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path: root/backends/graphics/opengl/opengl-func.h
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2016-03-16OPENGL: Do not hardcode any uniform/attribute handling in Shader.Johannes Schickel
2016-03-16OPENGL: Let Shader store the uniform state.Johannes Schickel
2016-03-16OPENGL: Support GLSL based CLUT8 look up for GLES2+.Johannes Schickel
2016-03-16OPENGL: Accelerate palette lookups with shaders.Johannes Schickel
This currently is limited to GL contexts.
2016-03-16OPENGL: Unify shader implementation for GL and GLES2.Johannes Schickel
2016-03-16OPENGL: Slightly cleanup programmable pipeline handling.Johannes Schickel
2016-03-16OPENGL: Slight simplifcation for opengl-func.h usage.Johannes Schickel
2016-03-16OPENGL: Add support for shaders with GL contexts.Johannes Schickel
2016-03-16OPENGL: Support GLES2 contexts.Johannes Schickel
2016-03-16OPENGL: Simplify orthogonal projection setup.Johannes Schickel
2016-03-16OPENGL: Allow runtime specification of OpenGL mode.Johannes Schickel
Formerly, we required that the OpenGL mode was fixed at compile time. Now we allow the code to work with whatever it is given at runtime. It is still possible to force a context type on compile time.
2016-03-16OPENGL: Resolve OpenGL functions on run-time.Johannes Schickel
Formerly we relied on static linkage. However, in the presense of modern OpenGL (ES) implementations it is not easily identifable which library to link against. For example, on Linux amd64 with nVidia drivers and SDL2 setup to create a GLES 1.1 context one would need to link against libGL.so. However, traditionally GLES 1.1 required to link against libGLESv1_CM.so. To prevent a huge mess we simply resolve the OpenGL functions on run-time now and stop linking against a static library (in most cases). GLES support needs to be enabled manually on configure time for now. Tizen changes have NOT been tested.