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2011-02-27TSAGE: Initial implementation of Scene #1400 - Arriving at RingworldPaul Gilbert
2011-02-27TSAGE: Implemented Scene #1500 - Ringworld Space-portPaul Gilbert
2011-02-27TSAGE: Initial implementation of Scene #1250 - But scene doesn't seem to be usedPaul Gilbert
2011-02-27TSAGE: Bugfix for loading scenes without a palettePaul Gilbert
2011-02-27TSAGE: Bugfix for correctly setting object frame numbersPaul Gilbert
2011-02-27TSAGE: Added Scene 1001 (Fleeing Planet)Paul Gilbert
2011-02-27TSAGE: Separated Scene 1000 into a seaprate code filePaul Gilbert
This is mimicking the original engine, which breaks the entire game into groups of scenes
2011-02-27TSAGE: Minor bugfixes for Scene 90 (Shipyard Entrance)Paul Gilbert
2011-02-27TSAGE: Fixed bug with scene mode being used incorrectly as the scene load flagPaul Gilbert
2011-02-27TSAGE: Fix for inflinite loop setting scene zoom percentsPaul Gilbert
2011-02-27TSAGE: Bugfix to enable palette rotationPaul Gilbert
2011-02-26TSAGE: Bugfix for credits animations in Scene 1000Paul Gilbert
2011-02-26TSAGE: Bugfixes for drawing objects in wide screen areasPaul Gilbert
2011-02-24TSAGE: Bugfixes for Scene 60 - Flycycle ControlsPaul Gilbert
2011-02-24TSAGE: Standardised class naming for game scene logicPaul Gilbert
2011-02-23TSAGE: Added missing death sequence in scene 20Paul Gilbert
2011-02-23TSAGE: Added code to the sound handler stub methods to properly flag sounds ↵Paul Gilbert
as ending
2011-02-23TSAGE: Reworked code to separate Ringworld specific code from core engine ↵Paul Gilbert
classes
2011-02-23TSAGE: Added proper cursor showing when the scene changesPaul Gilbert
2011-02-22TSAGE: Initial implementation of more game scenes and support classesPaul Gilbert
2011-02-18Merge of GCC compilation fixesPaul Gilbert
2011-02-18TSAGE: Started fleshing out the SoundHandler classPaul Gilbert
2011-02-16Merge branch 'tsage-linux-compatibility' into tsageAlex Bevilacqua
2011-02-16TSAGE: fix tokenization issue in SYNC_ENUM in GCCAlex Bevilacqua
This needs to be tested in MSVC to ensure it doesn't now break Windows builds with a different error ;)
2011-02-16add TSAGE to the engines listAlex Bevilacqua
2011-02-16TSAGE: Bugfix to set the visage correctly in one of the Scene 20 objectsPaul Gilbert
2011-02-16TSAGE: Rework the logic for showing the cursor in new scenes.cppPaul Gilbert
I'm still not completely happy with how it's implemented, and the original code is very obtuse when it comes to cursor display; it will likely need further investigation later on so the cursor doesn't appear in cut-scene scenes
2011-02-16TSAGE: Bugfix to correctly draw objects on-screen in double-width scrolling ↵Paul Gilbert
screens
2011-02-16TSAGE: Completed Scene 50 - By FlycyclesPaul Gilbert
2011-02-16TSAGE: Bugfix for SequenceManager sequences ending immediatelyPaul Gilbert
2011-02-16TSAGE: Fix another pathfinding bug that was causing infinite loops in some casesPaul Gilbert
2011-02-16TSAGE: Fix to Scene 50 for player to correctly face the direction he's ↵Paul Gilbert
moving towards
2011-02-16TSAGE: Replaced some old delete's with proper calls to remove() methodPaul Gilbert
2011-02-16TSAGE: Yet another pathfinding bugfixPaul Gilbert
2011-02-16TSAGE: Another pathfinding bugfixPaul Gilbert
2011-02-15TSAGE: Bugfixes for the player pathfinderPaul Gilbert
2011-02-15TSAGE: Bugfix to correctly clear the walk region intersection lists when ↵Paul Gilbert
changing scenes
2011-02-15TSAGE: Bugfix to load walk region areas correctlyPaul Gilbert
2011-02-14TSAGE: Bugfix for speaking text being hidden when the same speaker speaks ↵Paul Gilbert
multiple times
2011-02-14TSAGE: Added the engine in a separate branchPaul Gilbert
2011-02-14HUGO: Some more refactoringstrangerke
Move _hotspots to mouse class and encapsulate it, rename some variables in route class
2011-02-13SCI: Fix GK2 Mac picture 2315Matthew Hoops
It hardcodes the picture so it doesn't get run with the decompressor
2011-02-13SCI: Add detection for GK2 MacMatthew Hoops
2011-02-13SCI: Add support for Phantasmagoria 2 CLUT resourcesMatthew Hoops
My test of ising the clut associated with the intro video produced a decent quality color conversion. This is not yet hooked up to the video player.
2011-02-13Remove erroneous comment. It reflected a false belief resulting fromLars Skovlund
a missing parameter check, which has also been added.
2011-02-13MOHAWK: Fix comments for the LB sampler v2Matthew Hoops
2011-02-13MOHAWK: Add support for Mac LB v2 gamesMatthew Hoops
2011-02-13SCI: Switch to true color mode for the GK2 demo Indeo3 videoMatthew Hoops
2011-02-13SCI: Fix VMD coordinatesMatthew Hoops
The suffix check for "vmd" failed for uppercase files.
2011-02-13AUDIO: Fix assertion triggered by SubSeekableAudioStream constructor.Johannes Schickel
This assertion was introduced with 633b8ed27784. I change the code to first convert all parameters to the audio stream's framerate to avoid a possible use of operator- on two AudioTimestamps with different framerates.