Age | Commit message (Collapse) | Author |
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svn-id: r17200
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o objects now update tile colors and mask data
o mask data is drawn from the correct offset
o verbs are drawn in the correct color
svn-id: r17199
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Add some unhandled KernelGet/SetFunctions used by new titles.
svn-id: r17198
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svn-id: r17197
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svn-id: r17196
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the OSX version (currently using some Mac/Cocoa specific header stuff, mostly because I am too lazy to do look this up in the RTF specs right now)
svn-id: r17195
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svn-id: r17194
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svn-id: r17193
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svn-id: r17192
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o Doesn't crash when going upstairs. Now game is playable up to
the green tentacle
o Proper subtitles colors
o Room mask is decoded but doesn't affect sprites yet
o Inventory draw issues fixed
o Fix actors position when they're facing right
svn-id: r17191
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Some fixes of gray background for NES. Though maybe proper approach
would be to add global vars instead of checking every time.
svn-id: r17190
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svn-id: r17189
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* Added support for most of the extended capabilities of the CM-32L/LAPC-I (more rhythm timbres, more rhythm key mappings, more PCM samples).
* The control ROM is now identified by searching for matching ID strings at various locations in the file. There are now a lot of safety checks to help ensure that a bad ROM will not crash the emulator.
* Three control ROM versions are now identified and mapped out - an original MT-32 control ROM, an original CM-32L ROM, and the Blue Ridge modified MT-32 ROM.
* Now supports the expression controller properly.
* Sustain is now turned off correctly again.
* "All Notes Off" no longer stops notes held by the sustain controller.
* Implemented "Reset all controllers".
* Stereo pan positions are no longer inverted.
* Volume, pitch, filter and envelopes are now more accurately calculated. Overall, the sound emulation is much more accurate.
* Waveforms are now slightly more accurate (in terms of pitch), necessitating a regeneration.
* Handling of unusual sysex messages has been improved (fixes sysex messages from Java's MIDI classes on Windows).
* Fixed a reverb bug during periods of silence.
svn-id: r17188
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svn-id: r17187
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svn-id: r17186
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svn-id: r17185
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883415 - COMI: Guybrush appears above tomb
svn-id: r17183
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Sets current drive, instead of drive type.
svn-id: r17182
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svn-id: r17181
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- some memory deallocation fixup
todo: fix follower stuckiness in tents
svn-id: r17180
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those. Also made file name substitution a general thing so we can
eventually get rid of monkey1 target et al.
svn-id: r17179
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svn-id: r17178
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svn-id: r17177
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svn-id: r17176
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svn-id: r17175
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svn-id: r17174
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cursor as well. It looks strange if the game is blocky and the cursor is
smooth.
svn-id: r17173
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svn-id: r17172
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svn-id: r17171
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svn-id: r17170
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svn-id: r17169
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svn-id: r17168
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svn-id: r17167
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svn-id: r17166
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svn-id: r17165
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caused by too narrow screen. Also text clearing doesn't work.
svn-id: r17164
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svn-id: r17163
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svn-id: r17162
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should be using subclasses; and maybe we should add AKOSLoadedCostume and NESLoadedCostume ?
svn-id: r17161
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svn-id: r17160
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just uses different constants for VAR_CURRENT_LIGHTS. So now it
uses proper double buffering as well
svn-id: r17159
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svn-id: r17158
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svn-id: r17157
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o Actors do not leave trails, though background isn't restored since
that code always uses two buffers and nes isn't. I have to switch it to
use two
o Add Swedish version of MM NES
o Code formatting fixes
svn-id: r17156
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svn-id: r17155
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PCjr)
svn-id: r17154
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svn-id: r17153
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Wince SDL port is currently broken, it crash at NULL _screen pointer while locking SDL surface inside OSystem_SDL::clearScreen() func
svn-id: r17152
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"'GUI::Dialog::open' : illegal call of non-static member function"
svn-id: r17151
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svn-id: r17150
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