index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2014-02-21
FULLPIPE: Implement sceneHandler09_checkHangerCollide()
Eugene Sandulenko
2014-02-21
README: add game-specific options for Soltys and Hopkins FBI
Strangerke
2014-02-21
Merge pull request #435 from johndoe123/bbvs
Eugene Sandulenko
2014-02-21
VOYEUR: reduce the scope of a variable
Strangerke
2014-02-21
VOYEUR: Fix some more shadowed variables and functions
Strangerke
2014-02-21
ANDROID: Fix runtime failure on earlier versions of Android.
D G Turner
2014-02-21
WINTERMUTE: Use the correct field for dpi when loading FreeSans from scummmod...
Einar Johan Trøan Sømåen
2014-02-21
AVALANCHE: Repair ShootEmUp::plotThem().
uruk
2014-02-21
AVALANCHE: Repair define() and defineCameo() in ShootEmUp.
uruk
2014-02-21
AVALANCHE: Repair ShootEmUp::setup().
uruk
2014-02-21
VOYEUR: Fix some shadowed variables in VoyeurEngine
Strangerke
2014-02-21
VOYEUR: Fix some shadowed variables in GraphicsManager
Strangerke
2014-02-21
AVALANCHE: Repair ShootEmUp::setup().
uruk
2014-02-20
AVALANCHE: Repair ShootEmUp::updateTime().
uruk
2014-02-20
VOYEUR: Fix some shadowed variables and functions in file handlers
Strangerke
2014-02-20
VOYEUR: Fix comment related to iForcedDeath
Strangerke
2014-02-20
AVALANCHE: Repair ShootEmUp::gain().
uruk
2014-02-20
AVALANCHE: Repair ShootEmUp::define() and ShootEmUp::defineCameo().
uruk
2014-02-20
AVALANCHE: Repair ShootEmUp::plotThem().
uruk
2014-02-20
AVALANCHE: Put a necessary delay into ShootEmUp's main loop.
uruk
2014-02-20
AVALANCHE: Implement ShootEmUp::defineCameo().
uruk
2014-02-20
AVALANCHE: Implement ShootEmUp::check321().
uruk
2014-02-20
AVALANCHE: Implement ShootEmUp::updateTime().
uruk
2014-02-20
VOYEUR: Fix crash introduced in 4065c795277bbb4cb2db6dbd8fef145b6c5c6c7f
Strangerke
2014-02-20
VOYEUR: Add iForcedDeath as a boot parameter
Strangerke
2014-02-20
FULLPIPE: Implement sceneHandler09_eatBall()
Eugene Sandulenko
2014-02-20
AVALANCHE: Implement ShootEmUp::collisionCheck().
uruk
2014-02-20
AVALANCHE: Implement ShootEmUp::escapeCheck().
uruk
2014-02-20
AVALANCHE: Implement ShootEmUp::animate() and connected functions.
uruk
2014-02-20
AVALANCHE: Repair out of bound read in Help::handleMouse().
uruk
2014-02-20
DREAMWEB: Slight formatting fix.
Johannes Schickel
2014-02-20
NEVERHOOD: Fix an off-by-one error in Klogg's letters
Filippos Karapetis
2014-02-20
VOYEUR: Some more renaming in GraphicsManager
Strangerke
2014-02-20
VOYEUR: Some more renaming
Strangerke
2014-02-20
VOYEUR: Remove some more variables in ViewPortResource
Strangerke
2014-02-20
VOYEUR: Remove a useless parameter in doTimeBar()
Strangerke
2014-02-20
KEYMAPPER: Have clicking on another remap button disable remapping
Matthew Hoops
2014-02-20
VOYEUR: Remove useless function in SoundManager
Strangerke
2014-02-20
VOYEUR: Remove unused variables and functions in GraphicsManager
Strangerke
2014-02-19
TSAGE: Remove leftover debug display
Strangerke
2014-02-19
WINTERMUTE: Some British to American English
Strangerke
2014-02-19
VOYEUR: Some British to American English
Strangerke
2014-02-19
TSAGE: Some British to American English
Strangerke
2014-02-19
TEENAGENT: Some British to American English
Strangerke
2014-02-19
SWORD1: Some British to American English
Strangerke
2014-02-19
SCUMM: Some British to American english
Strangerke
2014-02-19
DREAMWEB: Some British to American english
Strangerke
2014-02-19
CGE: Some British to American english
Strangerke
2014-02-19
AVALANCHE: Some British to American english
Strangerke
2014-02-19
FULLPIPE: Implement sceneHandler09_showBall()
Eugene Sandulenko
[prev]
[next]