Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-04-13 | - No longer draws full shadows for disabled widgets | Johannes Schickel | |
- Implements 'negativ alpha' values for drawSurfaceMasked (from -1 to -100, used to dim the pixels -1 means very very small dim -100 should be black) - Changes drawSurfaceMasked to use macros for easy changing drawing code svn-id: r21852 | |||
2006-04-13 | Add checkPaths function for FF | Travis Howell | |
svn-id: r21851 | |||
2006-04-13 | Deletes color cache and custom dialog shading. | Johannes Schickel | |
svn-id: r21850 | |||
2006-04-13 | Fixed the invalid reads visible with valgrind, deleted the | Sven Hesse | |
printText-dup, it's wrong for Gob2 anyway... svn-id: r21849 | |||
2006-04-13 | Commented the SpriteOperation in Draw_v2::printText() out for now, | Sven Hesse | |
they are responsible for background mess-ups in the intro svn-id: r21848 | |||
2006-04-13 | Some more stubs and rearrangings | Sven Hesse | |
svn-id: r21847 | |||
2006-04-13 | Slightly more verbose error message. | Torbjörn Andersson | |
svn-id: r21846 | |||
2006-04-13 | - More stubs, the intro now works completely (with extreme graphical | Sven Hesse | |
glitches and without sound in the floppy version), the title screen is shown afterwards - Added skipping of the floppy version's copy protection screen, since the CD version doesn't show it either svn-id: r21845 | |||
2006-04-13 | Added TODO about some extra data files that Operation Stealth has to load. | Torbjörn Andersson | |
svn-id: r21844 | |||
2006-04-13 | Add code for save game interface in FF | Travis Howell | |
svn-id: r21843 | |||
2006-04-13 | Fixes save/load. | Johannes Schickel | |
svn-id: r21842 | |||
2006-04-13 | Fix display of saved games list in oracle of FF, when saving | Travis Howell | |
svn-id: r21841 | |||
2006-04-13 | vc36_setWindowImage is used for difference purpose in FF | Travis Howell | |
svn-id: r21840 | |||
2006-04-13 | Work around crash in drawSpriteRaw(). In Future Wars, when going to the future, | Torbjörn Andersson | |
I walked back to the room where I first arrived. At that point, maskPtr was NULL for reasons yet unknown. svn-id: r21839 | |||
2006-04-13 | Disable quick load/save is FF, since original sometimes disabled load/save ↵ | Travis Howell | |
and it isn't reliable at the moment svn-id: r21838 | |||
2006-04-13 | Minor fixes to scrolling in FF | Travis Howell | |
svn-id: r21837 | |||
2006-04-13 | Fix various crash issues in FF, the image number in vc2_call needed to be ↵ | Travis Howell | |
adjusted svn-id: r21836 | |||
2006-04-13 | Clarified detection filenames for HE games (removed FIXME comments). | Eugene Sandulenko | |
svn-id: r21835 | |||
2006-04-13 | GP32 uses ARM processor. So some of PalmOS specific changes also apply to GP32. | Won Star | |
svn-id: r21834 | |||
2006-04-12 | Fixed potential crash in drawDialogueMessage(): The function should terminate | Torbjörn Andersson | |
if, for some reason, messagePtr is NULL. svn-id: r21833 | |||
2006-04-12 | Actions that do not have any custom response now print one of the default | Torbjörn Andersson | |
responses. (Before, nothing would happen.) svn-id: r21832 | |||
2006-04-12 | Fix typo reported in #1469339: "FluidSynth error typo" | Eugene Sandulenko | |
svn-id: r21831 | |||
2006-04-12 | Commiting Fingolfins patch to remove gamedetector usage. | Lars Persson | |
svn-id: r21830 | |||
2006-04-12 | Stubbed addPlayerCommandMessage(). I think it may have something to do with | Torbjörn Andersson | |
printing default responses to commands. svn-id: r21829 | |||
2006-04-12 | Fixing mismatch between format strings and data on some systems | Max Horn | |
svn-id: r21828 | |||
2006-04-12 | Fixing mismatch between format strings and data on some systems | Max Horn | |
svn-id: r21827 | |||
2006-04-12 | This assertion shouldn't be needed. At least not here. | Torbjörn Andersson | |
svn-id: r21826 | |||
2006-04-12 | Fixed serious bug in removeOverlayElement() that would cause it to fail. This | Torbjörn Andersson | |
caused getObjectUnderCursor() select the wrong object because the object list was no longer guaranteed to be sorted on priority ("mask"). In Future Wars, this made it difficult (impossible?) to pick up the tunic, because the game would pick the bushes instead, even though the tunic had a higher priority. svn-id: r21825 | |||
2006-04-12 | sizeof(void *) != sizeof(int) for a large number of systems. | Jonathan Gray | |
Fix a lot of debug/error statements that were using %d/%x for the result of pointer arithmetic. As C++ apparently has no format string for ptrdiff_t use %lu/%lx as appropriate. svn-id: r21824 | |||
2006-04-12 | - Fixed the mistake in Mult_v2::loadMult() that caused Gob2 floppy to | Sven Hesse | |
have a messed up script-pointer afterwards - Added/Changed parts of Mult_v2::playMult() et al. so that the intro works for a few seconds (with glitches) before getting killed while trying to draw text (CD) or trying to play sounds (floppy) svn-id: r21823 | |||
2006-04-12 | Fixing the workaround for bug #1458388 (should have added trailing dot, but ↵ | Max Horn | |
didn't) svn-id: r21822 | |||
2006-04-12 | Updated project files with new required libs. | Lars Persson | |
svn-id: r21821 | |||
2006-04-12 | Fix script dumping | Eugene Sandulenko | |
svn-id: r21820 | |||
2006-04-12 | cleanup | Eugene Sandulenko | |
svn-id: r21819 | |||
2006-04-12 | Speeds up calcGradient again a little bit. | Johannes Schickel | |
Also this should fix a bug in getColorAlphaImpl (I'm not 100% sure if it was wrong before though) svn-id: r21818 | |||
2006-04-12 | - some little clean ups | Johannes Schickel | |
- improves speed of the dimming effect (get's rid of divisions in favour of shifts) - improves speed of calcGradient (nearlly twice as fast in my tests now) svn-id: r21817 | |||
2006-04-12 | DEBUG_SCRIPT -> debugC | Eugene Sandulenko | |
svn-id: r21816 | |||
2006-04-11 | Add F1-F10 keymappings like in original engine. | Eugene Sandulenko | |
svn-id: r21815 | |||
2006-04-11 | Re-fix the CD version of Loom | Max Horn | |
svn-id: r21814 | |||
2006-04-11 | Rearranged code in ScummEngine::openRoom a bit, to separate the filename ↵ | Max Horn | |
generation from other things svn-id: r21813 | |||
2006-04-11 | Don't hardcode specific values for our language enums, as nothing should ↵ | Max Horn | |
depend on them -- any code that is broken by this change was wrong to start with and must be fixed accordingly svn-id: r21812 | |||
2006-04-11 | Removed the PalmOS specific hack in file.cpp in favor for code that should ↵ | Max Horn | |
work everywhere (and hopefully will help the GP32 port, too). svn-id: r21811 | |||
2006-04-11 | Fix warning. | Eugene Sandulenko | |
svn-id: r21810 | |||
2006-04-11 | Added TODO comment about refreshAnimData[] and why it's not (yet) a field in | Torbjörn Andersson | |
the AnimData struct. svn-id: r21809 | |||
2006-04-11 | If generateDetectName() generates an empty string, that's a failure, not a | Torbjörn Andersson | |
success. Otherwise ScummVM will crash once the game detector reaches the "generic HE game variants", which makes it hard to add non-SCUMM games. svn-id: r21808 | |||
2006-04-11 | Updated project file | Chris Apers | |
svn-id: r21807 | |||
2006-04-11 | Bad hack to make the file class work agaain with PalmOS ARM version - read ↵ | Chris Apers | |
the comment for more details svn-id: r21806 | |||
2006-04-11 | Fixed crash with PalmOS ARM version : global objects are allocated but ↵ | Chris Apers | |
constructors are not called - anyway this var is useless with PalmOS version svn-id: r21805 | |||
2006-04-11 | Fixed line ending | Chris Apers | |
svn-id: r21804 | |||
2006-04-11 | Not needed | Chris Apers | |
svn-id: r21803 |