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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2016-11-13
CHEWY: Plug memory leaks
Eugene Sandulenko
2016-10-18
SDL: Fix typo in function name
Ori Avtalion
2016-10-13
SURFACESDL: Improve toggling filtering on/off
Thierry Crozat
2016-10-13
SURFACESDL: Add hotkey to enable/disable filtering
Thierry Crozat
2016-10-13
SURFACESDL: Add support for filtering feature when using SDL2
Thierry Crozat
2016-10-03
SDL: Switch to full screen updates when the OSD is transparent
Bastien Bouclet
2016-09-18
SDL: Make sure the cloud icon is cleared immediatly after it is hidden
Bastien Bouclet
2016-09-13
SDL: Switch the surface renderer to use small surfaces for OSD drawing
Bastien Bouclet
2016-09-03
JANITORIAL: Remove trailing whitespaces
Eugene Sandulenko
2016-09-03
SDL: Optimize OSD drawing
Eugene Sandulenko
2016-08-30
SDL: Fix const cast
Willem Jan Palenstijn
2016-08-24
GUI: Fix copyRectOnOSD()
Alexander Tkachev
2016-08-24
GUI: Separate OSD message alpha from OSD surface
Alexander Tkachev
2016-08-24
GUI: Add getOSDFormat() and make OSD 32 bpp
Alexander Tkachev
2016-08-24
GUI: Add clearOSD() method
Alexander Tkachev
2016-08-24
GUI: Add copyRectToOSD()
Alexander Tkachev
2016-07-01
SDL: Fix mouse trailing part of bug #7141
Ben Castricum
2016-04-10
GCW0: Disable triple buffering.
Eugene Sandulenko
2016-04-10
GCW0: Enable triple buffering
Eugene Sandulenko
2016-02-17
SDL: Work around bug #7038 by limiting mode reset to Win32.
Johannes Schickel
2015-12-18
SDL: Implement initial support for resizable window with SDL2.
Johannes Schickel
2015-12-13
SDL: Fix mouse emulation with SDL2.
Johannes Schickel
2015-12-13
SDL: Fix warpMouse for SDL2.
Johannes Schickel
2015-12-08
SDL: Prevent cursor from leaving screen area in fullscreen with SDL2.
Johannes Schickel
2015-12-08
SDL: Prevent graphics stretching in fullscreen when using SDL2.
Johannes Schickel
2015-05-20
SDL: Fix compilation with SDL2.
Johannes Schickel
2015-05-16
SDL: Restore the original video mode when unloading the Surface graphics manager
Littleboy
2015-02-16
SDL: Add basic abstraction class for the SDL window.
Johannes Schickel
2015-01-25
SDL: Add experimental support for SDL2.
Johannes Schickel
2015-01-25
SDL: Refactor WM specific functionality into SdlGraphicsManager.
Johannes Schickel
2014-02-18
SDL: Make GPL headers consistent in themselves.
Johannes Schickel
2014-01-23
Merge pull request #409 from lordhoto/rtti
Johannes Schickel
2014-01-11
SDL: Avoid having SDL_SRCALPHA set even if we have alpha in the pixelformat.
Einar Johan Trøan Sømåen
2014-01-07
SDL: Silence unused variable warning when scalers are disabled.
Johannes Schickel
2014-01-07
SDL: Fix return value of getDefaultGraphicsMode when scalers are disabled.
Johannes Schickel
2013-10-24
SDL: Further small cleanup related to manager switching.
Johannes Schickel
2013-10-24
SDL: Make activateManager/deactivateManager SdlGraphicsManager specific.
Johannes Schickel
2013-10-24
SDL: Let SdlGraphicsManager inherit from GraphicsManager.
Johannes Schickel
2013-10-23
SDL: Do not require a static graphics mode list in OpenGL and SurfaceSDL.
Johannes Schickel
2013-10-23
SDL: Always initialize video subsystem in initSDL.
Johannes Schickel
2013-10-23
SDL: Clean up graphics manager switching slighty.
Johannes Schickel
2013-08-03
SDL: Do not set Surface::pixels directly anymore.
Johannes Schickel
2013-08-03
SDL: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
SDL: Prefer getBasePtr over direct Surface::pixels access.
Johannes Schickel
2013-07-14
JANITORIAL: Remove trailing whitespace
Sven Hesse
2013-07-04
GUI: Cleanup EventRecorder::getSurface.
Johannes Schickel
2013-07-04
RECORDER: Fix guard ifdef
Eugene Sandulenko
2013-05-17
RECORDER: Implement Events Recorder
Eugene Sandulenko
2013-01-09
SDL: Silence C++ narrowing warnings.
Johannes Schickel
2012-06-16
ALL: Let overlay related methods in OSystem take a void * and use a proper pi...
Johannes Schickel
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