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2018-10-14BACKENDS: Use OSystem::destroy() instead of deleting directly the g_system ↵Thierry Crozat
instance
2016-10-09GCW0: Fixed wording in the READMEEugene Sandulenko
2016-10-09GCW0: Mention that only 320x240 games are supportedEugene Sandulenko
2016-04-24GCW0: Attempt to fix out-of-tree packaging.Johannes Schickel
2016-04-18GCW0: Mention location of scummvm.log file in READMEEugene Sandulenko
2016-04-13GCW0: Split README by chaptersEugene Sandulenko
2016-04-13GCW0: Better bracket replacements in READMEEugene Sandulenko
2016-04-12GCW0: Attempt to fix README sectionsEugene Sandulenko
2016-04-10GCW0: Clean up build scriptEugene Sandulenko
2016-03-09GCW0: Remove hardcoded list of skipped engines.Eugene Sandulenko
Now we rely on highres feature of the backends
2016-03-05GCW0: Disabled more 640x480-only enginesEugene Sandulenko
2016-02-26GCW0: Packaging fixesEugene Sandulenko
2016-02-26GCW0: Update port building and provide port-specific READMEEugene Sandulenko
Fluidsynth is too problematic, stutters with some games, so disabling it for the time being.
2016-02-24GCW0: Made packager reenterableEugene Sandulenko
2016-02-24GCW0: Disabling more features on GCW0Eugene Sandulenko
2016-02-24GCW0: Add release build scriptEugene Sandulenko
2016-02-24GCW0: Include free soundfont into release packageEugene Sandulenko
2015-02-16SDL: Add basic abstraction class for the SDL window.Johannes Schickel
2014-10-26GCW0: Create target with unstripped binariesEugene Sandulenko
2014-10-26GCW0: Further work on the portEugene Sandulenko
2014-06-25DINGUX: Add "small" virtual keyboard pack to port packaging.D G Turner
2014-02-18DINGUX: Make GPL headers consistent in themselves.Johannes Schickel
2012-06-22DINGUX: Update the README file for DinguxFabio Battaglia
Added build instructions and a note on the obsolescence of fixes for the old Dingux toolchain
2012-06-22DINGUX: Add png icon in the dingux dist packageFabio Battaglia
2011-08-07JANITORIAL: Remove trailing empty lines.Christoph Mallon
2011-06-20ALL: Remove trailing whitespacesMax Horn
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-05-25BUILD: Unify build & configure rules for SDL based backendsMax Horn
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-05-03DINGUX: Remove unused (?) includeMax Horn
2010-11-29SDL: Move #include <SDL.h> into a special wrapper fileMax Horn
svn-id: r54572
2010-11-28SDL: Merge deinit() into OSystem_SDL destructor and overload fatalErrorMax Horn
svn-id: r54526
2010-11-28DINGUX: Attempt to fix the new code for this backendMax Horn
It seems in the gsoc2010-opengl branch, the dingux port was not anymore updated at some point, so some changes that were made in general did not make it till here. This is my attempt to fix at least the most obvious problems, but without being able to compile it, all these changes should be very carefully reviewed. svn-id: r54522
2010-11-28Merging the gsoc2010-opengl branchMax Horn
svn-id: r54518
2010-10-23DINGUX: fix compilation for the opengl branchFabio Battaglia
Moved events related code to backends/events/dinguxsdl/* and move graphics related code to backends/graphics/dinguxsdl/* Subclass OSystem_POSIX instead of OSystem_SDL svn-id: r53730
2010-10-12JANITORAL: Clean trailing whitespaces.Jordi Vilalta Prat
svn-id: r53160
2010-09-25DINGUX: remove wrong comment and fill the readme with some infosFabio Battaglia
svn-id: r52894
2010-09-16DINGUX: Add placeholder for dingux specific readmeFabio Battaglia
Add an almost empty readme for dingux, to be filled soon. svn-id: r52745
2010-09-16DINGUX: add exec wrapper for scummvm.elfFabio Battaglia
Add a wrapper to set HOME var when running scummvm on dingux. svn-id: r52744
2010-09-09DINGUX and N64: changes to dists targetsFabio Battaglia
Run instructions to copy engine data only if there is really some datafiles to copy for the built engines. svn-id: r52656
2010-09-08DINGUX: Add dingux.mk with specific 'dist' targetsFabio Battaglia
svn-id: r52632
2010-08-28DINGUX: disable aspect ratio correction for some resolutionsFabio Battaglia
Disable aspect ratio correction for games which have a native 240px height res, this fixes Maniac Mansion NES on dingux. svn-id: r52422
2010-08-23dingux: Add standard ScummVM copyright headers to the dingux backend.John Willis
svn-id: r52309
2010-08-22DINGUX: whitspace commit to start buildbotFabio Battaglia
svn-id: r52280
2010-08-19DINGOO: new port. Patch #3039277Eugene Sandulenko
svn-id: r52210