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AgeCommit message (Expand)Author
2004-10-16Add gets() method to File class.Eugene Sandulenko
2004-10-16TypoiTravis Howell
2004-10-16Add caseTravis Howell
2004-10-16required for ff5demoGregory Montoir
2004-10-16This is done now.Torbjörn Andersson
2004-10-16Introduced script events to fix the "actors appear before fade-out" bug.Torbjörn Andersson
2004-10-16Oops, forgot to remove these lines. Now all three forms of music (XMIDI,Torbjörn Andersson
2004-10-16OoopsTravis Howell
2004-10-16Add missing case for HE 90+Travis Howell
2004-10-15Renamed _scaler_proc -> _scalerProc; cleaned up _scalerType handlingMax Horn
2004-10-15Clarify OSystem::setPalette documentation (thanks for pointing this out, Lord...Max Horn
2004-10-15Ordering the source files by nameMax Horn
2004-10-15Fix what looks to be a typo, anybody who actually has kyra may want to verify...Max Horn
2004-10-15Fixes for big endian machinesMax Horn
2004-10-15Init in the right spot :PJames Brown
2004-10-15Init error.James Brown
2004-10-15Fix opcodes.James Brown
2004-10-15Fix a few thingsJames Brown
2004-10-15Merge in some of LordHotos kyra code, with some changes.James Brown
2004-10-15Only 26 HE titles and they are not supported yet.Travis Howell
2004-10-15Mention HE games in New Games section and update their number.Eugene Sandulenko
2004-10-15Update SAGA todo items.Eugene Sandulenko
2004-10-14Changed "mp3" to "MP3" whenever it refers to the actual format. (It's stillTorbjörn Andersson
2004-10-14forgot to remove these debug messagesRobert Göffringmann
2004-10-14added sword1mp3 to the documentationRobert Göffringmann
2004-10-14document BS1 speech/music compressionRobert Göffringmann
2004-10-14Documented the --savepath option.Torbjörn Andersson
2004-10-14The checkCdFiles() function still looked only for SPEECH1.CLU andTorbjörn Andersson
2004-10-13Remove more duplicates.Travis Howell
2004-10-13Rename opcodeTravis Howell
2004-10-13Add for HE100 too.Travis Howell
2004-10-13Remove the "boot_param" and "save_slot" settings from the transient domainTorbjörn Andersson
2004-10-13CorrectionTravis Howell
2004-10-13HE 60 specificTravis Howell
2004-10-13Add initual sound looping support for HE 70+ games.Travis Howell
2004-10-13Don't let undraw_mouse() terminate with the surface still locked. Now I canTorbjörn Andersson
2004-10-13Clear g_engine when an Engine is deleted. This avoids a crash in error()Torbjörn Andersson
2004-10-13I hope this fixes speech in demoRobert Göffringmann
2004-10-12Compile fix.Torbjörn Andersson
2004-10-12Migration to the newer form of setupPremix().Torbjörn Andersson
2004-10-12added mp3 and ogg vorbis playback for music and speech.Robert Göffringmann
2004-10-12Rename as requested.Travis Howell
2004-10-12Updated a few SAGA entries since they are now at least partly done.Torbjörn Andersson
2004-10-12Rename varsTravis Howell
2004-10-12Added support for digitized music, plus some other music-related fixes.Torbjörn Andersson
2004-10-12CleanupTorbjörn Andersson
2004-10-12Rename varTravis Howell
2004-10-11cleanup / updated some commentsMax Horn
2004-10-11Make use of the new setupPremix variant (i.e. use an AudioStream subclass ins...Max Horn
2004-10-11Implement premix proc via an AudioStream / Channel (eventually we'll remove t...Max Horn