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2019-11-19PSP: Implement horizontal shakesluicebox
2019-11-19PS2: Implement horizontal shakesluicebox
2019-11-19DS: Implement horizontal shakesluicebox
2019-11-19DC: Implement horizontal shakesluicebox
2019-11-19PSP: Implement horizontal shakesluicebox
2019-11-19GRAPHICS: Add interface for horizontal shakesluicebox
2019-11-18BACKENDS: Remove unnecessary implementations of setGraphicsMode(const char *)Cameron Cawley
2019-11-17BACKENDS: Remove the Windows CE portCameron Cawley
2019-11-12ANDROID: Remove duplicate header inclusion in android.hThanasis Antoniou
2019-11-12ANDROID: Override UTF-8 compliant definition of vsn_printfThanasis Antoniou
This sets Android as a non-standard port in configure in order to override the definition for vsn_printf The vsn_printf implementation is taken from https://github.com/weiss/c99-snprintf
2019-11-10AMIGAOS4: Increase stack cookieHubert Maier
Just to be on the safe side. Right now the binary consumes roughly 700 000 bytes. Double that and add a a panic amount of roughly 50%, which leaves us at 2 MB.
2019-11-10AMIGAOS4: Clean up and increase stack cookieHubert Maier
2019-11-08WIN32: Fix free being used on arrays allocated with newThierry Crozat
2019-11-08ANDROID: Fix OSD message display crash or failThanasis Antoniou
For translated message text. Android expected UTF-8 format for the message Also makeToast for OSD needed to be run from the main UI thread
2019-11-08WIN32: Exit when WinSparkle runs installersluicebox
Trac #10368
2019-11-073DS: Rework mouse cursor movementBastien Bouclet
- Fix clipping the cursor position - Ensure the mouse has the same vertical and horizontal speed
2019-11-073DS: Use the full resolution for the overlay on the top screenBastien Bouclet
2019-11-063DS: Improve the table of contents in the README.md fileCameron Cawley
2019-11-063DS: Update the list of third-party librariesCameron Cawley
2019-11-053DS: Fix centering of the game screenBastien Bouclet
2019-11-053DS: Reworked OSD message displayBastien Bouclet
So the game remains interactive while OSD message are displayed.
2019-11-053DS: Some changes to magnify modeBastien Bouclet
2019-11-053DS: Implement magnify mode toggle on L and move keyboard to Y/DRIGHTMichael Ball
2019-11-043DS: Add a make rule for a distributable packageBastien Bouclet
2019-11-03PS3: Implement the cloud synchronization featuresBastien Bouclet
2019-11-033DS: Implement cloud sync supportBastien Bouclet
2019-11-033DS: Use DATA_PATH to configure support files locationBastien Bouclet
2019-11-03DC: Update for the engineId changesBastien Bouclet
2019-11-013DS: Remove 3dstool dependencyMrHuu
This patch alters the way the .cia is build. It removes the need for 3dstool. Instead of first generating a .romfs file using 3dstool, let makerom generate the romfs while building the .cia.
2019-11-01OPENGL: Implement high DPI support on Android (#1895)Cameron Cawley
* OPENGL: Implement high DPI support on Android * PSP2: Fix build
2019-10-303DS: Set 'scummvm.romfs' to be removed by 3ds_clean in 3ds.mkMichael Ball
2019-10-283DS: Load per-game settingsBastien Bouclet
2019-10-253DS: Upload the textures to VRAM in a separate frameBastien Bouclet
So rendering waits for the textures to finish uploading before using them. Fixes glitchy mouse pointer in Riven.
2019-10-24SDL: Fix typo in commentHubert Maier
2019-10-243DS: Fix hi-color cursorsBastien Bouclet
2019-10-243DS: Add files to be removed by 3ds_clean in 3ds.mk:Michael Ball
backends/platform/3ds/shader.shbin (byproduct of "make"), backends/platform/3ds/shader_shbin.h (byproduct of "make"), $(TARGET).smdh (aka scummvm.smdh, byproduct of "make scummvm.3dsx"), $(TARGET).bnr (aka scummvm.bnr, byproduct of "make scummvm.cia")
2019-10-23ANDROID: Simplify handling of menu/back button eventsCameron Cawley
2019-10-23ANDROID: Add swap menu and back buttons optionCameron Cawley
2019-10-21AMIGAOS4: Automate special target installation even more (#1901)Hubert Maier
* AMIGAOS4: Update amigaos.mk - reorg - add stripping/copying engine plugins - add Ext_Ins_so.rexx * Ext_Inst_so.rexx Add script to extract and install all compiled-in shared libraries to a local sobjs/ dir. Reason is that not every AmigaOS4 installation, especially vanilla ones, feature all mandatory libraries (which has led to many bug reports and lots of gathering of the correct libraries for users in the past) * AMIGAOS4: RM2AG.rexx - Add automatic installation to the correct path - Add deleting the temp file - Typos and rewording - Add I/O panic switches
2019-10-21ANDROID: Set target SDK to 28Thanasis Antoniou
2019-10-203DS: Change the audio thread to wait for the audio buffers to completeBastien Bouclet
Fixes the regular pop sounds caused by buffer underruns / clobbering of the previous implementation.
2019-10-203DS: Don't immediately update the screen when enabling the overlayBastien Bouclet
Fixes the overlay dirty buffer being visible for a frame when opening the GUI while in-game.
2019-10-19IOS7: enable home indicator auto-hide on iPhone X and upStefan Will
This makes the annoying white line at the bottom of the screen go away on newer (home button-less) iPhones. https://developer.apple.com/documentation/uikit/uiviewcontroller/2887510-prefershomeindicatorautohidden
2019-10-18ANDROID: Fix warningCameron Cawley
2019-10-16ANDROID: Use more portable directory query methodEugene Sandulenko
2019-10-143DS: Fix creating the scummvm directory on the SD cardBastien Bouclet
2019-10-143DS: Fix OSystem::grabOverlayBastien Bouclet
Fixes the transparency effects in the GUI.
2019-10-143DS: Embed ScummVM's support files in the packageBastien Bouclet
2019-10-13SWITCH: Fix cloud integrationrsn8887
2019-10-13AMIGAOS4: amigaos.mk - Fix cp commandHubert Maier