Age | Commit message (Collapse) | Author |
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Remove maemo tablets no longer fully supported by the current code
Hopefully we will support N800 and N900 soon
No plans to support N770
Updated the build instructions
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This includes removing horribly outdated information about MSVC6 support.
Since the wiki is down right now, I can not update the link. I suspect we
should update this building section a bit more anyway.
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Fixed some little typos, corrected some layout mistakes and similiar.
Also, changed that MT-32 is also now the default music driver for most games.
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- Changed the order of the Putt-Putt games to be match the order
of the original releases by year
- Mentioned the German version of Dragon History in the paragraph
of the game
- Changed a note about Swampy Adventures in the "Known Problems"
section of Simon the Sorcerer's Puzzle Pack: Displaying texts
when clicking on items is supported now (quick and dirty),
displaying names of items when hovering with the mouse cursor
over them is still unsupported
- Changed text that could be misunderstood in Command Line Options
section: "Select language" to "Select game's language"
- The lanugage of the Simon the Sorcerer games is now pre-selected
and does not allow to change it, nor to use fan patches not
mentioned in the detection tables, thus the games and all
references to them are no removed from the Language Options section
- Corrected hot keys of Simon the Sorcerer 1+2: Clearified that
"t" and "v" buttons only work in talkies of Simon 1 other than
English and German and mentioned combined speech and text mode
- Corrected function of "t" key in The Feeble Files
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of enabling the console window.
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Added an option to use the original Windows cursors in the Windows version of KQ6
Also, added an update on how the Mac cursors are handled (perhaps the handling is
the same)
svn-id: r54495
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- Changed the new dithering checkbox to be more generic (i.e. relevant for all engines that may support such a feature in the future)
- Changed the checkbox to be unchecked by default. As discussed on -devel, game enhancements in ScummVM should be off by default, and opt-in
- Changed the option from "sci_undither" to "disable_dithering"
- Changed theme version style to X.Y.Z and bumped it to 0.8.2
svn-id: r54090
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called "undithering") in the graphics options tab. The algorithm is now disabled by default, after popular demand. In retrospect, we really shouldn't have made it default, in order to preserve the authenticity of the graphics in early SCI EGA games, and allow the user to opt in and enable the option if needed. Unfortunately, the lack of an easy way to modify the option made it hard to do so.
svn-id: r54066
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svn-id: r53633
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svn-id: r53415
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svn-id: r52760
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I reported changes I made a year ago on the wiki User Manual/Introduction
page. It concerns mainly the supported games (many non SCUMM games
now) and (non-)beta status of ScummVM.
svn-id: r52752
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svn-id: r52458
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svn-id: r51973
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The IRIX dmedia driver documentation incorrectly asked the user
to use SCUMMVM_PORT to override the sequencer port, but the
driver actually checks SCUMMVM_MIDIPORT.
Also tried to clarify some MIDI related wording
svn-id: r51972
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svn-id: r50964
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svn-id: r49454
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svn-id: r48868
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language
svn-id: r48645
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svn-id: r47543
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svn-id: r46961
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svn-id: r46951
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scummvm-devel last year. (Or yesterday, if you want to be precise.)
svn-id: r46824
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svn-id: r46285
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svn-id: r46188
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svn-id: r46071
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not as good as the CoreAudio backend anyway
svn-id: r44428
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svn-id: r43816
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svn-id: r43720
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svn-id: r43701
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svn-id: r43648
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svn-id: r43583
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svn-id: r43335
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svn-id: r43303
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svn-id: r43301
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restircting HE games to their original load/save interface.
svn-id: r42675
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svn-id: r42608
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svn-id: r42506
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svn-id: r42505
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