index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
backends
/
platform
/
iphone
/
osys_main.h
Age
Commit message (
Expand
)
Author
2017-10-15
BACKENDS: Constify PaletteManager::grabPalette implementations
Colin Snover
2016-01-07
IPHONE: Make includes match our style.
Johannes Schickel
2014-02-18
IPHOME: Make GPL headers consistent in themselves.
Johannes Schickel
2013-05-17
RECORDER: Implement Events Recorder
Eugene Sandulenko
2012-06-16
ALL: Let overlay related methods in OSystem take a void * and use a proper pi...
Johannes Schickel
2012-06-16
BACKENDS: Make OSystem::setMouseCursor take a "const void *" buffer.
Johannes Schickel
2012-06-16
BACKENDS: Let copyRectToScreen take a "const void *" instead of "const byte *...
Johannes Schickel
2012-06-03
ALL: Replace cursorTargetScale in OSystem API with a simple "do not scale" lo...
Johannes Schickel
2012-02-29
IPHONE: Fall back to CLUT8 in case a non-supported screen mode is set up.
Johannes Schickel
2012-02-26
IPHONE: Implement 16bpp color support.
Johannes Schickel
2012-02-25
IPHONE: Get rid of _gameScreenRaw, instead use _framebuffer internally.
Johannes Schickel
2012-02-25
IPHONE: Implement very basic GFX transaction support.
Johannes Schickel
2012-02-23
IPHONE: Directly use the game screen's texture buffer.
Johannes Schickel
2012-02-23
IPHONE: Directly use the overlay's texture buffer instead of another intermed...
Johannes Schickel
2012-02-23
IPHONE: Let iPhoneView and OSystem_IPHONE share the same VideoContext.
Johannes Schickel
2012-02-23
IPHONE: Use VideoContext in OSystem_IPHONE.
Johannes Schickel
2012-02-20
IPHONE: Add support for unfiltered upscaling.
Johannes Schickel
2012-02-20
IPHONE: Implement cursor palette support.
Johannes Schickel
2012-02-20
IPHONE: Rename screen related buffers a bit.
Johannes Schickel
2012-02-20
IPHONE: Always use the mouse texture.
Johannes Schickel
2012-02-19
IPHONE: Use the proper RGBA5551 palette for the mouse cursor.
Johannes Schickel
2012-02-19
IPHONE: Rename _palette to _gamePalette.
Johannes Schickel
2012-02-19
IPHONE: Add include guards.
Johannes Schickel
2012-02-19
IPHONE: Formatting fixes.
Johannes Schickel
2011-06-17
IPHONE: Add logMessage() implementation
Max Horn
2011-06-08
BACKENDS: Shuffle backends class hierarchy and module initialization
Max Horn
2011-06-07
IPHONE: Use OSystem's _fsFactory slot
Max Horn
2011-06-07
IPHONE: Use OSystem's 'slots' for timer/savefile manager
Max Horn
2011-06-06
BACKENDS: Add OSystem::getDefaultConfigFileName
Max Horn
2011-05-15
IPHONE: Changed the iOS queued event handling to fix mouseclicks in Gob
Oystein Eftevaag
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-04-28
BACKENDS: Fix compilation for various backends
Ori Avtalion
2011-04-14
ALL: colour -> color
Max Horn
2011-02-09
AUDIO: Rename sound/ dir to audio/
Max Horn
2011-02-07
COMMON: OSystem now has a PaletteManager
Max Horn
2010-09-29
IPHONE: The overlay will now always be in the native device resolution
Oystein Eftevaag
2010-03-10
Remove last traces of OSystem::getOutputSampleRate()
Max Horn
2009-10-08
Introduce a new struct TimeDate, replacing struct tm in client code. May lead...
Max Horn
2009-08-22
Second attempt to fix DC and iPhone backends compilation
Eugene Sandulenko
2009-08-22
Attempt to fix DC and iPhone backends compilation
Eugene Sandulenko
2009-07-14
Split the iPhone OSystem class up into several files
Oystein Eftevaag