the help of timofonic (thanks!).
Filippos Karapetis
2008-05-29
Added check in modifyObjectParam's start (Verified with FW & OS PC versions' ...
Kari Salminen
2008-05-29
Cleanup
Filippos Karapetis
2008-05-29
Rewrote dimPalette() so that the dimming is now a "filter" between the Screen
Torbjörn Andersson
2008-05-29
ancho -> width
Filippos Karapetis
2008-05-29
More talk related simplifications
Filippos Karapetis
2008-05-29
Fixed a crash that occurs when OS starts
Filippos Karapetis
2008-05-29
Numbers are mapped in a different order in the game's fonts
Filippos Karapetis
2008-05-29
Fixed regression
Filippos Karapetis
2008-05-29
MirarRaton -> updateEvents
Filippos Karapetis
2008-05-29
puertas_cerradas -> updateDoor
Filippos Karapetis
2008-05-29
- Implemented opcodes: sfHomeText, sfDrawAnimPic
Benjamin Haisch
2008-05-29
Verified most parts of opcode 0x01 (o1_modifyObjectParam) against Future Wars...
Kari Salminen
2008-05-29
Simplified calls to talk_igor_dch, talk_dr_izq and talk_dr_dch
Filippos Karapetis
2008-05-29
Tiny comment update (Echec in French means failure).
Kari Salminen
2008-05-28
Implemented visual effects 11 and 13 (inverse of 10 and 12)
Filippos Karapetis
2008-05-28
Silenced a signed/unsigned comparison warning
Sven Hesse
2008-05-28
Fixed premature stopping of sounds/voices.
Benjamin Haisch
2008-05-28
Updated the MSVC project files of the gob engine for commit #32352
Filippos Karapetis
2008-05-28
Script variables are now always stored in the game version's native endianess.
Sven Hesse
2008-05-28
Added a note about the MSVC quirk with the spaces around ENABLE_##ID
Filippos Karapetis
2008-05-28
Split Object/GameDatabase into engine version specific classes
Benjamin Haisch
2008-05-28
Fixed a crash in LGOP2 when attempting to get a sprite item from an empty array.
Benjamin Haisch
2008-05-28
Removed an MSVC specific hack, after discussing with jvprat. It seems that MS...
Filippos Karapetis
2008-05-28
Reverted commit #32344, apparently those defines are needed for the SCUMM eng...
Filippos Karapetis
2008-05-28
Added ENABLE directives for all ScummVM engines
Filippos Karapetis
2008-05-28
Remove the ENABLE_SCUMM_7_8 and ENABLE_HE directives from the SCUMM engine MS...
Filippos Karapetis
2008-05-28
Decrement _nele when erasing an element from hashmap, and add a test-case for...
Willem Jan Palenstijn
2008-05-28
Remove debug left over.
Travis Howell
2008-05-28
The hard coded string translations for The Dig only apply to subtitles, and n...
Travis Howell
2008-05-28
Implemented opcode 0x9A (o2_wasZoneChecked).
Kari Salminen
2008-05-28
Fix Operation Stealth's opcode 0x82's parameter list (Verified with DOS versi...
Kari Salminen
2008-05-28
Update the hard coded string translations in The Dig.
Travis Howell
2008-05-27
Fixed choppy sound on my Vista box. (after talking with Fingolfin about it)
Johannes Schickel
2008-05-27
Fixed KyraEngine_v1::snd_stopVoice and KyraEngine_v1::snd_voiceIsPlaying impl...
Johannes Schickel
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