Age | Commit message (Collapse) | Author |
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svn-id: r51253
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fixes gk1 game menu slider controls
svn-id: r51252
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svn-id: r51251
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svn-id: r51250
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svn-id: r51249
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svn-id: r51247
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svn-id: r51246
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somewhat fixes gk1 hires inventory issue
svn-id: r51245
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svn-id: r51244
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svn-id: r51243
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svn-id: r51242
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svn-id: r51241
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fixes sq6 crashing with resource data NULL pointer
svn-id: r51240
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svn-id: r51239
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svn-id: r51238
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svn-id: r51237
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svn-id: r51235
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svn-id: r51230
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Bug #3024930: "GUI: GMM errors out in Hercules mode". Fixed by switching
Hercules resolutions to lowres GUI.
svn-id: r51226
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svn-id: r51225
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svn-id: r51224
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Bug #3017911: "AGI (Fan): SQ0 - Ego flickering". It is a regression from r49745,
as it appeared, some of the screen updates were too much.
svn-id: r51223
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removing old manual debug code, use logkernel * on/off to log all calls
svn-id: r51222
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It might be noteworthy that we do not support the music yet, but that might
change one day. We also do not mark the Kyra 1 Mac CD as GM only, since
that uses the included DOS sound files for now.
svn-id: r51221
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svn-id: r51220
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Broken Sword 2's options dialog allows you to mute any of speech, sound
and sound effects, whereas ScummVM's options dialog just has one
"master" mute setting. This is an attempt to keep them better in sync,
though it's not perfect. Still, it may be good enough to fix bug
#3032763 ("SWORD2: Mute setting does not work").
svn-id: r51218
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With help of Tanoku tooltips were switched from widgets to dialogs
which helped to fix nasty bug with background not being restored.
Although it is basically a hack around inconsistent font backbuffering
in our GUI code, for the time being it is feasible.
The patch was extended with way to specify tooltip background in the
theme file.
svn-id: r51217
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svn-id: r51216
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svn-id: r51215
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Currently %(SCUMMVM_LIBS)/bin is not added to the executable path, since I can not find any easy way to do that. The libs and include setting should be fine though.
svn-id: r51214
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Formerly the MSVC 2010 project files did not respect the global include/library/executable directories of the user, but used custom paths for that. This resulted in headers and libraries not be found by the MSVC, in case they were not stored in %(SCUMMVM_LIBS).
Additionally it overwrote the executable MSVC used when compiling for x64, thus breaking the x64 target.
svn-id: r51213
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Bug #3025258: "Cursor Leaves Trail in GUI when Screen is Shaking". Based
on patch provided by eriktorbjorn but extended with another edge case.
svn-id: r51212
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It is a long standing bug which was revealed by r31784. With that commit
Kirben switched DIG code to newer one. Russian version used 0x03 as
placeholders for keeping string widths. Original did not copy those
characters but we did hence the bug. Based on study of original.
Restrict it to Dig-only in order to avoid regressions.
svn-id: r51211
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and removing hardcoded checks, adding another workaround for kGraph(drawLine) in island of dr. brain (also gene explanation chart)
Moving trackOriginAndFindWorkaround() into workarounds.cpp
svn-id: r51209
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kDisplay is called with an object as opcode, we simply skip over it
svn-id: r51208
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svn-id: r51206
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- Make some small optimizations to the VDX player. The changes aren't
noticeable on desktop computers, but it showed changes on the profiler.
Let's see if it helps limited platforms.
- Clarify a few variable names and clean their usage.
svn-id: r51205
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check differently for null restoreRect, fixes pq3 some windows not getting fully removed
calling showBits on actual dims and not on restoreRect, fixes lb2 about window issues (and possible qfg1vga window issues as well)
svn-id: r51204
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svn-id: r51203
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svn-id: r51202
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svn-id: r51201
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displayed on-screen
svn-id: r51200
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svn-id: r51199
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svn-id: r51198
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(hopefully, the last ones to be dropped)
svn-id: r51197
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still needs to get tested
svn-id: r51196
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svn-id: r51194
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svn-id: r51187
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svn-id: r51186
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svn-id: r51184
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