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2010-11-07COMMON: Add const qualifiers and remove Common:: prefix in MacResManager codeMax Horn
svn-id: r54122
2010-11-07COMMON: Rename and tweak MD5 functionsMax Horn
* names now comply to our naming conventions * the function computeStreamMD5AsString which computes the MD5 as a hex string now returns it as a Common::String * add doxygen comments svn-id: r54121
2010-11-07DETECTOR: Don't compute mac resource fork MD5 of a file multiple timesMax Horn
Also add a FIXME regarding the fact that we don't handle the case that a file is listed as a regular file and as one with resource fork. svn-id: r54120
2010-11-07ENGINES: Do not include engines/savestate.h from engines/game.hMax Horn
svn-id: r54119
2010-11-07DETECTOR: Get rid of ADGF_KEEPMATCHMax Horn
Also fix some typos, and minor tweaks svn-id: r54118
2010-11-07HUGO: Added basic debugging console to engineDavid Turner
Since HUGO uses Debug Channels, this allows for the interactive setting of debugflags as well as providing a base for adding further debugging commands. svn-id: r54117
2010-11-07DRACI: Added basic debugging console to engineDavid Turner
Since DRACI uses Debug Channels, this allows for the interactive setting of debugflags as well as providing a base for adding further debugging commands. svn-id: r54116
2010-11-07CINE: Added basic debugging console to engineDavid Turner
Since CINE uses Debug Channels, this allows for the interactive setting of debugflags as well as providing a base for adding further debugging commands. svn-id: r54115
2010-11-07CONFIGURE: disable libmad for N64 PortFabio Battaglia
libmad uses more cpu than tremor, and audio stutters more, also this will save some memory svn-id: r54114
2010-11-07CREDITS: Add myself to the Infrastructure section (after talking with Max).Johannes Schickel
svn-id: r54112
2010-11-07CREDITS: Mark Joachim Eberhard as retired.Johannes Schickel
svn-id: r54110
2010-11-07MOHAWK: Remove console FIXME'sMatthew Hoops
svn-id: r54109
2010-11-07LURE: Convert printf to debug/warningMax Horn
Exception: The "decompiler" code still uses fopen/fprintf etc. but it is disabled by default, hence I am ignoring it for now. svn-id: r54108
2010-11-07MOHAWK: Convert all printf to debugN callsMax Horn
This involves some nasty decisions, like mixing debugN and DebugPrintf calls in the RivenConsole. I added FIXME comments about this. svn-id: r54107
2010-11-07LURE: Remove all uses of (f)printf; cleanupMax Horn
svn-id: r54106
2010-11-07ENGINES: Unify code layout of all ADParams instancesMax Horn
svn-id: r54105
2010-11-07GRAPHICS: Cleanup advmame scaler code; don't include assert.hMax Horn
svn-id: r54104
2010-11-07HUGO: Move fonts to display.cppArnaud Boutonné
Some cleanup svn-id: r54103
2010-11-06HUGO: Move _palette to display.cppArnaud Boutonné
svn-id: r54102
2010-11-06TOOL: Add original palette in tool, disabledArnaud Boutonné
This may be required by purists, but is awful (thus currently not used) svn-id: r54101
2010-11-06HUGO: Implement REMAPPAL. Arnaud Boutonné
Palettes in H3 Win intro are now correct svn-id: r54100
2010-11-05GRAPHICS/SJIS: cleanupFlorian Kagerer
svn-id: r54099
2010-11-05AUDIO: Remove obsolete comment.Johannes Schickel
svn-id: r54098
2010-11-05PLUGINS: improved one-at-a-time plugin codeYotam Barnoy
I reduced memory fragmentation using 2 principles: Plugins should be loaded for as little time as possible, and long lasting memory allocations should be allocated before plugins are loaded. There might still be a little fragmentation left. Note that command line settings that require plugins to be loaded don't work yet, but they didn't work (properly) before either. svn-id: r54097
2010-11-05HUGO: Silent GCC warning introduced in r54087Arnaud Boutonné
svn-id: r54095
2010-11-05SCI: Fix blend rounding, styleWillem Jan Palenstijn
svn-id: r54093
2010-11-05GUI: Better description of the dithering checkboxFilippos Karapetis
svn-id: r54092
2010-11-05GrammarFilippos Karapetis
svn-id: r54091
2010-11-05COMMON/GUI/SCI: Changes to the EGA dithering checkboxFilippos Karapetis
- Changed the new dithering checkbox to be more generic (i.e. relevant for all engines that may support such a feature in the future) - Changed the checkbox to be unchecked by default. As discussed on -devel, game enhancements in ScummVM should be off by default, and opt-in - Changed the option from "sci_undither" to "disable_dithering" - Changed theme version style to X.Y.Z and bumped it to 0.8.2 svn-id: r54090
2010-11-05WINCE: Remove tons of obsolete workaround code for 'missing' headers and funcsMax Horn
svn-id: r54089
2010-11-05SCUMMVM: Bumped theme version to 0.81.Filippos Karapetis
This fixes regression #3103351 - "GUI: Crashes on Edit Game/Options Buttons" svn-id: r54088
2010-11-05HUGO: Suppress useless case in processRoute()Arnaud Boutonné
svn-id: r54087
2010-11-05HUGO: Suppress status variables related to playbackArnaud Boutonné
svn-id: r54086
2010-11-05TOOL: Fix bug in data in Hugo2 DosArnaud Boutonné
svn-id: r54085
2010-11-05AGOS: Display item names and descriptions via GUImessage, in Swampy ↵Travis Howell
Adventures for now. svn-id: r54084
2010-11-05TEST: Tweak "make test" build rules to ignore -Wglobal-constructorsMax Horn
On my OS X machine, -Wglobal-constructors is always added by configure. But the test runner makes heavy use of global constructors. This change allows me to run "make test" even when using -Werror. svn-id: r54083
2010-11-05PLUGINS: Simplify ELF plugin providers & DLObject subclassesMax Horn
* Remove DLObject virtual methods allocSegment and freeSegment. As long as all DLObject implementations use memalign + free to allocate/release segments, there is no point in wrapping those. This enables further simplifications. * Add TemplatedELFPlugin template class. Use this instead of explicit ELFPlugin subclasses. * Rename DLObject::discard_symtab to discardSymtab svn-id: r54082
2010-11-05PLUGINS: Add EM_SH to elf32.h (e_machine type used by DC backend)Max Horn
svn-id: r54081
2010-11-05GRAPHICS/SJIS: fix out of bounds shadow mode text drawingFlorian Kagerer
svn-id: r54080
2010-11-05SCUMM/FM-TOWNS JAPANESE: fix out of bounds text drawingFlorian Kagerer
(could cause invalid memory access in MI1) svn-id: r54079
2010-11-05SCI: Add a default case to a switch statement to silence some compiler warnings.Johannes Schickel
svn-id: r54078
2010-11-04SCI: Renamed findBlock() to findBlockSCI0()Filippos Karapetis
svn-id: r54077
2010-11-04TOON: Fix sound effect archive destroy Sylvain Dupont
Variable not initialized. Crashed when no sound effects were present in the room (Bug fixed thanks to Thomas) svn-id: r54076
2010-11-04TOON: Fix ambient audio destroy in chapter 2Sylvain Dupont
(Thanks to Thomas) svn-id: r54075
2010-11-04VIDEO: PreIMD: End frame when frameSize == 0Sven Hesse
As happens for the last frame in the first video of the Fascination intro. svn-id: r54072
2010-11-04SCI: Fix precedence error in commentWillem Jan Palenstijn
svn-id: r54071
2010-11-04SCI: Set undither to on by default again, like it was. Filippos Karapetis
From our current stance, this is a game enhancement, and should be on by default, like the rest of the game enhancements (AGI mouse, save/load replacement etc) svn-id: r54070
2010-11-04SCI: Use gamma 2.2 for blending undithered coloursWillem Jan Palenstijn
svn-id: r54069
2010-11-04SCI: adding force to memorial area for SQ3/introMartin Kiewitz
makes the view getting fully undithered svn-id: r54068
2010-11-04GUI: Fix build with readline enabledWillem Jan Palenstijn
svn-id: r54067