aboutsummaryrefslogtreecommitdiff
path: root/backends/platform/gp2xwiz
AgeCommit message (Collapse)Author
2010-09-09GP2XWIZ: Rename GP2XWIZ backend to GPH.John Willis
* This better reflects the supported devices from GPH (GamePark Holdings), namely the GP2XWiz, Caanoo and merging in of the old GP2X backend. svn-id: r52648
2010-09-07GP2XWIZ: Reformat switches to code guidelines.John Willis
svn-id: r52630
2010-09-07GP2XWIZ: Clean up input code.John Willis
* Clean up the if/switch mess. * Also add missing Caanoo icon. svn-id: r52629
2010-09-07GP2XWIZ: Refactor backend.John Willis
* Add support for TouchScreen 'Tap Modes' Left Click, Right Click and Hover. * Rename OSystem_GP2XWIZ to OSystem_GPH to start the work on supporting a unified backend codebase for the GP2X, Wiz and Caanoo. * Sort out bugs in Caanoo input code. * Rework GP2XWiz input code to support switching new TouchScreen modes. svn-id: r52619
2010-08-26GP2XWIZ: Add initial support for the GPH Caanoo.John Willis
Most of the codebase is the same, but the toolchain and libs are different. Support for Caanoo specific features will follow, I just want to get the build support into trunk for now. svn-id: r52400
2010-08-24GP2XWIZ: Graphics code cleanup and start to add support for the GP2X Caanoo ↵John Willis
device. svn-id: r52321
2010-08-11GP2X: Do not include base/internal_version.hMax Horn
svn-id: r51976
2010-07-29BUILD: Unify how MODULE_DIRS is computed for backendsMax Horn
This should help avoid situations where MODULE_DIRS is not set to a complete list of build dirs (which causes troubles with the automatic header dependency detection logic). On the long run, we should replace the relevant code by a macro or also use rules.mk for this (with yet another if/else case add to it). svn-id: r51467
2010-07-23GP2XWIZ: Fix warningWillem Jan Palenstijn
svn-id: r51203
2010-06-16Fix for Valgrind Uninitialised Error from SDL_Event in sdl backend and ↵David Turner
derived backends. svn-id: r49902
2010-06-15GP2XWiz: Add port distribution rules into a makefile so they can be used ↵John Willis
with buildbot. This removes them from the old scripts in /backends/platform/gp2xwiz/build/ and puts them in the right place as make targets. svn-id: r49877
2010-06-14GP2XWiz: Add shellscripts to support building a non-stripped bundle for use ↵John Willis
with GDB. * This should help Tony (GSoC) get debug builds going. svn-id: r49648
2010-06-05GP2X Wiz: Add missing "#include "graphics/scaler/aspect.h"".John Willis
svn-id: r49442
2010-06-05GP2X Wiz: Update handy shell scripts.John Willis
svn-id: r49441
2010-06-02OSYSTEM: Get rid of kFeatureAutoComputeDirtyRectsMax Horn
svn-id: r49388
2010-05-29Removed some unused variables, found by cppcheck.Torbjörn Andersson
svn-id: r49306
2010-05-09Rename DISABLE_*SCALERS to USE_*SCALERS, and move the mk/cpp defines to ↵Andre Heider
configure. svn-id: r48977
2010-03-08Move some aspect ratio related stuff to graphics/scaler/aspect.hMax Horn
svn-id: r48186
2010-03-08Remove unnecessary #includesMax Horn
svn-id: r48185
2009-11-18Modify WinCE, LinuxMoto and GP2xWiz backends to use ↵Max Horn
graphics/scaler/downscaler* code (untested as of now) svn-id: r45975
2009-11-09Revert rev 45791 and make the first param of OSystem_SDL::remapKey again ↵Max Horn
non-const (as it may have to be modified for remapping. Of course. Silly me :/) svn-id: r45796
2009-11-09SDL: Make first param of OSystem_SDL::remapKey constMax Horn
svn-id: r45791
2009-10-13Update some more icons (motomagx, gp2x, gp2xwiz and wince)Jordi Vilalta Prat
svn-id: r45011
2009-10-02Remove dead codeMax Horn
svn-id: r44534
2009-09-30Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ↵Max Horn
things) svn-id: r44495
2009-08-03GP2XWiz: Fix bug with downscaled cursors.John Willis
svn-id: r43029
2009-08-02GP2XWiz/SDL: Fix 2 small typos.John Willis
svn-id: r43010
2009-08-02GP2XWiz: More cleanup of render code and fix silly screen update bug when ↵John Willis
reverting to a 320*2xx game from a 640*4xx game. Dirty rect code for downscaled images still needs work. svn-id: r43007
2009-07-31GP2XWiz: Small cleanup of render code to slave as much of loadGFXMode() code ↵John Willis
back to the OSystem_SDL::loadGFXMode(). version. Also update README-GP2XWIZ. svn-id: r42964
2009-07-28GP2XWiz: Add downscale support to the backend using the PocketPCHalfARM ↵John Willis
scaler from the WinCE backend (Maybe this should be moved into /graphics/scalers at some point?). Also enable all the ARM optemised routines in this and the GP2X backend. svn-id: r42863
2009-07-27GP2XWiz: Update GP2X Wiz bundle.sh to copy libraries into the distribution ↵John Willis
file from the tool chain where the libraries are broken on the device. Also add LD_LIBRARY_PATH 'hack' to launch script to ensure bundled libraries are used over system ones. svn-id: r42847
2009-06-08Virtual Keyboard: Move vkeybd.zip into packs folder and rename default ↵John Willis
keyboard pack to vkeybd_default(.zip) with updates to default-events.cpp. Also update vkeybdpack.py to use zlib compression if Python zlib is found. Update GP2X and GP2XWiz bundle files to get new vkeybd_default.zip. svn-id: r41373
2009-06-06GP2XWiz: Cleanup and start to work on virtual keyboard support for the backend.John Willis
svn-id: r41226
2009-06-04Code formatting in the gp2xwiz backendMax Horn
svn-id: r41167
2009-06-04Initial import of the GP2XWiz backend (based on the GP2X and SDL backends). ↵John Willis
Includes configure changes and one #ifdef to SDL backend. Also updates NEWS. svn-id: r41156