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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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backends
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platform
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android
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gfx.cpp
Age
Commit message (
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Author
2011-03-13
ANDROID: Don't use compressed textures for the game screen
dhewg
2011-03-12
ANDROID: Use 16bit pixel formats on CLUT8 textures
dhewg
2011-03-12
ANDROID: Cleanup
dhewg
2011-03-12
ANDROID: Cleanup paletted textures
dhewg
2011-03-12
ANDROID: Get rid of ugly casts
dhewg
2011-03-07
ANDROID: Move misplaced assert
dhewg
2011-03-07
ANDROID: Move the overlay initialization
dhewg
2011-03-05
ANDROID: Fix 16bit cursors
dhewg
2011-03-05
ANDROID: Proper fillBuffer() for non CLUT8 colors
dhewg
2011-03-05
ANDROID: Rename function for less confusion
dhewg
2011-03-05
ANDROID: Clear screen on initSize()
dhewg
2011-03-05
ANDROID: Add initial 16bit gfx support
dhewg
2011-03-04
ANDROID: Clear game texture on initSize()
dhewg
2011-03-04
ANDROID: Cleanup
dhewg
2011-03-04
ANDROID: Fix slightly off while loop
dhewg
2011-03-03
ANDROID: Implement surface resizes
dhewg
2011-03-02
ANDROID: Properly release texture resources
dhewg
2011-03-02
ANDROID: Check for a surface in updateScreen()
dhewg
2011-03-02
ANDROID: Move swapBuffers to the native side
dhewg
2011-03-02
ANDROID: cleanup
dhewg
2011-03-02
ANDROID: Untangle JNI interweaving
dhewg
2011-02-27
ANDROID: Remove another weird workaround
dhewg
2011-02-25
ANDROID: Remove weird workaround in clearScreen()
dhewg
2011-02-24
ANDROID: Check thread origin when debugging GL
dhewg
2011-02-24
ANDROID: Deuglify overlay gfx
dhewg
2011-02-24
ANDROID: Move rest of everything JNI
dhewg
2011-02-24
ANDROID: Wrap JNI code in a class
dhewg
2011-02-24
ANDROID: Move the global back reference to jni.cpp
dhewg
2011-02-24
ANDROID: Split code into multiple files
dhewg