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2005-07-13German translations for some interface texts, as pointed out by SimonTorbjörn Andersson
Sawatzki. svn-id: r18539
2005-07-13Rename functionTravis Howell
Add comments for missing cases. svn-id: r18538
2005-07-12Made it possible to terminate dialog windows with Enter. (We could alreadyTorbjörn Andersson
terminate them with Esc.) This is so that, for instance, if you type a savegame name you can press Enter, rather than clicking on the "Save" button. I don't know if the original did this as well, but it feels natural to me. svn-id: r18537
2005-07-11In o_quit_if_user_presses_y(), assume that any unknown language (e.g.Torbjörn Andersson
"English (GB)") behaves like "English (US)". This is consistent with how we handle language in the rest of the Simon engine, as far as I can see. Should "n" really be the key for a negative answer in all languages? svn-id: r18536
2005-07-11Yet another GCC 4 fixMax Horn
svn-id: r18535
2005-07-11Move scaler key handling to a separate method (this helps to fix a GCC 4.0 ↵Max Horn
warning, makes pollEvent() cleaner); fixed some code formatting issues svn-id: r18534
2005-07-11Fix more GCC 4.0 warningsMax Horn
svn-id: r18533
2005-07-10Updated interface.cpp so it compiles for VC6 without errors. Moved loop ↵Lars Persson
variable declaration svn-id: r18532
2005-07-10Remove packing on Color, as it was n't needed. Keeping packing on PalEntryLars Persson
svn-id: r18531
2005-07-10No reason to pack ClipData; since it's not a POD-type, that wouldn't be ↵Max Horn
valid anyway. Likewise for Surface. svn-id: r18530
2005-07-10Cleanup.Torbjörn Andersson
svn-id: r18529
2005-07-09Updated build files for Symbian/Epoc so they now also includes SAGALars Persson
svn-id: r18528
2005-07-091. Fixed divide by zero defect (exception on my symbian target, Windows just ↵Lars Persson
return max val) 2. Fixed so Saga compiles for VC6. 3. Added GCC_PACK & pragma pack to gfx.h svn-id: r18527
2005-07-09Fix bug #1235211: "SAGA: Fails to compile with gcc4.0"Eugene Sandulenko
svn-id: r18526
2005-07-09Remove leftoversEugene Sandulenko
svn-id: r18525
2005-07-09code cleanupsAndrew Kurushin
transitionDissolve -> gfx del sdebug svn-id: r18524
2005-07-09gfx rearangementAndrew Kurushin
code cleanups svn-id: r18523
2005-07-09This should really be two or three different commits, but I'm too lazy forTorbjörn Andersson
that: * Re-worked the elevator script bug workaround so that it's more consistent with the other two script bug workarounds. * Some renamings to make it more clear that game events and input events are two completely different things. * Added function for clearing pending input events, and used that to fix an annoying keyboard repeat bug when closing the debug console. (The console would keep re-opening because the key press to open it kept repeating even though the key had been released.) svn-id: r18522
2005-07-09remove 1pixel dos clippingAndrew Kurushin
svn-id: r18521
2005-07-09Commited patch to fix bug #1210836: "ALL: Failed assertion in AdvMame scaler".Eugene Sandulenko
Thanks cyx for actual fixing. svn-id: r18520
2005-07-09Mention Zak C64 support.Eugene Sandulenko
svn-id: r18519
2005-07-08fix final sequence scene heightAndrew Kurushin
svn-id: r18518
2005-07-08Undo previous 'fix' - Bob != bob = blit objectMax Horn
svn-id: r18517
2005-07-08implemented per scene actors clippingAndrew Kurushin
so last sequence should look much better (not perfect) svn-id: r18516
2005-07-08Extended the sprite draw() functions so that a clip rect can be specified,Torbjörn Andersson
and used that to clip the puzzle piece being moved around to avoid graphics glitches. svn-id: r18515
2005-07-08Fixes for RISC OSMax Horn
svn-id: r18514
2005-07-08Spelling fixMax Horn
svn-id: r18513
2005-07-08Redraw the interface (primarily the inventory icons) after loading a savedTorbjörn Andersson
game. svn-id: r18512
2005-07-07Added note about GCC 4 fixes. (By the time we make a new stable release itTorbjörn Andersson
ought to be fairly well tested, and GCC 4 should have stabilized a bit.) svn-id: r18511
2005-07-07Add patch:Travis Howell
1233352 - Fix hanging descheduled entry/exit scripts svn-id: r18510
2005-07-07Applied my own patch #1233980 to fix compilation on my unstable Debian box,Torbjörn Andersson
and to hopefully fix the previously rejected bug #1233194. svn-id: r18509
2005-07-07This allows ScummVM to run pre-Dig/FT SCUMM games again when compiled withTorbjörn Andersson
GCC 4.0, at least for me. I'm not enough of a language lawyer to say for certain whether the old code was really undefined, but it's a simple enough change that shouldn't possibly do any harm. svn-id: r18507
2005-07-06possible 'fix' for bug #1233495 (FOTAQ code is so hackish...)Gregory Montoir
svn-id: r18506
2005-07-06Declared destructor virtual and testing Tortoise CVS output to see how the ↵Lars Persson
notification works (not) svn-id: r18505
2005-07-06Fixed stopping sounds. I think that at one point our 'param' used to beTorbjörn Andersson
unsigned, but it isn't any more. svn-id: r18504
2005-07-06fix end sequence - show inventory bug during converseAndrew Kurushin
svn-id: r18503
2005-07-06fix converse pal bugAndrew Kurushin
svn-id: r18502
2005-07-05Added S60 RSS file if it shall be working with ECompXL. Works on emulator ↵Lars Persson
but not for target right now svn-id: r18501
2005-07-05Last modifications for Actions to WinCE.Lars Persson
svn-id: r18500
2005-07-05* Updated WINCE files to compile with new code sharing with other small ↵Lars Persson
screen devices (such as Symbian) svn-id: r18499
2005-07-05* Start of generic key configuration support for ScummVMLars Persson
* Moved KeyConfigDialog, key from WinCE to gui * Updated wince code to inherit and use new GUI::Keys and launch new dialog * New definition SMALL_SCREEN_DEVICE when keysdialog should be inittialized from options.cpp * Added new function to SDL\Events that handles key remapping. LINUPY & QTOPIA remapping moved to that function. SymbianOs.cpp overrides this function to enable key remapping to events * Compiled VC6++ project. This with warnings and errors, but NOT in the changed code. (SAGA,KYRA) * Compiled using WCE tools 3 for X86 target and running Scummvm in emulator to test * Compiled with UIQ target. The rest Symbian platforms might require further configuration to operate properly * Actor.h in Saga now compiles for default VC6 setting. * Aspect.cpp does not compile in VC6/WCE due to template problems with the kFastAndNiceAspectMode setting. * Changed order of creation of gamedetector and mainsystem in Main.cpp * If anything does not compile, or is totally out of order, please revert changes. svn-id: r18498
2005-07-05Hid most of debug output to deeper levels. We're pretty close to officialEugene Sandulenko
launch so it should be invisible to users. svn-id: r18497
2005-07-05Clarified the comment slightly.Torbjörn Andersson
svn-id: r18496
2005-07-05SAGA no longer has its own line-drawing code, so this comment no longerTorbjörn Andersson
applies. svn-id: r18495
2005-07-05- Stripped down unused SURFACE parameter in palette-related functionsEugene Sandulenko
- Fixed scenes glitch when loading saved game. This is done by closing load window right after game is loaded which differs from original but seems more logical to me - Fixed wrong palette when Dragon maze was loaded from a savegame. We just didn't process Palette resource for it. svn-id: r18494
2005-07-05Clip actors and objects to the scene (which may be an inset), and onlyTorbjörn Andersson
allow interaction with actors and objects inside this same area. Other hit zones may - indeed must - still exist outside the inset, and they are not affected by this patch. This fixes some glitches at the glass makers's house in ITE. svn-id: r18493
2005-07-04Added note about BS2 script bug.Torbjörn Andersson
svn-id: r18492
2005-07-04Cleanup.Torbjörn Andersson
svn-id: r18491
2005-07-04Apparently some masks are bigger than the image they are supposed to beTorbjörn Andersson
masking, and therefore need to be clipped. This fixes a slight glitch in the ITE intro where an actor is drawn partly in the status text field. svn-id: r18490
2005-07-04Fixed warning.Torbjörn Andersson
svn-id: r18489