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AgeCommit message (Collapse)Author
2019-12-04SAMSUNGTV: Fixed compilationPaweł Kołodziejski
2019-12-013DS: Implement dynamic pluginsBastien Bouclet
Allows a full build to run on old generation devices
2019-11-30OPENPANDORA: Fix compilation failuresCameron Cawley
2019-12-01BACKENDS: Move implementation of OSystem::quit() out of ModularBackendCameron Cawley
2019-11-30GPH/OPENPANDORA: Replace use of strcat()/strcpy() with Common::String()Cameron Cawley
2019-11-30GPH/OPENPANDORA: Remove unnecessary stat() callsCameron Cawley
Since commit 04c57ba, this should no longer be necessary.
2019-11-30GPH/OPENPANDORA: Move ToggleTapMode() into the event managerCameron Cawley
2019-11-303DS: Prevent magnify effect from updating while the GUI is activeMichael Ball
2019-11-30AUDIO: Remove unused parameter from the MixerImpl constructorCameron Cawley
2019-11-25ANDROID: Add docs and port dist files to AssetsThanasis Antoniou
2019-11-24ANDROIDSDL: Remove unused graphics managerCameron Cawley
2019-11-19IPHONE: Implement horizontal shakesluicebox
2019-11-19IOS7: Implement horizontal shakesluicebox
2019-11-19WII: Implement horizontal shakesluicebox
2019-11-19PSP: Implement horizontal shakesluicebox
2019-11-19PS2: Implement horizontal shakesluicebox
2019-11-19DS: Implement horizontal shakesluicebox
2019-11-19DC: Implement horizontal shakesluicebox
2019-11-19PSP: Implement horizontal shakesluicebox
2019-11-19GRAPHICS: Add interface for horizontal shakesluicebox
2019-11-18BACKENDS: Remove unnecessary implementations of setGraphicsMode(const char *)Cameron Cawley
2019-11-17BACKENDS: Remove the Windows CE portCameron Cawley
2019-11-12ANDROID: Remove duplicate header inclusion in android.hThanasis Antoniou
2019-11-12ANDROID: Override UTF-8 compliant definition of vsn_printfThanasis Antoniou
This sets Android as a non-standard port in configure in order to override the definition for vsn_printf The vsn_printf implementation is taken from https://github.com/weiss/c99-snprintf
2019-11-10AMIGAOS4: Increase stack cookieHubert Maier
Just to be on the safe side. Right now the binary consumes roughly 700 000 bytes. Double that and add a a panic amount of roughly 50%, which leaves us at 2 MB.
2019-11-10AMIGAOS4: Clean up and increase stack cookieHubert Maier
2019-11-08WIN32: Fix free being used on arrays allocated with newThierry Crozat
2019-11-08ANDROID: Fix OSD message display crash or failThanasis Antoniou
For translated message text. Android expected UTF-8 format for the message Also makeToast for OSD needed to be run from the main UI thread
2019-11-08WIN32: Exit when WinSparkle runs installersluicebox
Trac #10368
2019-11-073DS: Rework mouse cursor movementBastien Bouclet
- Fix clipping the cursor position - Ensure the mouse has the same vertical and horizontal speed
2019-11-073DS: Use the full resolution for the overlay on the top screenBastien Bouclet
2019-11-063DS: Improve the table of contents in the README.md fileCameron Cawley
2019-11-063DS: Update the list of third-party librariesCameron Cawley
2019-11-053DS: Fix centering of the game screenBastien Bouclet
2019-11-053DS: Reworked OSD message displayBastien Bouclet
So the game remains interactive while OSD message are displayed.
2019-11-053DS: Some changes to magnify modeBastien Bouclet
2019-11-053DS: Implement magnify mode toggle on L and move keyboard to Y/DRIGHTMichael Ball
2019-11-043DS: Add a make rule for a distributable packageBastien Bouclet
2019-11-03PS3: Implement the cloud synchronization featuresBastien Bouclet
2019-11-033DS: Implement cloud sync supportBastien Bouclet
2019-11-033DS: Use DATA_PATH to configure support files locationBastien Bouclet
2019-11-03DC: Update for the engineId changesBastien Bouclet
2019-11-013DS: Remove 3dstool dependencyMrHuu
This patch alters the way the .cia is build. It removes the need for 3dstool. Instead of first generating a .romfs file using 3dstool, let makerom generate the romfs while building the .cia.
2019-11-01OPENGL: Implement high DPI support on Android (#1895)Cameron Cawley
* OPENGL: Implement high DPI support on Android * PSP2: Fix build
2019-10-303DS: Set 'scummvm.romfs' to be removed by 3ds_clean in 3ds.mkMichael Ball
2019-10-283DS: Load per-game settingsBastien Bouclet
2019-10-253DS: Upload the textures to VRAM in a separate frameBastien Bouclet
So rendering waits for the textures to finish uploading before using them. Fixes glitchy mouse pointer in Riven.
2019-10-24SDL: Fix typo in commentHubert Maier
2019-10-243DS: Fix hi-color cursorsBastien Bouclet
2019-10-243DS: Add files to be removed by 3ds_clean in 3ds.mk:Michael Ball
backends/platform/3ds/shader.shbin (byproduct of "make"), backends/platform/3ds/shader_shbin.h (byproduct of "make"), $(TARGET).smdh (aka scummvm.smdh, byproduct of "make scummvm.3dsx"), $(TARGET).bnr (aka scummvm.bnr, byproduct of "make scummvm.cia")