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path: root/backends/graphics/openglsdl
AgeCommit message (Expand)Author
2018-07-08GUI: Add Stretch Mode selection in Options dialogThierry Crozat
2018-07-08SDL: Implement stretch mode APIThierry Crozat
2017-12-10SDL: Enable the startup fullscreen hack for X11 onlyBastien Bouclet
2017-10-15BACKENDS: Refactor OpenGL & SDL graphics backendsColin Snover
2017-10-15BACKENDS: Fix some comment typosColin Snover
2017-10-07BACKENDS: Fix window sizing of games that switch between multiple resolutionsColin Snover
2017-10-07SDL: Do not reset window size when engines update rendering surfaceColin Snover
2017-07-06SDL: Only recreate SDL2 window when necessaryColin Snover
2017-05-21BACKENDS: Compress screenshots using PNG if availableColin Snover
2017-04-24SDL: Improve debug and warning messages when saving screenshotsThierry Crozat
2017-04-24SDL: Use dynamic cast instead of C cast to get screenshot pathThierry Crozat
2017-04-24WINDOWS: Change location where screenshot are savedPala
2016-11-20OPENGLSDL: Fix signed/unsigned comparisonColin Snover
2016-10-18SDL: Fix typo in function nameOri Avtalion
2016-10-13OPENGLSDL: Add hotkey to enable/disable filteringThierry Crozat
2016-10-13OPENGLSDL: Make some OSD messages translatableThierry Crozat
2016-09-18SDL: Ignore outdated SDL resize event in OpenGL modeThierry Crozat
2016-03-16OPENGLSDL: Request "standard" GL contexts.Johannes Schickel
2016-03-16OPENGLSDL: Destroy GL context on exit with SDL2.Johannes Schickel
2016-03-16OPENGL: Support GLES2 contexts.Johannes Schickel
2016-03-16OPENGLSDL: Slight cleanup.Johannes Schickel
2016-03-16OPENGL: Simplify context type setting.Johannes Schickel
2016-03-16OPENGLSDL: Try to use GL(ES) context SDL2 defaults to.Johannes Schickel
2016-03-16OPENGL: Support RGB555 for OpenGL ES output.Johannes Schickel
2016-03-16OPENGL: Allow runtime specification of OpenGL mode.Johannes Schickel
2016-03-16OPENGL: Remove support for ARGB8888.Johannes Schickel
2016-03-16OPENGL: Add functionality to query OpenGL functions on runtime.Johannes Schickel
2015-12-13OPENGLSDL: Set proper mouse emulation dimensions.Johannes Schickel
2015-12-12OPENGL: Refactor screen refresh handling.Johannes Schickel
2015-12-08OPENGLSDL: Request GLES1.1 context with SDL2 for GLES targets.vanfanel
2015-05-16SDL: Add TODO about fullscreen modes to OpenGL SDL code.Johannes Schickel
2015-05-15SDL: Check for NULL when listing available modes via SDL_ListModesLittleboy
2015-02-16SDL: Add basic abstraction class for the SDL window.Johannes Schickel
2015-01-25SDL: Add experimental support for SDL2.Johannes Schickel
2015-01-25SDL: Refactor WM specific functionality into SdlGraphicsManager.Johannes Schickel
2014-10-28BACKENDS: Remove trailing whitespaceFilippos Karapetis
2014-07-04OPENGLSDL: Don't ignore events after user-initiated resizes.Alyssa Milburn
2014-06-17OPENGLSDL: Move time stamp for last video mode set after fallback mode setup.Johannes Schickel
2014-06-17OPENGLSDL: Make workaround for fast resolution changes actually work for WME.Johannes Schickel
2014-06-10OPENGLSDL: Always ignore bad resolution changes.Alyssa Milburn
2014-02-12OPENGL/SDL: Default to RGBA8888 (memory layout).Johannes Schickel
2014-02-11OPENGL: Rename notifyContextChange to notifyContextCreate.Johannes Schickel
2014-02-11OPENGLSDL: Notify OpenGL manager about context destruction.Johannes Schickel
2013-10-24SDL: Further small cleanup related to manager switching.Johannes Schickel
2013-10-24SDL: Make activateManager/deactivateManager SdlGraphicsManager specific.Johannes Schickel
2013-10-23SDL: Always initialize video subsystem in initSDL.Johannes Schickel
2013-10-23SDL: Clean up graphics manager switching slighty.Johannes Schickel
2013-10-19OPENGL/SDL: Add screenshot support.Johannes Schickel
2013-10-19SDL: Use OSD in OpenGL SDL backend.Johannes Schickel
2013-10-19SDL: Add a OpenGL SDL backend and hook it into the SDL backend.Johannes Schickel