Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-03-23 | Fix MM NES text rendering so old messages are cleared up correctly. | Eugene Sandulenko | |
svn-id: r17202 | |||
2005-03-23 | Fixed Amiga cursor for Zak & MM from Quietust. | Eugene Sandulenko | |
svn-id: r17201 | |||
2005-03-23 | Add HE90 version of kernelGet/Set opcode and move HE90 specific cases over. | Travis Howell | |
svn-id: r17200 | |||
2005-03-22 | Patch from Quietust for MM NES | Eugene Sandulenko | |
o objects now update tile colors and mask data o mask data is drawn from the correct offset o verbs are drawn in the correct color svn-id: r17199 | |||
2005-03-22 | Add three new HE sports games. Baseball is most playable now. | Eugene Sandulenko | |
Add some unhandled KernelGet/SetFunctions used by new titles. svn-id: r17198 | |||
2005-03-22 | Added a small TODO comment | Max Horn | |
svn-id: r17197 | |||
2005-03-22 | Insert Credits.rtf into OSX bundle | Max Horn | |
svn-id: r17196 | |||
2005-03-22 | Add RTF as an output format, allowing the creation of a Credits.rtf file for ↵ | Max Horn | |
the OSX version (currently using some Mac/Cocoa specific header stuff, mostly because I am too lazy to do look this up in the RTF specs right now) svn-id: r17195 | |||
2005-03-22 | Make sure SoundHandle's are inited | Max Horn | |
svn-id: r17194 | |||
2005-03-22 | Proper check | Max Horn | |
svn-id: r17193 | |||
2005-03-22 | Cleanup | Travis Howell | |
svn-id: r17192 | |||
2005-03-21 | Many MM NES fixes/improvements from Quietust: | Eugene Sandulenko | |
o Doesn't crash when going upstairs. Now game is playable up to the green tentacle o Proper subtitles colors o Room mask is decoded but doesn't affect sprites yet o Inventory draw issues fixed o Fix actors position when they're facing right svn-id: r17191 | |||
2005-03-21 | NES palette fixes from Quietust. | Eugene Sandulenko | |
Some fixes of gray background for NES. Though maybe proper approach would be to add global vars instead of checking every time. svn-id: r17190 | |||
2005-03-21 | Implement proper scene transition mode for MM NES. | Eugene Sandulenko | |
svn-id: r17189 | |||
2005-03-20 | Merged with latest Munt CVS. | Jerome Fisher | |
* Added support for most of the extended capabilities of the CM-32L/LAPC-I (more rhythm timbres, more rhythm key mappings, more PCM samples). * The control ROM is now identified by searching for matching ID strings at various locations in the file. There are now a lot of safety checks to help ensure that a bad ROM will not crash the emulator. * Three control ROM versions are now identified and mapped out - an original MT-32 control ROM, an original CM-32L ROM, and the Blue Ridge modified MT-32 ROM. * Now supports the expression controller properly. * Sustain is now turned off correctly again. * "All Notes Off" no longer stops notes held by the sustain controller. * Implemented "Reset all controllers". * Stereo pan positions are no longer inverted. * Volume, pitch, filter and envelopes are now more accurately calculated. Overall, the sound emulation is much more accurate. * Waveforms are now slightly more accurate (in terms of pitch), necessitating a regeneration. * Handling of unusual sysex messages has been improved (fixes sysex messages from Java's MIDI classes on Windows). * Fixed a reverb bug during periods of silence. svn-id: r17188 | |||
2005-03-20 | Fix bug #1166279 "BS1 & BS2: Launching game problems". | Eugene Sandulenko | |
svn-id: r17187 | |||
2005-03-19 | VAR_TALKSTOP_KEY only set in scumm5 onwards. | Travis Howell | |
svn-id: r17186 | |||
2005-03-19 | These VARS are only used in Loom [CD] and scumm5 onwards. | Travis Howell | |
svn-id: r17185 | |||
2005-03-19 | Add bug fix from cyx for: | Travis Howell | |
883415 - COMI: Guybrush appears above tomb svn-id: r17183 | |||
2005-03-19 | Fix original load/save screen freezing in Loom [ega] | Travis Howell | |
Sets current drive, instead of drive type. svn-id: r17182 | |||
2005-03-18 | Applies to drawString() too. | Travis Howell | |
svn-id: r17181 | |||
2005-03-18 | - changescene on fair for tents | Andrew Kurushin | |
- some memory deallocation fixup todo: fix follower stuckiness in tents svn-id: r17180 | |||
2005-03-18 | Some Russian Sam'n'Max releases have files renamed to RAMNMAX. So support | Eugene Sandulenko | |
those. Also made file name substitution a general thing so we can eventually get rid of monkey1 target et al. svn-id: r17179 | |||
2005-03-18 | Add string height override for loom | Travis Howell | |
svn-id: r17178 | |||
2005-03-18 | Apply patch #1162546 "BASS: Hanging notes fix / patch". Thanks __tom. | Eugene Sandulenko | |
svn-id: r17177 | |||
2005-03-17 | Missed HE100 | Travis Howell | |
svn-id: r17176 | |||
2005-03-17 | Add HE72 version of file rename opcode | Travis Howell | |
svn-id: r17175 | |||
2005-03-17 | HE72+ games use slightly different code for subtitle color. | Travis Howell | |
svn-id: r17174 | |||
2005-03-17 | If a game is scaled with the 2x or 3x scaler, use the same scaler on the | Torbjörn Andersson | |
cursor as well. It looks strange if the game is blocky and the cursor is smooth. svn-id: r17173 | |||
2005-03-17 | Rename sprite functions | Travis Howell | |
svn-id: r17172 | |||
2005-03-17 | Another correction to sprite flags | Travis Howell | |
svn-id: r17171 | |||
2005-03-17 | NES cursor fixes from Quitetust. No need to use separate palette. | Eugene Sandulenko | |
svn-id: r17170 | |||
2005-03-17 | Tile-based NES cursor for MM NES. | Eugene Sandulenko | |
svn-id: r17169 | |||
2005-03-16 | Weird ... but fixes the second (and hopefully last) crash | Nicolas Bacca | |
svn-id: r17168 | |||
2005-03-16 | Fix head first crash. Virtual functions + one parameter added == fun :p | Nicolas Bacca | |
svn-id: r17167 | |||
2005-03-16 | Last line of verbs work in NES maniac now. | Travis Howell | |
svn-id: r17166 | |||
2005-03-16 | First attempt to fix charset colors. | Eugene Sandulenko | |
svn-id: r17165 | |||
2005-03-16 | Preliminary support for NES charsets. Colors are wrong and we get glitches | Eugene Sandulenko | |
caused by too narrow screen. Also text clearing doesn't work. svn-id: r17164 | |||
2005-03-16 | Actor position fix for NES maniac, from Quietust | Travis Howell | |
svn-id: r17163 | |||
2005-03-16 | Patch from Quietust. Proper drawing of objects and fixes to inventory. | Eugene Sandulenko | |
svn-id: r17162 | |||
2005-03-15 | Some cleanup/costume code unification. Note: NES costume code probably ↵ | Max Horn | |
should be using subclasses; and maybe we should add AKOSLoadedCostume and NESLoadedCostume ? svn-id: r17161 | |||
2005-03-15 | Use better variable names... | Max Horn | |
svn-id: r17160 | |||
2005-03-15 | Properly wipe out animation trails in MM NES. It appeared that it | Eugene Sandulenko | |
just uses different constants for VAR_CURRENT_LIGHTS. So now it uses proper double buffering as well svn-id: r17159 | |||
2005-03-15 | oops | Eugene Sandulenko | |
svn-id: r17158 | |||
2005-03-15 | Add md5's of all known MM NES versions. | Eugene Sandulenko | |
svn-id: r17157 | |||
2005-03-15 | Minor NES-related fixes | Eugene Sandulenko | |
o Actors do not leave trails, though background isn't restored since that code always uses two buffers and nes isn't. I have to switch it to use two o Add Swedish version of MM NES o Code formatting fixes svn-id: r17156 | |||
2005-03-15 | Fix Bug #1163202 (music never stops). Some code cleanup. | Jochen Hoenicke | |
svn-id: r17155 | |||
2005-03-15 | Weakened the low pass filter (thanks to tbcarey who compared it with a real ↵ | Jochen Hoenicke | |
PCjr) svn-id: r17154 | |||
2005-03-15 | fixed compilation for emsvc4 | Paweł Kołodziejski | |
svn-id: r17153 | |||
2005-03-15 | fixed compilation for for overlay SDL latest changes, and formating code. | Paweł Kołodziejski | |
Wince SDL port is currently broken, it crash at NULL _screen pointer while locking SDL surface inside OSystem_SDL::clearScreen() func svn-id: r17152 |