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2006-04-13- No longer draws full shadows for disabled widgetsJohannes Schickel
- Implements 'negativ alpha' values for drawSurfaceMasked (from -1 to -100, used to dim the pixels -1 means very very small dim -100 should be black) - Changes drawSurfaceMasked to use macros for easy changing drawing code svn-id: r21852
2006-04-13Add checkPaths function for FFTravis Howell
svn-id: r21851
2006-04-13Deletes color cache and custom dialog shading.Johannes Schickel
svn-id: r21850
2006-04-13Fixed the invalid reads visible with valgrind, deleted theSven Hesse
printText-dup, it's wrong for Gob2 anyway... svn-id: r21849
2006-04-13Commented the SpriteOperation in Draw_v2::printText() out for now,Sven Hesse
they are responsible for background mess-ups in the intro svn-id: r21848
2006-04-13Some more stubs and rearrangingsSven Hesse
svn-id: r21847
2006-04-13Slightly more verbose error message.Torbjörn Andersson
svn-id: r21846
2006-04-13- More stubs, the intro now works completely (with extreme graphicalSven Hesse
glitches and without sound in the floppy version), the title screen is shown afterwards - Added skipping of the floppy version's copy protection screen, since the CD version doesn't show it either svn-id: r21845
2006-04-13Added TODO about some extra data files that Operation Stealth has to load.Torbjörn Andersson
svn-id: r21844
2006-04-13Add code for save game interface in FFTravis Howell
svn-id: r21843
2006-04-13Fixes save/load.Johannes Schickel
svn-id: r21842
2006-04-13Fix display of saved games list in oracle of FF, when savingTravis Howell
svn-id: r21841
2006-04-13vc36_setWindowImage is used for difference purpose in FFTravis Howell
svn-id: r21840
2006-04-13Work around crash in drawSpriteRaw(). In Future Wars, when going to the future,Torbjörn Andersson
I walked back to the room where I first arrived. At that point, maskPtr was NULL for reasons yet unknown. svn-id: r21839
2006-04-13Disable quick load/save is FF, since original sometimes disabled load/save ↵Travis Howell
and it isn't reliable at the moment svn-id: r21838
2006-04-13Minor fixes to scrolling in FFTravis Howell
svn-id: r21837
2006-04-13Fix various crash issues in FF, the image number in vc2_call needed to be ↵Travis Howell
adjusted svn-id: r21836
2006-04-13Clarified detection filenames for HE games (removed FIXME comments).Eugene Sandulenko
svn-id: r21835
2006-04-13GP32 uses ARM processor. So some of PalmOS specific changes also apply to GP32.Won Star
svn-id: r21834
2006-04-12Fixed potential crash in drawDialogueMessage(): The function should terminateTorbjörn Andersson
if, for some reason, messagePtr is NULL. svn-id: r21833
2006-04-12Actions that do not have any custom response now print one of the defaultTorbjörn Andersson
responses. (Before, nothing would happen.) svn-id: r21832
2006-04-12Fix typo reported in #1469339: "FluidSynth error typo"Eugene Sandulenko
svn-id: r21831
2006-04-12Commiting Fingolfins patch to remove gamedetector usage.Lars Persson
svn-id: r21830
2006-04-12Stubbed addPlayerCommandMessage(). I think it may have something to do withTorbjörn Andersson
printing default responses to commands. svn-id: r21829
2006-04-12Fixing mismatch between format strings and data on some systemsMax Horn
svn-id: r21828
2006-04-12Fixing mismatch between format strings and data on some systemsMax Horn
svn-id: r21827
2006-04-12This assertion shouldn't be needed. At least not here.Torbjörn Andersson
svn-id: r21826
2006-04-12Fixed serious bug in removeOverlayElement() that would cause it to fail. ThisTorbjörn Andersson
caused getObjectUnderCursor() select the wrong object because the object list was no longer guaranteed to be sorted on priority ("mask"). In Future Wars, this made it difficult (impossible?) to pick up the tunic, because the game would pick the bushes instead, even though the tunic had a higher priority. svn-id: r21825
2006-04-12sizeof(void *) != sizeof(int) for a large number of systems.Jonathan Gray
Fix a lot of debug/error statements that were using %d/%x for the result of pointer arithmetic. As C++ apparently has no format string for ptrdiff_t use %lu/%lx as appropriate. svn-id: r21824
2006-04-12- Fixed the mistake in Mult_v2::loadMult() that caused Gob2 floppy toSven Hesse
have a messed up script-pointer afterwards - Added/Changed parts of Mult_v2::playMult() et al. so that the intro works for a few seconds (with glitches) before getting killed while trying to draw text (CD) or trying to play sounds (floppy) svn-id: r21823
2006-04-12Fixing the workaround for bug #1458388 (should have added trailing dot, but ↵Max Horn
didn't) svn-id: r21822
2006-04-12Updated project files with new required libs.Lars Persson
svn-id: r21821
2006-04-12Fix script dumpingEugene Sandulenko
svn-id: r21820
2006-04-12cleanupEugene Sandulenko
svn-id: r21819
2006-04-12Speeds up calcGradient again a little bit.Johannes Schickel
Also this should fix a bug in getColorAlphaImpl (I'm not 100% sure if it was wrong before though) svn-id: r21818
2006-04-12- some little clean upsJohannes Schickel
- improves speed of the dimming effect (get's rid of divisions in favour of shifts) - improves speed of calcGradient (nearlly twice as fast in my tests now) svn-id: r21817
2006-04-12DEBUG_SCRIPT -> debugCEugene Sandulenko
svn-id: r21816
2006-04-11Add F1-F10 keymappings like in original engine.Eugene Sandulenko
svn-id: r21815
2006-04-11Re-fix the CD version of LoomMax Horn
svn-id: r21814
2006-04-11Rearranged code in ScummEngine::openRoom a bit, to separate the filename ↵Max Horn
generation from other things svn-id: r21813
2006-04-11Don't hardcode specific values for our language enums, as nothing should ↵Max Horn
depend on them -- any code that is broken by this change was wrong to start with and must be fixed accordingly svn-id: r21812
2006-04-11Removed the PalmOS specific hack in file.cpp in favor for code that should ↵Max Horn
work everywhere (and hopefully will help the GP32 port, too). svn-id: r21811
2006-04-11Fix warning.Eugene Sandulenko
svn-id: r21810
2006-04-11Added TODO comment about refreshAnimData[] and why it's not (yet) a field inTorbjörn Andersson
the AnimData struct. svn-id: r21809
2006-04-11If generateDetectName() generates an empty string, that's a failure, not aTorbjörn Andersson
success. Otherwise ScummVM will crash once the game detector reaches the "generic HE game variants", which makes it hard to add non-SCUMM games. svn-id: r21808
2006-04-11Updated project fileChris Apers
svn-id: r21807
2006-04-11Bad hack to make the file class work agaain with PalmOS ARM version - read ↵Chris Apers
the comment for more details svn-id: r21806
2006-04-11Fixed crash with PalmOS ARM version : global objects are allocated but ↵Chris Apers
constructors are not called - anyway this var is useless with PalmOS version svn-id: r21805
2006-04-11Fixed line endingChris Apers
svn-id: r21804
2006-04-11Not neededChris Apers
svn-id: r21803