Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-03-06 | MADS: Fix hand animations on Antigrav control panel | Paul Gilbert | |
2015-03-06 | MADS: Fix crash after installing cards in ship | Paul Gilbert | |
2015-03-06 | MADS: Animation fixes for scene group 8 | Paul Gilbert | |
2015-03-06 | MADS: Fix map fade out when choosing a car destination | Paul Gilbert | |
2015-03-06 | MADS: Fix car door exiting animations | Paul Gilbert | |
2015-03-06 | MADS: Another car opening animation fix | Paul Gilbert | |
2015-03-06 | MADS: Fix animation of lab door opening | Paul Gilbert | |
2015-03-06 | MADS: Fix another incorrect car door opening animation | Paul Gilbert | |
2015-03-06 | SDL: Special case the call to SDL_CreateThread for SDL2, since SDL2 requires ↵ | Einar Johan Trøan Sømåen | |
threads to be named. - Fixes compilation on OS X with SDL2 enabled, SDL1 builds should be entirely unaffected. | |||
2015-03-06 | CONFIGURE: Always link against Cocoa on OS X, since SDL2 doesn't seem to ↵ | Einar Johan Trøan Sømåen | |
pick it up for us. | |||
2015-03-06 | SDL: Fix compilation with SDL 2.0 under MSVC | Filippos Karapetis | |
In SDL 2.0, intrin.h is now included in SDL_cpuinfo.h, which includes setjmp.h. SDL_cpuinfo.h is included from SDL.h and SDL_syswm.h. Thus, we remove the exceptions for setjmp and longjmp before these two includes. | |||
2015-03-06 | DEVTOOLS: Add support for linking with SDL 2.0 in create_project | Filippos Karapetis | |
This is handled with the new command-line option, --sdl2 | |||
2015-03-05 | MADS: Bugfixes and cleanup for Herman conversation | Paul Gilbert | |
2015-03-05 | SDL: Fake key events for unassociated TEXTINPUT events. | Johannes Schickel | |
2015-03-05 | SDL: Remove TEXTINPUT events we associate with KEYDOWN. | Johannes Schickel | |
2015-03-05 | MADS: Fix mismatched delete/free releasing screen surface | Paul Gilbert | |
2015-03-05 | MADS: Show a warning if sound code reads beyond end of sound data blocks | Paul Gilbert | |
2015-03-05 | MADS: Fix crash after throwing both bones to dog | Paul Gilbert | |
2015-03-05 | MACOSX: Fix compilation | Matthew Hoops | |
Broken by 3f22c12 | |||
2015-03-05 | MADS: Fix timer initialization in two scenes | Paul Gilbert | |
2015-03-05 | MADS: Fix screwed up death animation when getting eaten in village stream | Paul Gilbert | |
2015-03-05 | ZVISION: Fix GCC signed/unsigned warning | Torbjörn Andersson | |
2015-03-04 | MADS: Fix animations for opening car door at various car locations | Paul Gilbert | |
2015-03-04 | MADS: Fix gender scanning animation in car | Paul Gilbert | |
2015-03-04 | MADS: Fix assert when there are more than 5 talk options available | Paul Gilbert | |
2015-03-04 | MADS: Fix Herman animating too quickly | Paul Gilbert | |
2015-03-05 | BUILD: Output working command line for git commit in ideprojects target. | Johannes Schickel | |
2015-03-05 | BUILD: Update ideprojects target to generate MSVC12 project files. | Johannes Schickel | |
2015-03-05 | DEVTOOLS: Update codeblocks readme.txt to "new" dir structure. | Johannes Schickel | |
2015-03-05 | IPHONE: Remove readme file about XCode project generation. | Johannes Schickel | |
This is not supported right now and thus confusing to users. | |||
2015-03-05 | IPHONE: Remove out-dated XCode project files. | Johannes Schickel | |
2015-03-05 | Merge pull request #572 from lordhoto/sdl2-support | Johannes Schickel | |
SDL: Add experimental support for SDL2 | |||
2015-03-05 | CREDITS: Mention skristiansson for his initial SDL2 support work. | Johannes Schickel | |
2015-03-04 | MADS: Fix crash throwing bones to dog | Paul Gilbert | |
2015-03-04 | Merge pull request #589 from norbertbajko/drascula_crash | Filippos Karapetis | |
DRASCULA: fix crash/graphic glitch at castle towers | |||
2015-03-02 | GRAPHICS: Fix GCC signed/unsigned warnings. | Torbjörn Andersson | |
2015-03-01 | MADS: Fix animation of hand typing code in teleporter | Paul Gilbert | |
2015-03-01 | MADS: Fix display of teleporter values with leading zeroes | Paul Gilbert | |
2015-03-01 | DRASCULA: comment "talk.cpp" | norbertbajko | |
Explain #5903 DRASCULA-IT bug fix | |||
2015-03-01 | DRASCULA: comment "talk.cpp" | norbertbajko | |
Explain #5903 DRASCULA-IT bug fix | |||
2015-03-01 | DRASCULA: comment "actors.cpp" | norbertbajko | |
Explain #5903 DRASCULA-IT bug fix | |||
2015-03-01 | SDL: Call setupIcon for each window creation with SDL2. | Johannes Schickel | |
This should make sure that the logo is properly set on Win32 with SDL2. | |||
2015-03-01 | DRASCULA: fix crash/graphic glitch at castle towers | Norbert Bajkó | |
Fix bug #5903 DRASCULA-IT: Crash/graphic glitch at castle towers | |||
2015-02-24 | Merge pull request #587 from jammm/scummvm_local | Einar Johan Trøan Sømåen | |
WINTERMUTE: Added mappings for VKeyCodes->ScummVM KeyCodes | |||
2015-02-24 | WINTERMUTE: Add mappings for VKeyCodes->ScummVM KeyCodes | jammm | |
Fix bug #6654 (white chamber - some keys don't work) Wintermute games on ScummVM used ScummVM keycodes for keyboard mapping, whereas the game scripts only accepted Windows VKeyCodes. Therefore an initial set of mappings are added and the debug room is now loading properly, when HOME is pressed (Rest of the keys need to be tested in-game) | |||
2015-02-24 | Merge pull request #586 from jammm/master | Einar Johan Trøan Sømåen | |
WINTERMUTE: Fixed parentFolder name check, Fix bug #6655 (Dead City - hotspot text issue) | |||
2015-02-22 | BASE: Fix infinite loop upon trying to play a game and not finding the engine | Matthew Hoops | |
A regression from f74ba29753de23bad9a07f531fc4c03ea3375594 | |||
2015-02-22 | MADS: Allow text to scroll off screen before removing it | Torbjörn Andersson | |
For example in the credits scroll. Clipping was already done elsewhere, so this really is just a change in how soon the line is removed from the list of text to display. | |||
2015-02-21 | MADS: Fix animations of spider and vulture in witch doctor's hut scene | Paul Gilbert | |
2015-02-21 | MADS: Implement scroll wheel support for scrolling inventory | Paul Gilbert | |