Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-10-06 | GCW0: Clarify where to put binary on the device | Eugene Sandulenko | |
2019-07-11 | GCW0: Redo bundle fix from 4b5ce0f | Matan Bareket | |
2019-07-11 | GCW0: Package the README.md file | Matan Bareket | |
2019-07-11 | GCW0: Fix copy/paste error | Cameron Cawley | |
2019-07-08 | BUILD: Package networking and virtual keyboard files on all platforms | Cameron Cawley | |
2019-04-02 | BUILD: Update logos and icons on ports | Matan Bareket | |
2019-03-09 | JANITORIAL: Update all scummvm.org URLS to use https | Cameron Cawley | |
2018-10-14 | BACKENDS: Use OSystem::destroy() instead of deleting directly the g_system ↵ | Thierry Crozat | |
instance | |||
2016-10-09 | GCW0: Fixed wording in the README | Eugene Sandulenko | |
2016-10-09 | GCW0: Mention that only 320x240 games are supported | Eugene Sandulenko | |
2016-04-24 | GCW0: Attempt to fix out-of-tree packaging. | Johannes Schickel | |
2016-04-18 | GCW0: Mention location of scummvm.log file in README | Eugene Sandulenko | |
2016-04-13 | GCW0: Split README by chapters | Eugene Sandulenko | |
2016-04-13 | GCW0: Better bracket replacements in README | Eugene Sandulenko | |
2016-04-12 | GCW0: Attempt to fix README sections | Eugene Sandulenko | |
2016-04-10 | GCW0: Clean up build script | Eugene Sandulenko | |
2016-03-09 | GCW0: Remove hardcoded list of skipped engines. | Eugene Sandulenko | |
Now we rely on highres feature of the backends | |||
2016-03-05 | GCW0: Disabled more 640x480-only engines | Eugene Sandulenko | |
2016-02-26 | GCW0: Packaging fixes | Eugene Sandulenko | |
2016-02-26 | GCW0: Update port building and provide port-specific README | Eugene Sandulenko | |
Fluidsynth is too problematic, stutters with some games, so disabling it for the time being. | |||
2016-02-24 | GCW0: Made packager reenterable | Eugene Sandulenko | |
2016-02-24 | GCW0: Disabling more features on GCW0 | Eugene Sandulenko | |
2016-02-24 | GCW0: Add release build script | Eugene Sandulenko | |
2016-02-24 | GCW0: Include free soundfont into release package | Eugene Sandulenko | |
2015-02-16 | SDL: Add basic abstraction class for the SDL window. | Johannes Schickel | |
2014-10-26 | GCW0: Create target with unstripped binaries | Eugene Sandulenko | |
2014-10-26 | GCW0: Further work on the port | Eugene Sandulenko | |
2014-06-25 | DINGUX: Add "small" virtual keyboard pack to port packaging. | D G Turner | |
2014-02-18 | DINGUX: Make GPL headers consistent in themselves. | Johannes Schickel | |
2012-06-22 | DINGUX: Update the README file for Dingux | Fabio Battaglia | |
Added build instructions and a note on the obsolescence of fixes for the old Dingux toolchain | |||
2012-06-22 | DINGUX: Add png icon in the dingux dist package | Fabio Battaglia | |
2011-08-07 | JANITORIAL: Remove trailing empty lines. | Christoph Mallon | |
2011-06-20 | ALL: Remove trailing whitespaces | Max Horn | |
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//' | |||
2011-05-25 | BUILD: Unify build & configure rules for SDL based backends | Max Horn | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-05-03 | DINGUX: Remove unused (?) include | Max Horn | |
2010-11-29 | SDL: Move #include <SDL.h> into a special wrapper file | Max Horn | |
svn-id: r54572 | |||
2010-11-28 | SDL: Merge deinit() into OSystem_SDL destructor and overload fatalError | Max Horn | |
svn-id: r54526 | |||
2010-11-28 | DINGUX: Attempt to fix the new code for this backend | Max Horn | |
It seems in the gsoc2010-opengl branch, the dingux port was not anymore updated at some point, so some changes that were made in general did not make it till here. This is my attempt to fix at least the most obvious problems, but without being able to compile it, all these changes should be very carefully reviewed. svn-id: r54522 | |||
2010-11-28 | Merging the gsoc2010-opengl branch | Max Horn | |
svn-id: r54518 | |||
2010-10-23 | DINGUX: fix compilation for the opengl branch | Fabio Battaglia | |
Moved events related code to backends/events/dinguxsdl/* and move graphics related code to backends/graphics/dinguxsdl/* Subclass OSystem_POSIX instead of OSystem_SDL svn-id: r53730 | |||
2010-10-12 | JANITORAL: Clean trailing whitespaces. | Jordi Vilalta Prat | |
svn-id: r53160 | |||
2010-09-25 | DINGUX: remove wrong comment and fill the readme with some infos | Fabio Battaglia | |
svn-id: r52894 | |||
2010-09-16 | DINGUX: Add placeholder for dingux specific readme | Fabio Battaglia | |
Add an almost empty readme for dingux, to be filled soon. svn-id: r52745 | |||
2010-09-16 | DINGUX: add exec wrapper for scummvm.elf | Fabio Battaglia | |
Add a wrapper to set HOME var when running scummvm on dingux. svn-id: r52744 | |||
2010-09-09 | DINGUX and N64: changes to dists targets | Fabio Battaglia | |
Run instructions to copy engine data only if there is really some datafiles to copy for the built engines. svn-id: r52656 | |||
2010-09-08 | DINGUX: Add dingux.mk with specific 'dist' targets | Fabio Battaglia | |
svn-id: r52632 | |||
2010-08-28 | DINGUX: disable aspect ratio correction for some resolutions | Fabio Battaglia | |
Disable aspect ratio correction for games which have a native 240px height res, this fixes Maniac Mansion NES on dingux. svn-id: r52422 | |||
2010-08-23 | dingux: Add standard ScummVM copyright headers to the dingux backend. | John Willis | |
svn-id: r52309 | |||
2010-08-22 | DINGUX: whitspace commit to start buildbot | Fabio Battaglia | |
svn-id: r52280 |