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2004-10-16Add gets() method to File class.Eugene Sandulenko
svn-id: r15572
2004-10-16TypoiTravis Howell
svn-id: r15571
2004-10-16Add caseTravis Howell
svn-id: r15570
2004-10-16required for ff5demoGregory Montoir
svn-id: r15569
2004-10-16This is done now.Torbjörn Andersson
svn-id: r15568
2004-10-16Introduced script events to fix the "actors appear before fade-out" bug.Torbjörn Andersson
There are some minor music-related changes here as well, but that's just cleanup. svn-id: r15567
2004-10-16Oops, forgot to remove these lines. Now all three forms of music (XMIDI,Torbjörn Andersson
MIDI and digitized music) use the same method to decide whether or not to loop. svn-id: r15566
2004-10-16OoopsTravis Howell
svn-id: r15565
2004-10-16Add missing case for HE 90+Travis Howell
Always clear complete local script vars. svn-id: r15564
2004-10-15Renamed _scaler_proc -> _scalerProc; cleaned up _scalerType handlingMax Horn
svn-id: r15563
2004-10-15Clarify OSystem::setPalette documentation (thanks for pointing this out, ↵Max Horn
LordHoto) svn-id: r15562
2004-10-15Ordering the source files by nameMax Horn
svn-id: r15561
2004-10-15Fix what looks to be a typo, anybody who actually has kyra may want to ↵Max Horn
verify this... svn-id: r15560
2004-10-15Fixes for big endian machinesMax Horn
svn-id: r15559
2004-10-15Init in the right spot :PJames Brown
svn-id: r15558
2004-10-15Init error.James Brown
svn-id: r15557
2004-10-15Fix opcodes.James Brown
svn-id: r15556
2004-10-15Fix a few thingsJames Brown
svn-id: r15555
2004-10-15Merge in some of LordHotos kyra code, with some changes.James Brown
It's still non-functional, but once I merge in some more of my local changes things should actually be moving a long a bit. svn-id: r15554
2004-10-15Only 26 HE titles and they are not supported yet.Travis Howell
svn-id: r15553
2004-10-15Mention HE games in New Games section and update their number.Eugene Sandulenko
svn-id: r15552
2004-10-15Update SAGA todo items.Eugene Sandulenko
svn-id: r15551
2004-10-14Changed "mp3" to "MP3" whenever it refers to the actual format. (It's stillTorbjörn Andersson
lower case when used as part of a file name, etc.) I don't know if it's correct usage, but that's how it was done in most cases already. svn-id: r15550
2004-10-14forgot to remove these debug messagesRobert Göffringmann
svn-id: r15549
2004-10-14added sword1mp3 to the documentationRobert Göffringmann
svn-id: r15548
2004-10-14document BS1 speech/music compressionRobert Göffringmann
svn-id: r15547
2004-10-14Documented the --savepath option.Torbjörn Andersson
svn-id: r15546
2004-10-14The checkCdFiles() function still looked only for SPEECH1.CLU andTorbjörn Andersson
SPEECH2.CLU. Now it also looks for the corresponding CL3 and CLV files. svn-id: r15545
2004-10-13Remove more duplicates.Travis Howell
svn-id: r15544
2004-10-13Rename opcodeTravis Howell
svn-id: r15543
2004-10-13Add for HE100 too.Travis Howell
svn-id: r15542
2004-10-13Remove the "boot_param" and "save_slot" settings from the transient domainTorbjörn Andersson
when returning to the launcher after quitting a game. From what I understand, if they're in the transient domain it means they were set from the command-line. And it's unlikely that we want to re-use the same bootparam or save slot when starting what's likely to be a completely different game than the one we just quit from. svn-id: r15541
2004-10-13CorrectionTravis Howell
svn-id: r15540
2004-10-13HE 60 specificTravis Howell
svn-id: r15539
2004-10-13Add initual sound looping support for HE 70+ games.Travis Howell
svn-id: r15538
2004-10-13Don't let undraw_mouse() terminate with the surface still locked. Now I canTorbjörn Andersson
finally quit Broken Sword II again, without ScummVM crashing. svn-id: r15536
2004-10-13Clear g_engine when an Engine is deleted. This avoids a crash in error()Torbjörn Andersson
when quitting Broken Sword II. (I still get the error message, of course, but that's a lot more helpful than an SDL parachute.) svn-id: r15535
2004-10-13I hope this fixes speech in demoRobert Göffringmann
svn-id: r15534
2004-10-12Compile fix.Torbjörn Andersson
svn-id: r15533
2004-10-12Migration to the newer form of setupPremix().Torbjörn Andersson
svn-id: r15532
2004-10-12added mp3 and ogg vorbis playback for music and speech.Robert Göffringmann
compression tool will follow soon. svn-id: r15531
2004-10-12Rename as requested.Travis Howell
svn-id: r15530
2004-10-12Updated a few SAGA entries since they are now at least partly done.Torbjörn Andersson
svn-id: r15529
2004-10-12Rename varsTravis Howell
Add some missng code for HE games. svn-id: r15528
2004-10-12Added support for digitized music, plus some other music-related fixes.Torbjörn Andersson
Note that I've only tried this with the music.rsc file from the full Linux version. It seems likely that the Mac version uses the same file format, but I have no way of verifying this. I'm told the demos use compressed audio, so the music files from them probably won't work yet. svn-id: r15527
2004-10-12CleanupTorbjörn Andersson
svn-id: r15526
2004-10-12Rename varTravis Howell
Update HE issues svn-id: r15525
2004-10-11cleanup / updated some commentsMax Horn
svn-id: r15524
2004-10-11Make use of the new setupPremix variant (i.e. use an AudioStream subclass ↵Max Horn
instead of a premix proc) svn-id: r15523
2004-10-11Implement premix proc via an AudioStream / Channel (eventually we'll remove ↵Max Horn
the setupPremix method which takes a proc pointer) svn-id: r15522