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2008-05-16Yet another compilation fix for WinCEMax Horn
svn-id: r32142
2008-05-12- Added an engine plugin manager and moved engine specific functionality into itJordi Vilalta Prat
- base/plugins.* reorganization svn-id: r32045
2008-05-06Unified BUILD_PLUGINS and DYNAMIC_MODULES in the makefilesJordi Vilalta Prat
svn-id: r31889
2008-05-06Allow static and dynamic plugins to be used at the same timeJordi Vilalta Prat
svn-id: r31888
2008-03-26Added note on how the WinCE scalers are wasting valuable cycles, and how to ↵Max Horn
fix that svn-id: r31241
2008-02-23properly support feeble (sync commit)Kostas Nakos
svn-id: r30932
2008-02-03Previous commit to enable ARM proc3 stuff for WinCE was broken, as I'dRobin Watts
forgotten to define the enabling symbol in cpp files. Consequently I'd cocked up when copying the call to the ARM code across from my hacked costume.cpp into a fresh one. svn-id: r30766
2008-02-03Introduce ARM code for commonest case of "proc3" costume blitting (asRobin Watts
used for animation in SamNMax). Enabled by the USE_ARM_COSTUME_ASM define. Currently enabled for WinCE only. svn-id: r30750
2008-01-28Fixed the spaces before tabs.Jordi Vilalta Prat
svn-id: r30667
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2008-01-22Removed backends/intern.hMax Horn
svn-id: r30611
2008-01-11doc update for 0.11.0Kostas Nakos
svn-id: r30416
2008-01-04fix a race - bug #1863961 (#1769503)Kostas Nakos
svn-id: r30218
2008-01-02cannot handle key mods in ce and unicode is dodgy to say the least. fixes ↵Kostas Nakos
bug #1748135 svn-id: r30158
2008-01-01fixup to prevent a crash, pending the overlay reworkKostas Nakos
svn-id: r30129
2007-12-30implement new gettimeanddate method - fixes bug 1834822 WINCE: Save games ↵Kostas Nakos
have incorrect time & date svn-id: r30083
2007-12-16default is not to build plugins yet, until the plugin system is reworkedKostas Nakos
svn-id: r29887
2007-12-16reimplemented the freelook action to be more usable, ultimately targeted ↵Kostas Nakos
towards lure but all engines benefit svn-id: r29886
2007-12-16adding preliminary lure supportKostas Nakos
svn-id: r29884
2007-11-14small fixesKostas Nakos
svn-id: r29501
2007-11-13got rid of the /evil/ monkeykeyboard code :-) (see also rev. 29495)Kostas Nakos
svn-id: r29498
2007-11-13don't trash the registry if proper startup has failedKostas Nakos
svn-id: r29497
2007-11-05WinCE Makefile: make deploy was copying plugins to the wrong directory.Robin Watts
svn-id: r29426
2007-11-04Dumb typo in earlier commit.Robin Watts
svn-id: r29415
2007-11-04New 'deploy' targets for the WinCE makefile to automatically copyRobin Watts
built files across to a target device attached with ActiveSync. Hopefully will avoid hours of comedy when trying to debug mismatching plugins/exes. svn-id: r29414
2007-11-04Minor tweak to Wince makefile; 'all' target now depends on whether we areRobin Watts
building with plugins or not. These means that weak minded programmers (like me) no longer need to remember to do "make dist-plugins" instead of "make dist". svn-id: r29412
2007-11-03update for the new igor engineKostas Nakos
svn-id: r29388
2007-10-28various assorted things required by the new compiler and codebase changesKostas Nakos
svn-id: r29310
2007-10-28(mainly) adding plugin supportKostas Nakos
svn-id: r29309
2007-10-28new stuff to support the FS api and fixes for the new compilerKostas Nakos
svn-id: r29308
2007-10-28cleanup after framebuffer api changesKostas Nakos
svn-id: r29307
2007-10-28fix formatting & typoKostas Nakos
svn-id: r29306
2007-10-28entry point for plugin buildsKostas Nakos
svn-id: r29305
2007-10-28Rollup commit to improve & bring the port up to speed. More specificallyi ↵Kostas Nakos
for this file: - adding support for plugins - fixing regressions and changes related to the framebuffer api - improved and fixed dirty rects - fixed Fingolfin's name in a comment :-P svn-id: r29303
2007-10-28formatting fixesKostas Nakos
svn-id: r29302
2007-10-28drop unneeded defineKostas Nakos
svn-id: r29301
2007-09-26Compile fixes for WinCE buildRobin Watts
* wince-sdl.h: sdl-common.h is now sdl.h. Also, copied in definition of DF_UPDATE_EXPAND_1_PIXEL as this was no longer offered by sdl.h * CELauncherDialog.cpp: Updated to use modified FilingSystemNode. svn-id: r29104
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-09-18Code formatting fixesMax Horn
svn-id: r28945
2007-09-11Adding various FIXME comments to bogus (non-self-explanatory) existing FIXME ↵Max Horn
comments; and some other related cleanup svn-id: r28890
2007-07-10This commit adds a new build define USE_ARM_GFX_ASM (and sets it for the WinCERobin Watts
and DS builds). This causes the scumm engines graphics code to call ARM routines to do drawStripToScreen and copy8col. These routines were originally written for the DS port, and have now been made available to any other ARM device out there that wants them. I've tested this change on WinCE, but can't test it on the DS as I don't have one. We know that the routines work there though. svn-id: r28016
2007-06-24Update the WinCE makefile to use the USE_ARM_SMUSH_ASM define to enableRobin Watts
the ARM version of Codec47 from Smush. svn-id: r27694
2007-06-23Add a couple of casts from int to (Common:KeyCode) in the WinCE specific code.Robin Watts
2 of the 4 casts are lifted from the standard sdl/events.cpp file. The other 2 (casting the results of mapKeyCE before assigning to event.kbd.keycode look correct to me too, but might bear double checking. svn-id: r27680
2007-06-23Tweaks to WinCE makefile.Robin Watts
The choice of which libraries to use (zlib, tremorce, mad, mpeg2 etc) is now made by a single define per library towards the top of the makefile. Given that developers tend to have different options selected on their local builds, hopefully this will minimise the changes on aubsequent svn updates. svn-id: r27676
2007-06-23Add missing semi-colon.Travis Howell
svn-id: r27660
2007-06-23Update GUI::Key constructsMax Horn
svn-id: r27643
2007-06-22Converted lots of code to use Common::ASCII_* and COMMON::KEYCODE_* ↵Max Horn
constants. This also revealed the evil mixing of keycodes and ascii we do in many places :-/ svn-id: r27616
2007-06-19Implemented the OSystem framebuffer API, as discussed on scummvm-devel. All ↵Max Horn
changes are just fine, and won't cause any compile problems or regressions, despite the fact that I can't test most of the non-SDL backend changes, at an improbability level of two to the power of two hundred and seventy-six thousand to one against - possibly much higher. Anything you still can't cope with is therefore your own problem. Please relax. svn-id: r27548
2007-06-16Patch #1721826: ARM asm versions of sound rate conversion/mixing codeMax Horn
svn-id: r27467
2007-06-11adding compilation pointerKostas Nakos
svn-id: r27353