index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2014-03-10
CGE: Fix obsolete debug message
Strangerke
2014-03-10
FULLPIPE: Make angle arithmetics more readable in scene18/19
Eugene Sandulenko
2014-03-10
TONY: Revert 60980e783ef263f3ed5aa708dc3032779d3be923
Strangerke
2014-03-10
TONY: Fix clang warnings - Courtesy of LordHoto
Strangerke
2014-03-10
Merge pull request #446 from lordhoto/agos-offset-fix
Johannes Schickel
2014-03-09
TONY: Add some missing virtual keywords
Strangerke
2014-03-10
FULLPIPE: Implement sceneHandler18and19_drawRiders()
Eugene Sandulenko
2014-03-09
GIT: Ignore gettext messages.mo file
Thierry Crozat
2014-03-09
DOC: Update Czech README from patch #1603
Thierry Crozat
2014-03-09
I18N: Update translation data file
Thierry Crozat
2014-03-09
I18N: Update Czech translation from patch #1603
Thierry Crozat
2014-03-09
I18N: Update Hungarian translation from patch #1602
Thierry Crozat
2014-03-09
GROOVIE: Remove two useless variables
Strangerke
2014-03-09
VOYEUR: rename audio and video track access functions
Strangerke
2014-03-09
VOYEUR: Another try to get rid of the hidden overloaded functions
Strangerke
2014-03-09
VOYEUR: Remove a default parameter in RL2Decoder::loadfile()
Strangerke
2014-03-09
VOYEUR: Remove useless VoyeurEngine pointer in SoundManager
Strangerke
2014-03-09
VOYEUR: Remove useless object in RL2VideoTrack
Strangerke
2014-03-09
VOYEUR: Fix a couple of hidden overloaded virtual functions
Strangerke
2014-03-09
AGOS: Fix sound offset table access for StS 2 Mac/Amiga.
Johannes Schickel
2014-03-09
SCUMM: Define symbols before actually using them in proc3ARM.s.
Johannes Schickel
2014-03-09
Merge pull request #444 from lordhoto/iphone-clang-3.3
Johannes Schickel
2014-03-09
TUCKER: Some renaming in Graphics
Strangerke
2014-03-09
TUCKER: Some more refactoring
Strangerke
2014-03-09
TUCKER: Some more refactoring
Strangerke
2014-03-09
TUCKER: Fix some values assigned to _csDataLoaded
Strangerke
2014-03-09
TUCKER: make _panelLockedFlag a boolean instead of an integer
Strangerke
2014-03-09
TUCKER: Fix some values assigned to _skipCurrentCharacterDraw
Strangerke
2014-03-09
TUCKER: Some more renaming
Strangerke
2014-03-09
FULLPIPE: Implement sceneHandler18and19_showBoyJumpTo()
Eugene Sandulenko
2014-03-08
TUCKER: Some more renaming
Strangerke
2014-03-08
TUCKER: Change the type of some variables to boolean
Strangerke
2014-03-08
TUCKER: Initialize some uninitialized variables
Strangerke
2014-03-08
VOYEUR: Fix some uninitialized variables
Strangerke
2014-03-08
FULLPIPE: Implement sceneHandler18and19_showGirlJumpTo()
Eugene Sandulenko
2014-03-07
TUCKER: Avoid a potential string overrun by using strlcpy instead of strcpy
Strangerke
2014-03-07
TUCKER: Use a boolean for drawFlag instead of an integer
Strangerke
2014-03-07
TUCKER: Some more renaming
Strangerke
2014-03-07
AVALANCHE: Implement Parser::bossKey().
uruk
2014-03-07
TUCKER: Use boolean in place of integer for some members of the Sprite structure
Strangerke
2014-03-07
TUCKER: Start renaming struct members to follow coding/naming conventions
Strangerke
2014-03-07
VOYEUR: Update engine status in header comment
Strangerke
2014-03-07
TUCKER: Remove some useless modification of sprite state
Strangerke
2014-03-07
TUCKER: Reduce the scope of some variables
Strangerke
2014-03-07
TSAGE: Rename savegame header members
Strangerke
2014-03-07
AVALANCHE: Rework use of ShootEmUp.
uruk
2014-03-07
AVALANACHE: Rework use of MainMenu.
uruk
2014-03-07
VOYEUR: Rename some computer fields
Strangerke
2014-03-06
AVALANCHE: Implement MainMenu::wait().
uruk
2014-03-06
FULLPIPE: Implement sceneHandler19_updateNumRides()
Eugene Sandulenko
[next]