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AgeCommit message (Expand)Author
2017-12-03SDL: Fix memory corruption when switching to/from 32-bit cursorsColin Snover
2017-12-02PSP2: fix clipping and display quality for odd resolutions (Phantasmagoria)rsn8887
2017-12-02PSP2: fix odd resolutions on PSP2, fixes Phantasmagoriarsn8887
2017-12-01BACKENDS: Fix shake position getting stuckColin Snover
2017-11-29SDL: Don't use the window size hint for fullscreenBastien Bouclet
2017-11-27SDL: Store fake mouse warp event in virtual coordinatesColin Snover
2017-11-15SDL: Don't pass null pointers to SDL_DestroyTexture/SDL_DestroyRendererColin Snover
2017-11-11SDL: Fix assertion when using 4bpp cursors with a key colorBastien Bouclet
2017-11-11SDL: Preserve mouse position when switching between OpenGL and SurfaceSDL bac...Thierry Crozat
2017-11-11SDL: Fix display artefacts with transparent OSD messageThierry Crozat
2017-11-10SDL: fix various OSD message artifactsPatrik Dahlstrom
2017-11-07SDL: Get correct default graphics mode ID when queriedColin Snover
2017-10-19SDL: Fix SDL1 cursor position when using a touchscreenTarek Soliman
2017-10-17SDL: Fix missing scaled cursors in SDL 2.0.4 on WindowsColin Snover
2017-10-16SDL: Fix 32bpp cursor scaling in SDL1Colin Snover
2017-10-15SDL: Fix scaled 32bpp cursor renderingColin Snover
2017-10-15DINGUX: Really constify getFeatureStateColin Snover
2017-10-15DINGUX: Fix missing const on hasFeature/getFeatureState implementationColin Snover
2017-10-15DINGUX: Replace usage of old SurfaceSdlGraphicsManager APIsColin Snover
2017-10-15GPH: Replace usage of old SurfaceSdlGraphicsManager APIsColin Snover
2017-10-15PSP2: Replace usage of old SurfaceSdlGraphicsManager APIsColin Snover
2017-10-15OPENPANDORA: Remove duplicated loadGFXMode codeColin Snover
2017-10-15BACKENDS: Constify PaletteManager::grabPalette implementationsColin Snover
2017-10-15BACKENDS: Fix up graphics manager ports with const & override where appropriateColin Snover
2017-10-15SDL: Allow window size to be reset whenever launcher is visibleColin Snover
2017-10-15SDL: Support 32bpp cursor renderingColin Snover
2017-10-15BACKENDS: Fix missing mouse events when system cursor cannot be movedColin Snover
2017-10-15BACKENDS: Do not send mouse events to games occurring outside the game draw rectColin Snover
2017-10-15SDL: Minor code cleanup to declare variables at point of first useColin Snover
2017-10-15BACKENDS: Fix GraphicsManager handling of empty cursorsColin Snover
2017-10-15BACKENDS: Also hide mouse cursor outside game area when an engine has hidden ...Colin Snover
2017-10-15BACKENDS: Refactor OpenGL & SDL graphics backendsColin Snover
2017-10-15SDL: Allow window resize with non-OpenGL SDL2 backendColin Snover
2017-10-15BACKENDS: Fix some comment typosColin Snover
2017-10-07BACKENDS: Remove references to old normal1xScaler transaction property from p...Colin Snover
2017-10-07BACKENDS: Make initSizeHint an optional extension pointColin Snover
2017-10-07BACKENDS: Fix window sizing of games that switch between multiple resolutionsColin Snover
2017-10-07SDL: Deduplicate scaling factorsColin Snover
2017-10-07ENGINES: Remove default1x scaler flagColin Snover
2017-10-07SDL: Do not reset window size when engines update rendering surfaceColin Snover
2017-09-15SDL: Remove USE_RGB_COLOR #ifdefs from detectSupportedFormatsColin Snover
2017-09-12SDL: Fix compilation on PSP2Colin Snover
2017-09-12SDL: List supported 32bpp pixel formats when using SDL2Colin Snover
2017-09-03SDL: Fix unsafe sprintf usageColin Snover
2017-08-11BACKENDS: SURFACESDL: Add missing break statementEugene Sandulenko
2017-08-05OPENGL: Always clear the whole backbufferBastien Bouclet
2017-07-10Revert "COMMON: Change way the Singleton instances are instantiated"Eugene Sandulenko
2017-07-10COMMON: Change way the Singleton instances are instantiatedThierry Crozat
2017-07-06SDL: Only recreate SDL2 window when necessaryColin Snover
2017-05-21BACKENDS: Compress screenshots using PNG if availableColin Snover