Age | Commit message (Expand) | Author |
2003-08-28 | Removed the Surface class in favor of small struct specially made for the | Torbjörn Andersson |
2003-08-28 | Cleanup | Torbjörn Andersson |
2003-08-28 | Fixed format string error. | Torbjörn Andersson |
2003-08-28 | Load older Color Cycling resource. | Travis Howell |
2003-08-27 | V1 games are now supported | Travis Howell |
2003-08-27 | Force redraw so copy protection screen in monkeyega/vga is shown correctly. | Travis Howell |
2003-08-27 | Add code to check for game-specific scaler and fullscreen settings, like we | Torbjörn Andersson |
2003-08-27 | Added code for smoothing upscaled sprites (for the highest detail setting). | Torbjörn Andersson |
2003-08-27 | Unstubbed DimPalette() (used when pausing the game) and re-indented the | Torbjörn Andersson |
2003-08-27 | Ooops | Travis Howell |
2003-08-27 | Update news | Travis Howell |
2003-08-27 | use file class for speech so people with clusters in different directories ge... | Jonathan Gray |
2003-08-27 | Add change ot fix pallete issue in 256 color small_header games | Travis Howell |
2003-08-27 | Fix room palette issues in small_header games. | Travis Howell |
2003-08-27 | errr. this shouldn't have been committed | Joost Peters |
2003-08-27 | Basic speech code, the change in speech.cpp is needed for me, but I am afraid... | Joost Peters |
2003-08-26 | Revert v1 zak face costume color nack to 8, since palette is fixed. | Travis Howell |
2003-08-26 | Fix room colors in v1 zak | Travis Howell |
2003-08-26 | Handle the fadeNow parameter to BS2_SetPalette() so that the palette is | Torbjörn Andersson |
2003-08-26 | The graphics detail settings partially work now. They only affect how | Torbjörn Andersson |
2003-08-26 | Actually, we used to draw blast text after blast objects. I changed the | Torbjörn Andersson |
2003-08-25 | cleanup | Max Horn |
2003-08-25 | fix actor position in V1 games (by eyeballing the original in dosbox); still ... | Max Horn |
2003-08-25 | v1 masking fixes | Max Horn |
2003-08-25 | fixing off-by-one buglet (harmless in 99% of cases since the 'invalid' _imgBu... | Max Horn |
2003-08-25 | check for costume format, not engine version | Max Horn |
2003-08-25 | implemented V1/C64 object masking, and simplified drawStripC64Mask a bit | Max Horn |
2003-08-25 | This fix should be v2 only | Travis Howell |
2003-08-25 | enable V1/C64 masking | Max Horn |
2003-08-25 | fixed and cleaned up V1 actor masking | Max Horn |
2003-08-25 | Clarified the comments for our Surface class a bit. I plan on removing it | Torbjörn Andersson |
2003-08-25 | FadeServer() is now called from ServiceWindows(), thus eliminating the need | Torbjörn Andersson |
2003-08-24 | fix for bug #782727 (COMI: no sentence line while inventory is shown) by draw... | Max Horn |
2003-08-24 | small cleanup for the Ogg playback code | Max Horn |
2003-08-24 | commented my hack | Max Horn |
2003-08-24 | fix for bug #786994 (DOTT: no custom cursor) | Max Horn |
2003-08-24 | use less generic file name for settings.dat, I assume filenames > 8.3 are ok ... | Jonathan Gray |
2003-08-24 | make settings use SaveFileManager stuff as well | Jonathan Gray |
2003-08-24 | fix strange keyboard issues by passing the game the values it wants | Jonathan Gray |
2003-08-24 | be more tolerant of files being in different spots, and living on case sensit... | Jonathan Gray |
2003-08-24 | this should be signed | Jonathan Gray |
2003-08-24 | correct slashes in paths | Jonathan Gray |
2003-08-24 | bring up the restore game menu when any -x param is specified, this is nicer ... | Jonathan Gray |
2003-08-24 | we don't need to be told when we've hit a key | Jonathan Gray |
2003-08-24 | return read error in PlayCompSpeech for now so we get subtitles | Jonathan Gray |
2003-08-24 | Ooops, inventory still needs to be clear when moving through inventory. | Travis Howell |
2003-08-24 | Minor cleanup | Travis Howell |
2003-08-24 | Update comment | Travis Howell |
2003-08-24 | Handle hiding of verbs/inventory in v1-v2 games correctly. | Travis Howell |
2003-08-24 | work around compiler bug in GCC 2.95.x | Max Horn |