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AgeCommit message (Expand)Author
2002-03-09Add some help for one of my debugger commands.James Brown
2002-03-09Remove some polution from my 'play tree'.James Brown
2002-03-09Fixed NUM_aCTORS for MI2/Indy4, etc.James Brown
2002-03-09Project file for MacOS classic using SDL.Enrico Rolfi
2002-03-09Configuration file to simulate the command line parameters (to write the cmd ...Enrico Rolfi
2002-03-08Added system definitions for MacOS classic/SDL supportEnrico Rolfi
2002-03-08Added an alias declaration for the Point type as SCUMM_Point cause it already...Enrico Rolfi
2002-03-08Fix in getObjectXYpos which occured on big endian machines (for macos support)Enrico Rolfi
2002-03-08Fixed missing texts in Indy3Vincent Hamm
2002-03-08Yet another packing fix for the iPAQ (seems that GCC does not 'recurse pack' ...Lionel Ulmer
2002-03-08some small tweaks and layout changes.Jeremy Newman
2002-03-08Fixed an smush directory errorVincent Hamm
2002-03-08Implemented multiple image blast objectVincent Hamm
2002-03-08Initial Release... Still very buggy, and no sound support, but that's a matte...Mutwin Kraus
2002-03-08Forgot to delete the #if 0 things, I added while development...Mutwin Kraus
2002-03-08Some changes, need to be done to get the Mac Port running. For example Point ...Mutwin Kraus
2002-03-08Fixed a bug in the 'watch' debug command..James Brown
2002-03-08Yet more cleanups. Remove 'index' (reserved keyword), and remove 'res' shadow...James Brown
2002-03-08Zak/Indy box matrix fix. Still doesn't quite work :/James Brown
2002-03-07Added new project configuration: MP3 Enabled DebugJames Brown
2002-03-07<khalek> tsk tskJames Brown
2002-03-07Give music a saner default volume.James Brown
2002-03-07Fixed music volume control for some games.James Brown
2002-03-07Rename o6_samGame to o6_bompWindow.James Brown
2002-03-07Fix a very silly -incorrect- fix for walkboxen. Matrix is still wrong, tho :(James Brown
2002-03-07Update readme a little.James Brown
2002-03-07Oops, remove debug stuff accidently left in.James Brown
2002-03-07Fixes to Sam and Max subgames.James Brown
2002-03-06Add insane.cppTravis Howell
2002-03-06Added possibility to use a '.so3' file instead of a .SOU file. The tool to ge...Lionel Ulmer
2002-03-06Remove too strict error checking that prevented debugging.Lionel Ulmer
2002-03-06Implemented the cutscene exit key during smush playbackVincent Hamm
2002-03-06Made a few hacks in the smush player to make DIG intro play (but buggy)Vincent Hamm
2002-03-06Preliminary smush playback support.Vincent Hamm
2002-03-06Minor stack fix.James Brown
2002-03-06Sam and Max is now completable. There are two graphical glitches, and the gam...James Brown
2002-03-06Fixed typo.James Brown
2002-03-06Applied cleanup and scaling patch by Rob.James Brown
2002-03-06Add Matti Hmlinen's patch to suppress warningsTravis Howell
2002-03-06Fixed a few V7 scummVarsVincent Hamm
2002-03-06Fixed some more Sam and Max bugs. Is now playable to BumpusVille.James Brown
2002-03-06Reimplemented the preliminary Dig features. Implemented actor with many direc...Vincent Hamm
2002-03-06Final part of V7 merging process. The FULL_THROTTLE define is not required an...Vincent Hamm
2002-03-06Fix typo in music volume, and add -m parameter to set it.James Brown
2002-03-05Next episode in V7 reimplementation. Nearly workingVincent Hamm
2002-03-05Adding music volume control.James Brown
2002-03-05More v7 implementationVincent Hamm
2002-03-05Fixed a few things with V7 and samnmax midi (still not working)Vincent Hamm
2002-03-05Fixed OF_OWNER_ROOM for V7 implementationVincent Hamm
2002-03-05Updated the readme with the latest infoJeremy Newman