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AgeCommit message (Collapse)Author
2010-02-25N64: some input related cleanupFabio Battaglia
svn-id: r48129
2010-02-21N64: force screen update after hiding overlayFabio Battaglia
svn-id: r48108
2010-02-21N64: some input related cleanupFabio Battaglia
svn-id: r48106
2010-02-21N64: send ascii code for numpad keysFabio Battaglia
svn-id: r48105
2010-02-21N64: Simulate numpad using C-Buttons on the gamepadFabio Battaglia
svn-id: r48104
2010-02-21Patch for bug 2943361 by littleboy, adding full kb modifier support to all ↵Yotam Barnoy
engines + GUI and proper keypad handling svn-id: r48101
2010-02-13Hide ZipArchive implementation, only expose it via factory functions: ↵Max Horn
makeZipArchive() svn-id: r48040
2010-02-08Add N64 backend to creditsFabio Battaglia
svn-id: r47988
2010-02-04N64: remove some unused codeFabio Battaglia
svn-id: r47886
2010-01-31Updated so that code compiles againChris Apers
svn-id: r47769
2010-01-30N64: added comments and slight cleanupFabio Battaglia
svn-id: r47709
2010-01-30N64: Better analog nub acceleration, and added -mhard-float in CXXFLAGS when ↵Fabio Battaglia
building svn-id: r47708
2010-01-28Silenced some more cppcheck style warnings.Torbjörn Andersson
svn-id: r47628
2010-01-25Fix sample buffer calculation. Now it really asks for a buffer of 2048 ↵Johannes Schickel
samples for 22050Hz, like the comment states. svn-id: r47558
2010-01-25Change UI name of Scumm Apps. Enable all engine in perl scriptLars Persson
svn-id: r47550
2010-01-25Turn off ARM asm for Costume until its fixedLars Persson
svn-id: r47549
2010-01-25Strip trailing whitespaces/tabs in documentation files too.Johannes Schickel
svn-id: r47543
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
svn-id: r47541
2010-01-24Silenced two more trivial cppcheck warnings.Torbjörn Andersson
svn-id: r47493
2010-01-23Some more header modifications ("Graphic Adventure Engine" and the legal ↵Arnaud Boutonné
property paragraph) svn-id: r47489
2010-01-23Header modifications. Add standard header parts and properties.Arnaud Boutonné
svn-id: r47488
2010-01-23Headers - Add URL in properties so it's displayed properly in the headerArnaud Boutonné
svn-id: r47487
2010-01-23Some more header modificationsArnaud Boutonné
svn-id: r47486
2010-01-22Silenced some more cppcheck warnings. Some of these may seem silly, but the wayTorbjörn Andersson
I figure it the changes are harmless at worst, and making them will make it easier to find real errors in the (still quite long) list of warnings. svn-id: r47443
2010-01-21N64: change input related code to better fit mouse supportFabio Battaglia
svn-id: r47420
2010-01-21N64: optimizations to cursor handling codeFabio Battaglia
svn-id: r47415
2010-01-21N64: increase sound buffer sizeFabio Battaglia
svn-id: r47414
2010-01-20N64: Initial support for n64 mouse, tweaking neededFabio Battaglia
svn-id: r47408
2010-01-20Add teenagent.dat file in dist.Lars Persson
svn-id: r47404
2010-01-20New version nr for UIQ3 pkgLars Persson
svn-id: r47403
2010-01-20New version for the trunk!Lars Persson
svn-id: r47402
2010-01-20Fixed cppcheck warnings. I usually stay out of backends I can't compile myselfTorbjörn Andersson
but this change seemed obvious enough that it should work. svn-id: r47400
2010-01-19Fixed some cppcheck warnings.Torbjörn Andersson
svn-id: r47393
2010-01-15N64: Use first controller found as input, easier to add support for ↵Fabio Battaglia
different input peripherals now svn-id: r47317
2010-01-13N64: if user has inserted a rumble-pak, rumble with shaking screenFabio Battaglia
svn-id: r47289
2010-01-12N64: further commenting/cleanupFabio Battaglia
svn-id: r47286
2010-01-12N64: forgot to disable some debug codeFabio Battaglia
svn-id: r47283
2010-01-12N64: some cleanup and optimization of video codeFabio Battaglia
svn-id: r47282
2010-01-12N64: Icrease analog sensibility a littleFabio Battaglia
svn-id: r47262
2010-01-11N64: optimizations in cursor drawing codeFabio Battaglia
svn-id: r47249
2010-01-11N64: a few optimizations in framebuffer drawing codeFabio Battaglia
svn-id: r47242
2010-01-10Nintendo64: use newlines when printing assert messages, to avoid wrappingFabio Battaglia
svn-id: r47238
2010-01-08Nintendo64: some cleanup, added a workaround in case audio buffers get depletedFabio Battaglia
svn-id: r47145
2010-01-07Nintendo64: Add FlashRAM support for saving if a compatible cart is available.Fabio Battaglia
svn-id: r47126
2010-01-07- Adapt documentation, that keycolor in setMouseCursor may not exceed the ↵Johannes Schickel
maximum color value of the specified format. - Change SDL backend to assert out on invalid keycolor values In case we really need a way to specify "no keycolor" we need to discuss on how to do it *properly*. svn-id: r47123
2010-01-07Add update of mohawk engineLars Persson
svn-id: r47103
2010-01-07Add browser to base.mmpLars Persson
Create mohawk base mmp svn-id: r47102
2010-01-03Change BS 1 & 2 to I & II (see discussion on -devel)Max Horn
svn-id: r46951
2010-01-03PSP: Limited movement of virtual keyboard onscreenYotam Barnoy
svn-id: r46940
2009-12-31PSP: added keypad to d-pad. Allows control of AGI,SCI0, and Indy3Yotam Barnoy
svn-id: r46810