Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-12-04 | SAMSUNGTV: Fixed compilation | Paweł Kołodziejski | |
2019-12-01 | 3DS: Implement dynamic plugins | Bastien Bouclet | |
Allows a full build to run on old generation devices | |||
2019-11-30 | OPENPANDORA: Fix compilation failures | Cameron Cawley | |
2019-12-01 | BACKENDS: Move implementation of OSystem::quit() out of ModularBackend | Cameron Cawley | |
2019-11-30 | GPH/OPENPANDORA: Replace use of strcat()/strcpy() with Common::String() | Cameron Cawley | |
2019-11-30 | GPH/OPENPANDORA: Remove unnecessary stat() calls | Cameron Cawley | |
Since commit 04c57ba, this should no longer be necessary. | |||
2019-11-30 | GPH/OPENPANDORA: Move ToggleTapMode() into the event manager | Cameron Cawley | |
2019-11-30 | 3DS: Prevent magnify effect from updating while the GUI is active | Michael Ball | |
2019-11-30 | AUDIO: Remove unused parameter from the MixerImpl constructor | Cameron Cawley | |
2019-11-25 | ANDROID: Add docs and port dist files to Assets | Thanasis Antoniou | |
2019-11-24 | ANDROIDSDL: Remove unused graphics manager | Cameron Cawley | |
2019-11-19 | IPHONE: Implement horizontal shake | sluicebox | |
2019-11-19 | IOS7: Implement horizontal shake | sluicebox | |
2019-11-19 | WII: Implement horizontal shake | sluicebox | |
2019-11-19 | PSP: Implement horizontal shake | sluicebox | |
2019-11-19 | PS2: Implement horizontal shake | sluicebox | |
2019-11-19 | DS: Implement horizontal shake | sluicebox | |
2019-11-19 | DC: Implement horizontal shake | sluicebox | |
2019-11-19 | PSP: Implement horizontal shake | sluicebox | |
2019-11-19 | GRAPHICS: Add interface for horizontal shake | sluicebox | |
2019-11-18 | BACKENDS: Remove unnecessary implementations of setGraphicsMode(const char *) | Cameron Cawley | |
2019-11-17 | BACKENDS: Remove the Windows CE port | Cameron Cawley | |
2019-11-12 | ANDROID: Remove duplicate header inclusion in android.h | Thanasis Antoniou | |
2019-11-12 | ANDROID: Override UTF-8 compliant definition of vsn_printf | Thanasis Antoniou | |
This sets Android as a non-standard port in configure in order to override the definition for vsn_printf The vsn_printf implementation is taken from https://github.com/weiss/c99-snprintf | |||
2019-11-10 | AMIGAOS4: Increase stack cookie | Hubert Maier | |
Just to be on the safe side. Right now the binary consumes roughly 700 000 bytes. Double that and add a a panic amount of roughly 50%, which leaves us at 2 MB. | |||
2019-11-10 | AMIGAOS4: Clean up and increase stack cookie | Hubert Maier | |
2019-11-08 | WIN32: Fix free being used on arrays allocated with new | Thierry Crozat | |
2019-11-08 | ANDROID: Fix OSD message display crash or fail | Thanasis Antoniou | |
For translated message text. Android expected UTF-8 format for the message Also makeToast for OSD needed to be run from the main UI thread | |||
2019-11-08 | WIN32: Exit when WinSparkle runs installer | sluicebox | |
Trac #10368 | |||
2019-11-07 | 3DS: Rework mouse cursor movement | Bastien Bouclet | |
- Fix clipping the cursor position - Ensure the mouse has the same vertical and horizontal speed | |||
2019-11-07 | 3DS: Use the full resolution for the overlay on the top screen | Bastien Bouclet | |
2019-11-06 | 3DS: Improve the table of contents in the README.md file | Cameron Cawley | |
2019-11-06 | 3DS: Update the list of third-party libraries | Cameron Cawley | |
2019-11-05 | 3DS: Fix centering of the game screen | Bastien Bouclet | |
2019-11-05 | 3DS: Reworked OSD message display | Bastien Bouclet | |
So the game remains interactive while OSD message are displayed. | |||
2019-11-05 | 3DS: Some changes to magnify mode | Bastien Bouclet | |
2019-11-05 | 3DS: Implement magnify mode toggle on L and move keyboard to Y/DRIGHT | Michael Ball | |
2019-11-04 | 3DS: Add a make rule for a distributable package | Bastien Bouclet | |
2019-11-03 | PS3: Implement the cloud synchronization features | Bastien Bouclet | |
2019-11-03 | 3DS: Implement cloud sync support | Bastien Bouclet | |
2019-11-03 | 3DS: Use DATA_PATH to configure support files location | Bastien Bouclet | |
2019-11-03 | DC: Update for the engineId changes | Bastien Bouclet | |
2019-11-01 | 3DS: Remove 3dstool dependency | MrHuu | |
This patch alters the way the .cia is build. It removes the need for 3dstool. Instead of first generating a .romfs file using 3dstool, let makerom generate the romfs while building the .cia. | |||
2019-11-01 | OPENGL: Implement high DPI support on Android (#1895) | Cameron Cawley | |
* OPENGL: Implement high DPI support on Android * PSP2: Fix build | |||
2019-10-30 | 3DS: Set 'scummvm.romfs' to be removed by 3ds_clean in 3ds.mk | Michael Ball | |
2019-10-28 | 3DS: Load per-game settings | Bastien Bouclet | |
2019-10-25 | 3DS: Upload the textures to VRAM in a separate frame | Bastien Bouclet | |
So rendering waits for the textures to finish uploading before using them. Fixes glitchy mouse pointer in Riven. | |||
2019-10-24 | SDL: Fix typo in comment | Hubert Maier | |
2019-10-24 | 3DS: Fix hi-color cursors | Bastien Bouclet | |
2019-10-24 | 3DS: Add files to be removed by 3ds_clean in 3ds.mk: | Michael Ball | |
backends/platform/3ds/shader.shbin (byproduct of "make"), backends/platform/3ds/shader_shbin.h (byproduct of "make"), $(TARGET).smdh (aka scummvm.smdh, byproduct of "make scummvm.3dsx"), $(TARGET).bnr (aka scummvm.bnr, byproduct of "make scummvm.cia") |