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2021-04-21Initial trimui model s supportneonloop
2021-01-31remove commentsalvacam
2021-01-31fix buil miyoosalvacam
2021-01-31fix varible compilesalvacam
2021-01-31compile for Miyoosalvacam
2020-01-13Accidentally set the wrong name for the dynlib, correcting the typocraigsc
2020-01-12Compile the GCW0 target with libmad, and dynamically link the libcraigsc
at runtime since the standard RG350 OS does not include it. This repairs music playback on all games that rely on .mp3 playback (of note, the CD-ROM version of Monkey Island 1)
2020-01-05New location for the Soundfont file (official location was moved)craigsc
2020-01-05Reverted an old commit that disabled fluidsynth for gcw0craigsc
2019-10-06GCW0: Clarify where to put binary on the deviceEugene Sandulenko
2019-07-11GCW0: Redo bundle fix from 4b5ce0fMatan Bareket
2019-07-11GCW0: Package the README.md fileMatan Bareket
2019-07-11GCW0: Fix copy/paste errorCameron Cawley
2019-07-08BUILD: Package networking and virtual keyboard files on all platformsCameron Cawley
2019-04-02BUILD: Update logos and icons on portsMatan Bareket
2019-03-09JANITORIAL: Update all scummvm.org URLS to use httpsCameron Cawley
2018-10-14BACKENDS: Use OSystem::destroy() instead of deleting directly the g_system ↵Thierry Crozat
instance
2016-10-09GCW0: Fixed wording in the READMEEugene Sandulenko
2016-10-09GCW0: Mention that only 320x240 games are supportedEugene Sandulenko
2016-04-24GCW0: Attempt to fix out-of-tree packaging.Johannes Schickel
2016-04-18GCW0: Mention location of scummvm.log file in READMEEugene Sandulenko
2016-04-13GCW0: Split README by chaptersEugene Sandulenko
2016-04-13GCW0: Better bracket replacements in READMEEugene Sandulenko
2016-04-12GCW0: Attempt to fix README sectionsEugene Sandulenko
2016-04-10GCW0: Clean up build scriptEugene Sandulenko
2016-03-09GCW0: Remove hardcoded list of skipped engines.Eugene Sandulenko
Now we rely on highres feature of the backends
2016-03-05GCW0: Disabled more 640x480-only enginesEugene Sandulenko
2016-02-26GCW0: Packaging fixesEugene Sandulenko
2016-02-26GCW0: Update port building and provide port-specific READMEEugene Sandulenko
Fluidsynth is too problematic, stutters with some games, so disabling it for the time being.
2016-02-24GCW0: Made packager reenterableEugene Sandulenko
2016-02-24GCW0: Disabling more features on GCW0Eugene Sandulenko
2016-02-24GCW0: Add release build scriptEugene Sandulenko
2016-02-24GCW0: Include free soundfont into release packageEugene Sandulenko
2015-02-16SDL: Add basic abstraction class for the SDL window.Johannes Schickel
2014-10-26GCW0: Create target with unstripped binariesEugene Sandulenko
2014-10-26GCW0: Further work on the portEugene Sandulenko
2014-06-25DINGUX: Add "small" virtual keyboard pack to port packaging.D G Turner
2014-02-18DINGUX: Make GPL headers consistent in themselves.Johannes Schickel
2012-06-22DINGUX: Update the README file for DinguxFabio Battaglia
Added build instructions and a note on the obsolescence of fixes for the old Dingux toolchain
2012-06-22DINGUX: Add png icon in the dingux dist packageFabio Battaglia
2011-08-07JANITORIAL: Remove trailing empty lines.Christoph Mallon
2011-06-20ALL: Remove trailing whitespacesMax Horn
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-05-25BUILD: Unify build & configure rules for SDL based backendsMax Horn
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-05-03DINGUX: Remove unused (?) includeMax Horn
2010-11-29SDL: Move #include <SDL.h> into a special wrapper fileMax Horn
svn-id: r54572
2010-11-28SDL: Merge deinit() into OSystem_SDL destructor and overload fatalErrorMax Horn
svn-id: r54526
2010-11-28DINGUX: Attempt to fix the new code for this backendMax Horn
It seems in the gsoc2010-opengl branch, the dingux port was not anymore updated at some point, so some changes that were made in general did not make it till here. This is my attempt to fix at least the most obvious problems, but without being able to compile it, all these changes should be very carefully reviewed. svn-id: r54522
2010-11-28Merging the gsoc2010-opengl branchMax Horn
svn-id: r54518
2010-10-23DINGUX: fix compilation for the opengl branchFabio Battaglia
Moved events related code to backends/events/dinguxsdl/* and move graphics related code to backends/graphics/dinguxsdl/* Subclass OSystem_POSIX instead of OSystem_SDL svn-id: r53730