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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2004-12-25
Moved the softsynth midi drivers into a sound/softsynth; amongst other things...
Max Horn
2004-12-25
etc is an abbreviation, so a trailing period is required
Max Horn
2004-12-25
Removing this dead code for now, it only leads to confusion
Max Horn
2004-12-25
o Merge game detection and game probing in one function
Eugene Sandulenko
2004-12-25
Update devs with SAGA and HE engines
Eugene Sandulenko
2004-12-25
Update devs with SAGA and HE engines
Eugene Sandulenko
2004-12-25
Done
Max Horn
2004-12-25
There is no 'max' function on some of our targets
Max Horn
2004-12-25
- some "actors walk" work progression
Andrew Kurushin
2004-12-25
There appeared to be different DOS CD version. Also fixed DOS demo detection
Eugene Sandulenko
2004-12-25
Simplified building of the tools -> should fix compilation problems on Windows
Max Horn
2004-12-24
new target fixes
Eugene Sandulenko
2004-12-24
Added targets md5scumm and md5simon for generating headers and web md5.inc file
Eugene Sandulenko
2004-12-24
The script I use to build source tarballs
Max Horn
2004-12-24
fix credits target
Max Horn
2004-12-24
Disabled example rules on how the md5 headesr could be rebuilt automatically ...
Max Horn
2004-12-24
- compile error fix
Andrew Kurushin
2004-12-24
- SAGA scetion update
Andrew Kurushin
2004-12-24
- remove old stuff
Andrew Kurushin
2004-12-24
- fixed actors state after end of speech
Andrew Kurushin
2004-12-24
- resolved protagonist swapping problem
Andrew Kurushin
2004-12-24
-fixing second speech line cut
Andrew Kurushin
2004-12-24
Rearrange SAGA items and add couple new items
Eugene Sandulenko
2004-12-24
Add FIXME to newly added actor animation code
Eugene Sandulenko
2004-12-24
Implement proper game autodetection
Eugene Sandulenko
2004-12-24
Hrm, nobody added the MT-32 emu to the NEWS :-/. And we should agree whether ...
Max Horn
2004-12-24
- aninamation cycle now approach to original
Andrew Kurushin
2004-12-24
- opCCall* on debuglevel==9 shows script function name
Andrew Kurushin
2004-12-24
- fix of 8 to 4 direction conversion
Andrew Kurushin
2004-12-24
Moving convbdf and md5table into scummvm/tools/
Max Horn
2004-12-24
Started to rename our tools to be more consistent
Max Horn
2004-12-24
This hack is used to create AUTHORS, credits.h, credits.inc, credits.xml
Max Horn
2004-12-24
errno is defined in errno.h, not sys/errno.h (says POSIX)
Max Horn
2004-12-23
Done.
Chris Apers
2004-12-23
Fix LaTeX code
Max Horn
2004-12-23
Add GPL blurb to the about dialog
Max Horn
2004-12-23
o Lowercased all filenames for better readability
Eugene Sandulenko
2004-12-23
songs > 1000 are special commands which shouldn't be ignored. fixes a rather ...
Joost Peters
2004-12-23
devtools related TODOs
Max Horn
2004-12-23
Release is schedulde for the 24th...
Max Horn
2004-12-23
Add Zone key support for Smartphones. Last commit for today
Nicolas Bacca
2004-12-22
sdata.cpp not needed anymore
Eugene Sandulenko
2004-12-22
- rewriten actors action handling (now uses all original flags etc)
Andrew Kurushin
2004-12-22
o Fix regression with Mac versions
Eugene Sandulenko
2004-12-22
G*oe*ffringmann; word case fix
Max Horn
2004-12-22
Now it is possible to count MD5 only for specified amount of bytes from file.
Eugene Sandulenko
2004-12-22
o Moved GAME_* to SagaEngine object
Eugene Sandulenko
2004-12-22
Wrote a perl script which generates AUTHORS, credits.h, and credits.inc from ...
Max Horn
2004-12-22
Moved credits into a separate file
Max Horn
2004-12-22
Add Simon todo
Travis Howell
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