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2016-07-24WINTERMUTE: Another fix for c++11 compilationEugene Sandulenko
2016-07-24WINTERMUTE: Fix compilationEugene Sandulenko
2016-07-24Merge pull request #687 from tobiatesan/wme_debugger_rewriteEugene Sandulenko
2016-07-24I18N: Update Hungarian translation (patch #1652)Thierry Crozat
2016-07-24SCI32: Fix Video32 breaking when quitting during video playbackColin Snover
2016-07-24SCI32: Fix bad VMD palettes in GK2Colin Snover
2016-07-24SCI: Fix memory leaks in ResourceManagerColin Snover
2016-07-24SCI32: Improve behaviour of screen transitionsColin Snover
2016-07-24SCI32: Fix KQ7 uninitialized readColin Snover
2016-07-24CREATE_PROJECT: Fix MSVC compilationBastien Bouclet
2016-07-24MOHAWK: Make sure the cursor is visible after loading in MystBastien Bouclet
2016-07-24CREATE_PROJECT: Fix MSVC project filesEugene Sandulenko
2016-07-24CREATE_PROJECT: Hopewfully fix MSVC compilationEugene Sandulenko
2016-07-23FULLPIPE: Renames in MovGraphEugene Sandulenko
2016-07-22FULLPIPE: Renames in Behavior codeEugene Sandulenko
2016-07-22GUI: Fix regression in multicolumn PopUp widgetEugene Sandulenko
2016-07-22NEWS: Mention BASS fixes for the Officer Blunt bugLothar Serra Mari
2016-07-21Verified the sky.cpt file that digitall provided in https://sourceforge.net/p...lavosspawn
2016-07-21Modified compact implementation to work around buglavosspawn
2016-07-21Fix for bug #2687: BASS: Officer blunt wrong animationlavosspawn
2016-07-21NEWS: Mention GOB1EGA fixes by DrMcCoyLothar Serra Mari
2016-07-20MADS: Fix incorrect indentationPaul Gilbert
2016-07-20JANITORIAL: Indentation fixesEugene Sandulenko
2016-07-20JANITORIAL: Fix indentationEugene Sandulenko
2016-07-20GOB: Work around broken resource sizes in Gobliiins EGASven Hesse
2016-07-20FULLPIPE: Some renames in MovGraphLinkEugene Sandulenko
2016-07-20DRASCULA: Fix slight delay when interrupting intro animationThierry Crozat
2016-07-20CREDITS: Add myself as developer for the drascula engineThierry Crozat
2016-07-20AGOS: Fix wrongly indented debugC() statementSven Hesse
2016-07-20NEWS: Add MM V0 improvements by segraxLothar Serra Mari
2016-07-19SCUMM: Use more portable rounding functionEugene Sandulenko
2016-07-19Merge pull request #785 from segrax/masterEugene Sandulenko
2016-07-19SCUMM: Maniac V0: Implement 'simulator' for CPU lag (as the original engine o...Robert Crossfield
2016-07-19NEWS: Mention the changes introduced since the last NEWS updateLothar Serra Mari
2016-07-19SCUMM: Maniac V0: Implement original walkbox queue, Cleanup actor walk codeRobert Crossfield
2016-07-19I18N: Update revision date in de_DE.poLothar Serra Mari
2016-07-19I18N: Regenerate translations data fileLothar Serra Mari
2016-07-19I18N: Update German translationLothar Serra Mari
2016-07-19I18N: Regenerate translations template from source codeLothar Serra Mari
2016-07-18FULLPIPE: Adjusted debug outputEugene Sandulenko
2016-07-17SCUMM: Maniac V0: Clear the text area of the screen on fade outRobert Crossfield
2016-07-15WAGE: Free memory used by loadWorld() debug codeTorbjörn Andersson
2016-07-15WAGE: Fix memory leak in drawBitmap()Torbjörn Andersson
2016-07-15WAGE: Free memory for buttons when dialog is destroyedTorbjörn Andersson
2016-07-13Merge pull request #783 from bgK/create-project-cmake-builderEugene Sandulenko
2016-07-12GUI: Regenerate built-in themeEugene Sandulenko
2016-07-12Merge pull request #784 from Tkachov/tabwidget-height-fixEugene Sandulenko
2016-07-12SCI32: Disable kernel call 0x23 on LSL6hiresColin Snover
2016-07-12SCI32: Fix unnecessary palette updatesColin Snover
2016-07-12SCI32: Avoid flash of incorrect colour when palettes are changedColin Snover