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2002-09-29Merge in 615745: GMD via AdLib emulationJames Brown
Remove MIDIEMU driver obsoleted by patch. Change functionality to fallback to AdLib/AdLibGMD Emulation where MIDI init fails Switch to NewGUI by default (old code retained 'Just in case') svn-id: r5033
2002-09-29removed exceptionPaweł Kołodziejski
svn-id: r5032
2002-09-29framework of Imuse sound for The DigPaweł Kołodziejski
svn-id: r5031
2002-09-28patch #612722: MI2 NewGui title fixMax Horn
svn-id: r5030
2002-09-28cleaned up various variable names in the SDL backend & NewGui; also fixed a ↵Max Horn
small buglet that could cause garbage to appear behind the mouse cursor when closing NewGui while inside a game svn-id: r5029
2002-09-28changed the crosshair curso to match the Scumm one (I hope?)Max Horn
svn-id: r5028
2002-09-28patch #615842Max Horn
svn-id: r5027
2002-09-28updated VC6 filePaweł Kołodziejski
svn-id: r5026
2002-09-28added FIXMEMax Horn
svn-id: r5025
2002-09-27added (currently completly useless) launcher dialogMax Horn
svn-id: r5024
2002-09-27enabled demo dialog shown during startup; some fixes/cleanup in NewGUIMax Horn
svn-id: r5023
2002-09-27made init_size in the SDL backend reentrantMax Horn
svn-id: r5022
2002-09-26some fixes for the message dialog; added some commentsMax Horn
svn-id: r5021
2002-09-26added simple message dialogMax Horn
svn-id: r5020
2002-09-26Patch 614223: _sfxMode fixJames Brown
svn-id: r5019
2002-09-25Fix annoying indentation of the CHECK_HEAP macroJames Brown
svn-id: r5018
2002-09-25Patch 613933: Return code for validateresource.James Brown
svn-id: r5017
2002-09-24removed even the last traces of Scumm dependencies from NewGUI. Yes, you ↵Max Horn
heard right NewGUI is now 100% Scumm free and we can go for the launcher/message dialogs! svn-id: r5016
2002-09-24fix for bug #613369; added some files to .cvsignoreMax Horn
svn-id: r5015
2002-09-24Patch 609334: PalManip save/load/init fixes.James Brown
Save/Load lines are commented out until the new save/load system is in place. svn-id: r5014
2002-09-24Patch 613597: Sam and Max object ordering fixme thingzie.James Brown
svn-id: r5013
2002-09-24Add emergency patch for 'RFC: Timer-based CD audio sync' patch so monkeyvga ↵Travis Howell
works again. svn-id: r5012
2002-09-23Changed WBWINDOW arg/tooltype to WINDOWRuediger Hanke
svn-id: r5011
2002-09-23Scaler color fix for Radeon cards in 32 bit depth (and possibly other PC ↵Ruediger Hanke
graphics cards, too) svn-id: r5010
2002-09-23Compilation fixes. Overlay functions are stubs only at the moment.Ruediger Hanke
svn-id: r5009
2002-09-23Patch #612847: Sam and Max painting subgame fixJames Brown
svn-id: r5008
2002-09-22fixed cursor trailMax Horn
svn-id: r5007
2002-09-22Remove mention of Windows GDI buildTravis Howell
svn-id: r5005
2002-09-22Add fix meTravis Howell
svn-id: r5004
2002-09-22Add changes from MakefileTravis Howell
svn-id: r5003
2002-09-22taking out the -Werror again for now, till we have time to resolve some ↵Max Horn
other build warnings svn-id: r5002
2002-09-22NewGUI now has its own event loop; this may cause some regressionMax Horn
svn-id: r5001
2002-09-22Add hack from trin to make zak256 sfx/music work again.Travis Howell
Add Makefile changes to Makefile.mingw svn-id: r5000
2002-09-22fixed the non-POD warning for real this timeMax Horn
svn-id: r4999
2002-09-222002-09-21 Matt Hargett <matt@use.net>Matt Hargett
* scumm.dsp, scummvm.dsp, simon.dsp: Turn on warning as errors. Generate PDBs on all builds. * gameDetector.cpp, newgui.cpp, widget.cpp, actor.cpp, dialogs.cpp, resource.cpp, saveload.cpp, scumm_renderer.cpp: Fix warnings where possible. One pragma added to eliminate warning of unknown pragmas. * string.cpp: If unknown escape sequence, print warning. svn-id: r4998
2002-09-22tied to fix 'non-POD type' warning in some GCC versions; moved some common ↵Max Horn
code to saveload.h svn-id: r4997
2002-09-22added -Wno-unknown-pragmas to fix warnings related to #pragma markMax Horn
svn-id: r4996
2002-09-22renamec string -> _string and sentence -> _sentence in class Scumm (I ↵Max Horn
originally reworked StringTab, but then noticed the save game format depends on it <sigh>) svn-id: r4995
2002-09-22don't tolerate warningsMax Horn
svn-id: r4994
2002-09-22guess what? riiight! more warning fixes :-)Max Horn
svn-id: r4993
2002-09-22yet more warning fixesMax Horn
svn-id: r4992
2002-09-21more warning fixesMax Horn
svn-id: r4991
2002-09-21fixed warningMax Horn
svn-id: r4990
2002-09-21DIG: added hack to allow turn on light bridgePaweł Kołodziejski
svn-id: r4989
2002-09-21trivial cleanupMax Horn
svn-id: r4988
2002-09-21Added the following patch:Travis Howell
[ 598121 ] Cursor cosmetics svn-id: r4987
2002-09-21Add the following patches:Travis Howell
[ 609649 ] Sound patch for GF_OLD256 games [ 611997 ] RFC: Timer-based CD audio sync svn-id: r4986
2002-09-21added support for sound volume for smush samples(IACT) in the dig (propably bad)Paweł Kołodziejski
svn-id: r4985
2002-09-21partial fix for bug #605970Max Horn
svn-id: r4984
2002-09-20Patch #612277: text rendering crash + spacing issueMax Horn
svn-id: r4983