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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2017-11-11
SDL: Fix assertion when using 4bpp cursors with a key color
Bastien Bouclet
2017-11-11
SDL: Preserve mouse position when switching between OpenGL and SurfaceSDL bac...
Thierry Crozat
2017-11-11
SDL: Fix display artefacts with transparent OSD message
Thierry Crozat
2017-11-10
SDL: fix various OSD message artifacts
Patrik Dahlstrom
2017-11-07
SDL: Get correct default graphics mode ID when queried
Colin Snover
2017-10-19
SDL: Fix SDL1 cursor position when using a touchscreen
Tarek Soliman
2017-10-17
SDL: Fix missing scaled cursors in SDL 2.0.4 on Windows
Colin Snover
2017-10-16
SDL: Fix 32bpp cursor scaling in SDL1
Colin Snover
2017-10-15
SDL: Fix scaled 32bpp cursor rendering
Colin Snover
2017-10-15
DINGUX: Really constify getFeatureState
Colin Snover
2017-10-15
DINGUX: Fix missing const on hasFeature/getFeatureState implementation
Colin Snover
2017-10-15
DINGUX: Replace usage of old SurfaceSdlGraphicsManager APIs
Colin Snover
2017-10-15
GPH: Replace usage of old SurfaceSdlGraphicsManager APIs
Colin Snover
2017-10-15
PSP2: Replace usage of old SurfaceSdlGraphicsManager APIs
Colin Snover
2017-10-15
OPENPANDORA: Remove duplicated loadGFXMode code
Colin Snover
2017-10-15
BACKENDS: Constify PaletteManager::grabPalette implementations
Colin Snover
2017-10-15
BACKENDS: Fix up graphics manager ports with const & override where appropriate
Colin Snover
2017-10-15
SDL: Allow window size to be reset whenever launcher is visible
Colin Snover
2017-10-15
SDL: Support 32bpp cursor rendering
Colin Snover
2017-10-15
BACKENDS: Fix missing mouse events when system cursor cannot be moved
Colin Snover
2017-10-15
BACKENDS: Do not send mouse events to games occurring outside the game draw rect
Colin Snover
2017-10-15
SDL: Minor code cleanup to declare variables at point of first use
Colin Snover
2017-10-15
BACKENDS: Fix GraphicsManager handling of empty cursors
Colin Snover
2017-10-15
BACKENDS: Also hide mouse cursor outside game area when an engine has hidden ...
Colin Snover
2017-10-15
BACKENDS: Refactor OpenGL & SDL graphics backends
Colin Snover
2017-10-15
SDL: Allow window resize with non-OpenGL SDL2 backend
Colin Snover
2017-10-15
BACKENDS: Fix some comment typos
Colin Snover
2017-10-07
BACKENDS: Remove references to old normal1xScaler transaction property from p...
Colin Snover
2017-10-07
BACKENDS: Make initSizeHint an optional extension point
Colin Snover
2017-10-07
BACKENDS: Fix window sizing of games that switch between multiple resolutions
Colin Snover
2017-10-07
SDL: Deduplicate scaling factors
Colin Snover
2017-10-07
ENGINES: Remove default1x scaler flag
Colin Snover
2017-10-07
SDL: Do not reset window size when engines update rendering surface
Colin Snover
2017-09-15
SDL: Remove USE_RGB_COLOR #ifdefs from detectSupportedFormats
Colin Snover
2017-09-12
SDL: Fix compilation on PSP2
Colin Snover
2017-09-12
SDL: List supported 32bpp pixel formats when using SDL2
Colin Snover
2017-09-03
SDL: Fix unsafe sprintf usage
Colin Snover
2017-08-11
BACKENDS: SURFACESDL: Add missing break statement
Eugene Sandulenko
2017-08-05
OPENGL: Always clear the whole backbuffer
Bastien Bouclet
2017-07-10
Revert "COMMON: Change way the Singleton instances are instantiated"
Eugene Sandulenko
2017-07-10
COMMON: Change way the Singleton instances are instantiated
Thierry Crozat
2017-07-06
SDL: Only recreate SDL2 window when necessary
Colin Snover
2017-05-21
BACKENDS: Compress screenshots using PNG if available
Colin Snover
2017-05-08
OPENGL: Don't update the cursor's texture when the cursor is invisible
Bastien Bouclet
2017-04-24
SDL: Improve debug and warning messages when saving screenshots
Thierry Crozat
2017-04-24
SDL: Use dynamic cast instead of C cast to get screenshot path
Thierry Crozat
2017-04-24
WINDOWS: Change location where screenshot are saved
Pala
2017-03-06
SDL: Fix trying to init non-supported shaders (#917)
rsn8887
2017-03-05
BACKENDS: Fix const'ness which led to warnings
Eugene Sandulenko
2017-03-05
BACKENDS: Fix crash on startup
Eugene Sandulenko
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